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Everything posted by nellen_mellen
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Project 10 - DCS: A-10C Warthog Promo!
nellen_mellen replied to Glowing_Amraam's topic in DCS: A-10C Warthog
Really great job, GA.:thumbup: Your choices of sounds, your edits, and camera angles really shined in this. Loved your opening titles. -
F14D Ricks updates... Please stay on topic
nellen_mellen replied to MadMaxter's topic in 3D Modeling for DCS World
Good luck reducing the poly's on that F-14 model, its around 750,000 triangles! :shocking: -
http://www.precise3dmodeling.com/
nellen_mellen replied to NRG-Vampire's topic in 3D Modeling for DCS World
cool stuff, check out the bottom of the SU-34 page: "The model made for "Digital Combat Simulator" (DCS): Black Shark" guess theres a re-do of the SU-34 coming along, or maybe its already in the game? I dont have DCS:BS, so I dont know. -
Well, that convinced me to go get the Dark Knight soundtrack. Great Job.:thumbup:
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Yeah, apparently. I guess thats how the VFX company that made it (RealtimeUK) was allowed to realease the movie on thier own. Otherwise, if the game was still being made, THQ would have probably released it.
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Thought I'd share this video that I found at CGtalk. Its a cinematic from a (now cancelled) arcade-style video game called stormbirds. Though unrealistic, its mighty impressive. Thought y'all might enjoy it:thumbup:. Original thread at CG talk HD version Medium Version Low res
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GA, I have a few recommendations for you. First, there's a guy named Kevin Macleod who writes royalty-free cinematic music and categorizes it on his website: http://incompetech.com/m/c/royalty-free/ Second, theres a website called archive.org where a lot of people upload "creative commons" works, I don't know if you want to use those, since alot of them disallow use in commercial projects. I don't know if this video is going to be a official BS movie, so you might want to take that into consideration. Most of these just require you provide them credit in your work. But there is a HUGE selection of music there, specifically in their "open source music" directory. Nine Inch Nails has even uploaded several non-commercial albums to this website, and they are quite interesting to listen to. Heres a few links: http://www.archive.org/details/opensource_audio ---main page you can search from Nine Inch Nails "Ghosts" album (theres some really cinematic stuff in here) http://www.archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nails "The Slip" album (check out the track "corona radiata", specifically from the 4:00 on part of the song) http://www.archive.org/details/nine_inch_nails_the_slip
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*New Movie: SPEED II - Final trailer*
nellen_mellen replied to Glowing_Amraam's topic in Screenshots and Videos
I wouldn't count on anything big soon. I don't have very much free time to set aside because of school right now, (9 hours of lecture (3 classes) and then 9 hours of lab work a week). On the weekends though I do get a little time to work on stuff, although I'm not really doing anymore simulator "machinima" anymore, since I've been doing alot of stuff in CGI, with Cinema4d. The most I've been able to crank out in the free time that I have are a bunch of test renders/single scene animations. If I had more time I'd probably have put together something new by now, but I just dont have the time. -
*New Movie: SPEED II - Final trailer*
nellen_mellen replied to Glowing_Amraam's topic in Screenshots and Videos
GA, Awesome. Especially in the sound department:thumbup: The dialouge really adds depth. -
F-22 Aelerons act as elevators also??
nellen_mellen replied to mikoriad's topic in Military and Aviation
AFAIK, they probably do deflect in strange ways in some photos, although whether or not they are bening used as elevators is another question. They're doing that probably as a result of the 'adaptive' FCS, i.e., the pilot puts control inputs through the stick, and the aircraft figures out the best combination of control surface deflections to yield his request. If this means lowering both aelerons, so be it. If you watch closely on some of the better videos out there of it in its post-stall area (when its recovering from a powerloop or doing the "helicopter" yaw-turn) you can see the control surfaces wiggling all over the place. -
Neverending contest (military aviation knowledge)
nellen_mellen replied to Kusch's topic in Military and Aviation
Good job, I guess it was supposed to be a fighter, and both of its tailbooms were actually designed around two 76mm recoilless rifles. Unfortunately it was underpowered and had poor flight characteristics, as well as the fact that one of the recoilless rifles failed catastrophically on its first firing test. -
Neverending contest (military aviation knowledge)
nellen_mellen replied to Kusch's topic in Military and Aviation
maybe if I post the 3-view it'll help EDIT: I'll add that there was only 1 of these made. -
Neverending contest (military aviation knowledge)
nellen_mellen replied to Kusch's topic in Military and Aviation
mkay, name this aircraft and what is special about it? -
Neverending contest (military aviation knowledge)
nellen_mellen replied to Kusch's topic in Military and Aviation
SC-5 Belfast C1? Only reason I know is because I recognized the British Airways aircraft in the background and the museum where the first photo was taken. -
Neverending contest (military aviation knowledge)
nellen_mellen replied to Kusch's topic in Military and Aviation
My turn I guess, Identify this aircraft, and what it was designed for. -
Neverending contest (military aviation knowledge)
nellen_mellen replied to Kusch's topic in Military and Aviation
Convair Kingfish. http://www.aerospaceweb.org/question/planes/q0287.shtml It was supposed to compete with the Oxcart program (a-12 and blackbird follow-ons). -
:mad: Stage 6 was great. Now where am I going to host new stuff? I have a distinct, sharp, and painful aversion to youtube.
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You should be able to directly download it from the divx site in that format, its the only format that I rendered it out in, unless you want it in a 2.35GB uncompressed DV AVI file?;):P
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Hi all, This is COMPLETELY OT, but I made a short little wierd video recently, playing with my dog in the "winter wilderness wonderland" that is western Pennsylvania in February. Actually I just wanted to test out my new camera...I uploaded it to stage6. Just thought I'd let you guys know I'm still alive and kicking. "Fetch" I might decide to start posting some short renders and stuff on there since I'm too busy anymore to sit down and work on long movies.:mad: Len
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Just to let you know.. :)
nellen_mellen replied to Glowing_Amraam's topic in Lock On: Flaming Cliffs 1 & 2
Good to hear from you, happy new year! Can't wait to see some new work from you, but I think you said it best... -
wow, this thread exploded. Good thing I was building a new computer:P:D, so this makes my first post from my new Quad core machine:D I was thinking about this whole question and the an idea came to me that really simplifies it. But first, I think that I should clarify a few terms: "Velocity" = distance/time "airspeed" = speed of air particles moving past an object This is really a question that revolves solely around what impact air resistance has on the ability of the missile to exceed its "maximum velocity". The easiest way to think of this situation is to eliminate all of the extraneous factors affecting the missile and the launching craft. So, lets start with a vaccum, and lets do away with gravity, i.e., lets think about a spacecraft in deep space launching a missile. This is about the only case where you could simply add the launching vehicle's velocity to the velocity obtained by the missile once its launched. I should add, however, that you will not be able to have a "set maximum velocity" under these conditions. Since this is an "ideal" scenario of deep space, where there is (ideally) no gasses or gravity to impinge on an objects ability to accellerate under its own thrust, an object will not have a "maximum velocity" (leaving out the discussion of limited fuel, relativity and speed-of-light). So, back to the earth atmosphere, where there are things that get in the way of accellerating, like air and gravitational pull (although that doesnt really apply much since were travelling paralell to the ground). As your launch point moves higher into the atmosphere away from the earth, it may very well be that a missile launched at a very high altitude, where the air is less dense, will exceed its maximum velocity and "air speed". But overall, I guess, its all up to the environmental circumstances to determine the maximum velocity of an object. Its just necessary to remember that the density of the air is much less, and therefore the sole reason that any of this is happening is that the force imparted onto the missile by the oncoming air is less, so it accellerates beyond its "maximum airspeed", but it will never be able to exceed its "maximum drag force" without having additional thrust that can overcome that force, which will only result in a new, higher "maximum drag force", were it will stop accellerating.
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Being as I'm taking an advanced physics course at uni. right now, I might be able to lend an answer. If we were to release the missile from the rail, into the moving air around the aircraft, without its engine igniting, what would eventually happen (think of bomb releases). The missile would slow down because its no longer being carried (since its not connected to the aircraft which is producing thrust to sustain its airspeed) and its not producing any force to overcome the forces of drag induced by the air coming towards it. This deceleration will continue until it reaches its terminal velocity, or hits the ground (terminal velocity will occur when the missile will also be falling straight down). The reasoning that says that the missile will attain its designed velocity (mach 4) plus its launch velocity (mach 3.3) does not take into account the drag that already has to be overcome at the time of launch by the missile. When the missile is launched, it will accelerate only if the thrust of its engine can overcome the drag induced by the speed of the oncoming air. I know it sounds crazy, but it applies to anything that is being removed from the aircraft or launched from it. So, take a bullet from an on-board cannon, for example. If the aircraft is traveling with an oncoming wind speed greater than the maximum velocity of the fired bullets, the bullet will slow down once they enter the airstream. Now, its true that the bullets will be able to leave the barrel of the gun, since there is some boundary layer flow around the surfaces of an aircraft, in which the air is moving slower. Once any projectile/object enters the full force of the surrounding airflow, and it doesn't have any provisional force (thrust) acting on it to over come the force of the airflow, it will decelerate. Now, I should mention that there is an interesting fact about aircraft that fly at high altitude and "high mach speed" that will probably negate this observation about bullets/missiles slowing down. When people say that an aircraft like the SR-71 or the Mig-25 or the XB-70 is flying at mach 2.5-mach 3.3 at high altitude, you have to be a bit cautious about what that speed really means. These speeds are the speed relative to the ground, not the speed relative to the airflow around the aircraft. And since we know that at high altitude, the air is much, much thinner, the airflow around these aircraft at high altitude and "high mach relative to ground" is not as fast as the ground speed. This is why in some sims, when you try to fly at say, 60k feet, and your airspeed indicator is measuring in ground speed, you could be flying at something like "400mph" and be stalling.
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Well, without making this a personal biography,:P I got into doing movies/animations/machinima after I had some experiences a few years ago with producing and directing some films with some college/high school friends. I did a lot of "directorial" and technical work, along with a lil' bit-o-acting. But primarily, I was coming from a very technical and visual/design oriented background (I was always taking art courses in Highschool, and I was an avid drawer/builder) I would help out with scripts/storyboarding, when production came around, props, and camera work. In post-production, I would help with the editing and mixing sounds, ultimately being solely responsible for some special effects sequences which required me to learn compositioning and digital effects techniques One sequence I had to do involved rotoscoping lightsabres into something like 3-4 minutes of footage, by hand, using premiere and photoshop. If you don't know what this involves, I had to render out dozens of JPEG filmstrips(REALLY long images made from frames), then take these 300-500mb files into photoshop, and one-by-one, rotoscope in the lightsaber blades. (remember, each second of film is roughly 30 frames (DV film), so I would have to rotoscope 6-7 thousand individual 720x480 pixel frames) This was before I knew anything about Aftereffects, and looking back, it makes me appreciate the fact that what took me 3 weeks to complete could have been done in a couple of days using aftereffects' key framed effect presets.:mad: So, basically, doing all of this work got me interested in working on little projects of my own, just cutting up footage that I could find, and re-assembling it to whatever music I could find or even cobble together myself (often with hilariously embarrassing outcomes, I always look back at my older stuff and laugh at it, but its necessary I guess to have humble beginnings) Then I moved onto trying out machinima, which produced Superflanker and Duelality. Now, I'm in the middle of trying to become proficient at 3D modeling/texturing, making animations and CGI. I am currently working on a new, longer film, that will most likely be entirely CGI. Basically, this is all a hobby I picked up out of curiosity and personal interest, although I do not have any desire to pursue film as an education or career.
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Yeah, its been a while and I wasn't too sure about it, thx for correcting me.:thumbup:
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What you're looking for is 2D compositioning software, like Aftereffects, but like others have mentioned, it does have a steep learning curve to it, but when compared to most other alternatives, its pretty good (plus theres a TON of great tutorials all over the net that you can look at). Its been a long time since I've used Vegas (v6.0c), but if memory serves me right, it DID have some simple effect options that might have included distortions, although I don't think that you could mask them in any way to certain parts of the frame. There are other programs out there that do similar things to aftereffects, like FXhome's products, and Jahshaka (free), but I have NO familiarity with either of these programs. The only other suggestion I can think of, beyond Aftereffects, would be Apple's "Shake", but since thats an apple product....I'm suspecting its not for PC's, so, never mind that recommendation I guess...LOL (my topic contribution = zero:lol:)