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crazyeddie

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Posts posted by crazyeddie

  1. Yes, that's the line.  Text colour makes no difference as far as I know. 

    Those lines are VERY important, if they are not there, or are deactivated by putting the 2 -- in front, the item they refer to wont be seen by the Mod, so you could have no textures, or no liveries - if the shapes one is blocked with 2 -- then the mod wont work at all.  It will often still appear in the ME, but it wont appear in the actual mission when you launch it.  

    Normaly those lines should be in the entry.lua but some modders do it this way, and it usually still works.  For a long time in the game you had to do it this way, then ED changed something and it didnt work any more - you then had to put them in the "mod name".lua after that, then somethuing changed again - its a bit of hit and miss with modding at times as to what still works and what doesnt. 

    This what my entry.lua looks like for the S2, which is different to how the mod maker did it:  I removed those 3 lines from the STrackerE.lua and put them into the entry.lua - I do this for every mod I use, trying to keep things to a set pattern incase of major game changes - I use a lot of mods and having to change a heap of them at the same time is a real pain. 

    You can leave them in both files but they will be picked up in the dcs.logs as errors and that can make your dcs log VERY big - not a good idea when you are trying to fix a problem and have to look in the log to see what the problem is.  dcs logs are a science in themselves, I struggle with them at times. 

    local self_ID = "Tracker"
    declare_plugin(self_ID,
    {
    installed      = true, -- if false that will be place holder , or advertising
    dirName           = 'current_mod_path',
    version         = "Beta",         
    state         = "installed",
    info         = _("STrackerE"),

    })
    ---------------------------------------------------------------------------------------
    mount_vfs_model_path    (current_mod_path.."/Shapes")
    mount_vfs_liveries_path (current_mod_path.."/Liveries")

    mount_vfs_texture_path (current_mod_path.."/Textures")

    ---------------------------------------------------------------------------------------
    dofile(current_mod_path..'/STrackerE.lua')

    plugin_done()

  2. I am using the original S2 Tracker - I did not realise he had updated it.  How the Mod is named does not matter all that much

    In the updated version he has blanked out the Liveries line, see line below

    --Mounts relative paths for EDM, Textures and Liveries

    To make the liveries work just remove the -- in front of that line, it should now look like this. 

    Mounts relative paths for EDM, Textures and Liveries

     

    You can create static model in several ways either in the tech folder or the aircraft folder, it does not really matter which you use as long as the details in liveries description.lua's are named correctly they will wotk in either setup, and the liveries line is activated (see above).

    Personally I put them in the sircraft folder but change the entry.lua's to make them structures, not as aircraft that dont fly !!  Thats a bit too complicated to explain here but that will not affect how they show up in the liveries fiolder - use them as he has made them and make sure the line above is activated and they should show up under aircraft or structures.   

    • Like 1
  3. A couple of fictional Eye Candy Liveries for the Static Grumman Tracker and Tracer by NYChancellor:  THESE ARE STATIC ONLY  AIRCRAFT - available on the download site.

    https://www.digitalcombatsimulator.com/en/files/index.php?PAGEN_1=3                 E1B

    https://www.digitalcombatsimulator.com/en/files/3338272/                                       S2

    I say Fictional but they are quite close to reasonably accurate for a couple of them !!!  The only Navy to fly the E1B Tracer was the USN, but I fancied a RAN one for myself so you can have a copy of that.

    https://www.dropbox.com/scl/fi/ke0iu7qnwjo5sxkh3t1wc/CrazyEddies-Grumman-Liveries.zip?rlkey=rkp8r8oy803954lyd2vcz5252&st=f5fk0t3o&dl=0

    Screen-250807-134647.png

    • Like 4
  4. In the 1950's I was an Air Training Corps Cadet based near Edinburtgh in Scotland. For my final summer camp we were taken to RAF Oakington near Cambridge, which was one of the RAF Training Units flying the two seat Vampires.  We were allowed to stand near the aircraft but no touching !!! (as if !!) and we were told we might get to fly in a Vampire during our weeks stay in the camp - as long as we did no damage etc etc !!.

    None of us got anywher near a flying Vampire of course,  we were a rough bunch of country yokels with no couth or style - so the night before we left we trashed the barrack block we were in. 

    I think I know why I ended up rough old soldier with an interest in flying things !!  (well, rough old Royal Marine - same sort of thing !!) 

    Really looking forward to this mate - WELL DONE. 

    • Like 3
  5. When I was a young Cpl we went up to Lossiemouth to do some FAC training with one of the Buccaneer Sqns.  My boss at the time (Lt RM) was a complete prat and since it was a non tactical exercise he decided to set up his ground attacks controlling the aircraft from the lowered tail flap of the Landrover.

    1st Attack the aircraft leaves the PUP and he brings it in VERY low right over our position.  The pressure wave from the aircraft hit him, pushed the Landrrover right down on its springs and as it sprung up again he shot over the bonnet into some gorse. 

    It quite made my day !!!!

     

     

    • Like 7
  6. Thanks - had a good trawl through the whole Mod today to see if it was anything obvious, found a few small errors/duplications in lua's but nothing that wouldcause this kind of issue.

    Found a quicker work around that takes a mere moment to fix the issue so not intending to speand a lot of time trying to identify the conflict.

    Many thanks fior your help, appreciated. 

     

  7. I have an issue with this ac in the Mission Editor, its been like this for ages and I know how to work around it but wondered if there was a know fix?

    When I place an A-29 on the map, I get the correct loadouts for an A-29 and the correct texture options but what I see is an A-10 every time.   If I launch it the A-29 appears in the mission correctly, and if I go back to the ME it then appears as the A-29 and not the A-10. (That the work around !)

    It would be nice if Icould get a fix for this, I use this wee beauty a lot and this issue really annoys me at times. 

    Was ther ever a fix for this ?

  8. Eagle Dynamics priority has to be their core game, add on mods have always had to adapt to the core game engine and I cant ever see that being any different.  And, of course, the core game is ever eveloving, ever changing, that is the nature of this lovely beast.

    I agree, i's a damn nuisance, but it's a damn nuisance we have to live with.  In many cases moderators try to help with issues and I have nearly always found them to listen to problems and where possible they will try to solve that problem, if they can.  It all takes time, and we have to be patient. 

    As somebody who does 'things' for the game I can admit to a very short temper and verify to having no hair and no fingernails, and I have been known to lie in the garden screaming at the moon from time to time.Thats the nature of this beast !!  (I do not admit to being lovely !!)

    • Like 6
  9. I was an FAC in the 1970's and this was our preferred aircraft to work with.  I had the odd ride in most things - F4, Bucc etc but never got a ride in one of these, but god how I tried !! I was 6ft 2in then so not sure I could fit in that small pit, an aircraft well suited to small people !!!

    Really nice workmanship boys (and gals if you have any), well done. 

    • Like 3
  10. An update to my Iviola Ivory Livery Pack, see the first pages of this thread for the original pack.

    You need the mod pack Civilian Assets Pack - Navy by Eightball - drop this pack into the liveries folder.

    Minor updates all round and I have added a few more eye candy liveries based on real or existing ships, with heaps of poetic licence !!!

    Screen-250301-161342.png

    Screen-250301-161354.png

    Screen-250301-161412.png

     

     

    https://www.dropbox.com/scl/fi/4oheipufzcwsex9i5ejmh/CrazyEddies-Ievoli-Ivory-Livery-Pack-Updated.zip?rlkey=o6lv1tm9br3gn27lzsab0ku3x&st=g5rbg5ma&dl=0

    • Like 3
    • Thanks 5
  11. Thats an old conflict with another ship mod that had Seadart missiles named as Seacat's ... and if that ship mod appears above the Type 21 in the ME It will pick up the Seadrats edm's and show them instead of Seacats edm's.

    Cant recollect which ship mod caused that issue, but had to be a UK warship.  

    • Like 1
  12. The code for funnel smoke remians the same as before - the smoke itself is one volume and all white, you cant adjust thickness any more. 

    The third variable is left and right of centre - useful on many ships which have 2 funnels side by side

    [1] = 0.60, pos = {0.0, 35.0, 10.0 } }, -- 1st funnel

    [2] - 0.60, pos = {0.0, 35.0, -10.0} }, -- 2nd funnel - in this case 2 funnels equal distance behind centre, same height, one to the left and one to the right - if you wanted 2 funnels

                                                                                            one behind the other then the first variable (0.0) changes to say for example -10.0 , or 10 units behind funnel 1.

    I believe ED are going to do something else with this, but I know not what that might be.  It works fine apart from thickness and darker, which used to be almost perfect, sadly no longer !!

    • Thanks 2
  13. I love CH'S stuff but I dont lke these HUGE packs - they take forever to download and if any single item needs fixing along the way you have to do it all again.

    For my own needs I always break those big packs down and install the bits I want.  That way if ED release the same item I can pick and chose which one I want to keep, saves on space therefore saves on loading times for the game. 

    A couple of items is okay though, that doesnt take up too much space on a limited hard drive.  Its fine margins I suppose. 

    • Like 6
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