

SPAS79
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Everything posted by SPAS79
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I have no time on the machine (I did fly on them as a passenger), but have done the full ATPL(H) thing and have some hours with other types... I'm just guessing that having that "taildragger" configuration must be not easy as the tail wheel would have a tendency to land first, likely take off last (if you're lifting up in the hover vs doing a roll-on takeoff), and make for a single point of contact which would exaggerate any rolling moment. At least with the nose up hover config that the model seems to have in DCS. In DCS I find it hard to land on uneven, non-level terrain. A problem which I think has to do with the issue the mod has with partially sinking its wheels into the ground, ontop of that nose up tendency in the hover. Otherwise it's always pretty easy on the tarmac, never had any hint of a rolling moment on the tarmac. In general though, dynamic rollover is a very real and easy to get into issue with real helicopters too, no matter the type, and that's why they all tend to have points of contact with the terrain -wheels or skids- that are larger than the fuselage. Just speculating a little for the sake of it.
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MFCD visibility issue due to SRGB being enabled in 2.8
SPAS79 replied to ColinM9991's topic in DCS: A-10C II Tank Killer
Yeah, done. Unluckily it breaks IC so you can enjoy that only in SP or MP that don't enforce that. -
I was pointing at this image not the whole thread
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I think you are describing an autorotation. If instead you intended something like soaring (a la sailplane)... IDK if that would be possible at all. This sounds like a stimulating exercise... let's see what I can come up with... So, disregarding and real-world implications such as non-perfect speeds, wind direction variance, friction, turbulence, coanda effects, laminar flow, tanslational lift... In theory, having enough wind coming from below and on the nose (front) of the helicopter... this might be possible. Say you need at least a 2000 fpm wind vertical component to counter the sinking. 2000 fpm should equal to 19-20 knots? Assume 60 knots forward speed as the ideal speed for an autorotation, solving this with pythagorean theorem where the two sides are the two components (vertical and horizontal, dimensioned in knots or nm/h) of the speed, would give an ipotenuse of about 63.2 (miles). So you would need a windspeed of 64 knots, coming right from the front and at a angle of about 19° from the horizontal plane (the ground) or 72° from the vertical (connecting the helicopter CoG to the ground). [see picture] This would keep you hovering, I guess. I have no idea what would happen if you wanted to move forward... My guess is the two components would need to be longer but then IDK how that would work, because if you "elongate" the horizontal component you would need to do the same for the vertical one otherwise you'd start sinking? I have no idea how solid this reasoning is... I would be nice to have it roasted from somebody that actually understands physics and mathematics, something I am completely unaware of. Also, take note that the dynamics of autorotation seem to have been changed in the internal patches and will probably be pushed shortly... so managing the RRPM might become easier / more adherent to real life in the near future. See this newsletter: Check out the new liveries coming to the Mosquito FB VI (digitalcombatsimulator.com) [...] we are now accurately modelling auto-rotation situation readings on the tachometer. [...]
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Yeah. Yes. Yes the Y shares the general shape with the H, not much more. My point was: people are expressing a wish to have a "modern" incarnation of the Huey, me too i would gladly pony up full price for a module that simulates the Y with the same approximation as, say, the Apache.
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work in progress Improved FLIR improvement discussion
SPAS79 replied to gmangnall's topic in Improved FLIR System
So it is not just me... -
I dont understand why are you gatekeeping here. People are asking for a representation of modernized Huey. Which yes it is can be a 212 or a 412 but also not. The -1Y version is yet different from any 212 or 412, so one could argue that is the true modern version of the Huey... With all modern avionics and glass cockpit. In the end, just let people wish for whatever they like. The tech to do some of such stuff is there already, look at the Apache and especially the upcoming Chinook. They are practically all glass. The only thing that would need more development time is having a visualization of whatever cargo you are transporting (i.e. troops, crates, stretchers) there idk how difficult that would be to implement but i don't think they will need to write an fps engine for that. Just some logic that loads and changes a 3d model of your helicopter interior when triggered.
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work in progress Improved FLIR improvement discussion
SPAS79 replied to gmangnall's topic in Improved FLIR System
Does that workaround work for MP servers? What i mean is, is that something that has to be actively implemented or is it something that works automatically with, say a script or some trivial switch of sorts? Because yeah, i can edit all my sp stuff all i want, but that does not help when flying MP... -
You mean fly it like an autogyro but even without a propeller? Just the wind and rotors?
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This should be an indication that ED will indeed develop a uh60 as well?
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I'll try, and ping you when I fail...
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Where's the download? Also, why do I always see this when on the phone?
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What are those?
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FLAT Shadows functioning. This is my own observation on whatever available "cold start" mission I have for the maps I own. Not conclusive but hopefully gives some insight on what is working and what is not. DCS Settings in picture. nulld3dx_user.ini attached (if that makes any sense... )nullnull Caucasus:..... OK Marianas:..... NO Nevada:....... Somewhat. Trees shadows always present. Buildings shadows get taken away correctly, but include some OBJ shadows. Objects deletes aircraft shadows but not other objects (light poles, parked cars etc.) Normandy:..... Somewhat. As Nevada but object shadows seem to be suppressed more consistently. Syria:........ NO Persian Gulf:. Somewhat. Only Trees/objects shadows are suppressed. Does not take away buildings' shadows, "buildings" takes away SOME objects shadows. Objects seems to be working. d3dx_user.ini
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MFCD visibility issue due to SRGB being enabled in 2.8
SPAS79 replied to ColinM9991's topic in DCS: A-10C II Tank Killer
Posting as i will need to retrieve and fix. I was going mad in VR with the flimsy mfcd text. -
I had this today on Hoggit PGAW, loading the Huey. It loaded in the end but it hanged there for a while.
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[UH-01] - Immersive crew status mod
SPAS79 replied to Nero.ger's topic in Utility/Program Mods for DCS World
still works here too. Seems to break IC tho.