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atorque

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Everything posted by atorque

  1. Yeah more multiplayer lag is exactly what we need. Voice coms is never a good idea as demonstrated with the old laggy FSX. Teamspeak works perfectly well and is all one really needs. It is probably best that certain people cannot be bothered with teamspeak. Most "simmers" who have been around for a while and know their way around inevitably find their way to teamspeak. I for one am happy there is no built in system. I do not even want to imagine how annoying it would be when a group of ten year old spammers and flamers join a session.
  2. lol
  3. Any change in 126?
  4. Also waiting for the template.
  5. Excellent mod. Cheers mate!!
  6. I have landed on a moving train. It is possible if done very gently.
  7. Seriously?!! There was talk about the whole scenery thing back in 2011. It is now 2013 and I for one am growing sick and tired of the single piece of scenery we have. I feel that ED needs to pull its finger out and do something about this issue. I am sick of hearing about EDGE this and EDGE that but nothing is being released. We need more scenery please!!!!!
  8. Sweet mod dude, thx a ton!
  9. A picture is worth a thousand words.
  10. Can someone help me isolate the overlay texture for the Binocular view in CA please. I cannot find it. I want to edit it slightly for my own purposes but I cannot find the texture itself. I must be looking at my own eye lids or something. Any help would greatly be appreciated. Still new to DCS else I would have found it already.
  11. Here is an updated version with no loss compression. One version shows the keys with no blur. Feed 1 and 2 are listed in the key assignments but after reading the entire manual and searching the web I am yet to discover what they do. I am no artist guys so this is as good as it will get. Any mistakes please report back. DCS_CA_KEYMAP_125.pdf DCS_CA_KEYMAP_125_noblur.pdf
  12. DCS Combined Arms KeyMap I made for my friend MonnieRock. Please inform me of any mistakes. DCS_CA_KEYMAP.pdf
  13. Not to mention ETL
  14. why at those speeds and can you give me an example? If I can understand then maybe I can make.
  15. I want to create a mod for the Huey. A yaw string. I can do the artwork if someone (Devrim hint hint) might be willing to help me with the coding. I am no good at writing code but I am decent with textures and models so lemme know if anyone is willing to put in a few mins to help a brother out. If the yaw string gauge can be created it will be made public. Before I get spammed yes I am aware the Huey has a slip gauge. My reasons are simple. "is more sensitive, and does not require the pilot to look down at the instrument panel" Also the string is more accurate and it really helps to show what the machine is doing relative to wind direction.
  16. Sounds like little Rob has sour grapes because people like the mods. I have actually seen an airspeed indicator like that in a real world UH1H. Talk about a flaming troll. Oh and little rob, if you want real world value just ask little man. I happen to fly helicopters for real so I personally haven't sucked anything out of anywhere. If anyone is doing sucking around here my friend, I would look at the guy who is arguing with everyone over things he knows nothing about, yes you little rob. Can anyone spot the IAS in this huey? I know its a glass cockpit but the steam IAS gauge remains. I know its a bell 205 but in the real world gauges are often replaced especially since the lifespan of most helicopters is quite long and they will be rebuilt many times and many gauges will be replaced depending on the role of said helicopter. The entire argument is null and void. I did after all explain in my original post that I know it is not realistic to do what I did in the mod, but I also explained why I did it. Quite a few pilots in the multi-player environment were flying extremely fast and they were unaware that the safe operating speed was in fact much lower than they realized. The values on the IAS gauge are quite accurate because there is not a massive difference between the 205 and the UH1. Furthermore effects such a dissymmetry of lift is the true limiting factor in airspeed. As for the VSI, safe vertical speed depends on your forward speed. As long as you have clean air coming over the main rotor you are fine. It is much easier to slip into your own downwash (VRS) when you have lower speeds combined with high rates of descent. You can actually drop the huey at a very high rate -2000fpm or more if you have the forward speed to compensate. We do this all the time when we autorotate.
  17. MH-6/AH-6 Little Bird
  18. This mod is 1.2.6 compatible. This mod adds a green and yellow band to the IAS and VSI for the UH-1H. Directions: Extract Huey_IAS_Gague_Mod_126.rar Place UH1_pribors_c.tga inside UH-1H-CPT-TEXTURES.zip which can be found in: \Eagle Dynamics\DCS World\Mods\aircrafts\Uh-1H\Cockpit\Resources\Model\Textures Huey_IAS_Gague_Mod_126.rar
  19. Yeah im not thick at all fellas. I did change the 1 to a 2 and that did not work. I tried again today and still no luck, but now the link with 1 works for me, but not 2. So it was not really stupidity on my part (seriously!!) just a matter of the links not working at said time, nor the day before.
  20. Are the links still working? They are not working for me.
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