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Trainzak

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Everything posted by Trainzak

  1. After trying the Ka-50 Deployment Campaign, and UH-1H UN Pilot Campaign, I'm quite dissapointed with default A-10C Georgian Hammer campaign. It lacks good briefings, plot, voice acting and in-game events. Don't you think that it's very odd that after few years after Warthog release we don't have a decent Singleplayer Campaign?
  2. Thanks MadTommy, your modification works, but the same situation repeats after completing the mission when trying to land. The flight leader circles around, and when I land on the helipad, mission will not end. Anyway thanks, I will just skip this mission and will try the next one, I hope that this was the only bug in the whole campaign :smilewink:
  3. Although I know the basics of Mission Editor, I don't undestand scripting and other advanced techniques. If somebody could check it and upload corrected version of this mission, it would be great.
  4. I'm having problem with "Patrols" mission of UN Pilot Campaign. Shortly after takeoff, I'm supposed to follow the flight leader, but he just circles around FARP all over again in the same pattern. There's probably something wrong with scripting...
  5. Well, I just copied the whole contents of uh-1h folder into /Bazar/Liveries. I didn't notice that in the Esac_mirmidon's package the folder with UN livery is called "Spanish UN et-275". After renaming it to "Spanish UN", it now works. Thanks.
  6. That's exactly what I did. By the way, I had "civ_" prefix in the desctiption.lua file already there before, so the files from Esac_mirmidon did no change...
  7. No, it's not working. After doing all steps mentioned in thread you linked, I still have plain green livery in UN Campaign...
  8. I'm not sure that this is the same issue as I have...
  9. Why I'm having plain green texture of Huey instead of UN livery in UN Pilot Campaign? Also it's weird that in Single Mission called Stray Eagle my Huey is in slick NASA livery, although it should be armed...
  10. It worked for me... The module key was accepted right after Steam purchase...
  11. Yes, you can! I just did so with UH-1H Huey, and now I'm uninstalling Steam :smilewink:
  12. Anyone playing this campaign? Now I can't finish mission 3 :huh: There are 6 enemy aircraft. Another friendly Mig-29 two-ship don't attack at all, they just flew around and get shot down... So in the end, it's 2vs6, which is almost impossible to sustain...
  13. Thanks Valinor, let's just hope that it will for for UH-1H Huey as well :smilewink:
  14. So anyone knows if Steam's serials are compatible with modules downloaded from ED's website? :helpsmilie:
  15. Regarding the Steam sale, can I just purchase a module here, obtain serial key, and then download the module via DCS website and insert serial key here? I don't want to use Steam to play DCS...
  16. Ok, I just figured out that Su-25 destroy only radar vehicle with their anti-radiation missile, then I have to fly there and take out with gun remaining 2 rocket platforms... But it's a bad designed mission anyway...
  17. It's Wagsday! Come on, some screens of DCS F/A-18C! :lol:
  18. So the crashes are still present, but in a different form - it's almost the same as described here: http://forums.eagle.ru/showthread.php?t=112885 To conclude: in version 1.2.5 it crashed very often in multiplayer only, in version 1.2.6 it crashes very often in multiplayer and singleplayer.
  19. So it just crashed the same way while playing Ka-50 campaign. It seems that there is some serious issue with DCSW 1.2.6. Singleplayer gameplay was very stable with 1.2.5.
  20. I got random crashes while playing Su-33 and Mig-29S campaigns, usually during combat. The game freezes, then it return to desktop with "DCS has stopped working" message. Faulty module is "ka50protect.dll", when I close the first window, then another appears with "ZweiBlau.dll" faulty module. There's the crash log: # -------------- 20130905-141813 -------------- # C0000005 ACCESS_VIOLATION at F0AAF31A 00:00000000 00000000 00000000 0000:00000000 F0AAF31A 002FE910 0000:00000000 ?initialize@PSEffects@@YAXXZ()+E7BA F0AAF953 002FE950 0000:00000000 ?initialize@PSEffects@@YAXXZ()+EDF3 F0AB1278 002FE990 0000:00000000 ?GetOPSManager@Effects@@YAPEAVOPSManager@1@XZ()+F8 F0AB177B 002FE9C0 0000:00000000 ?update@OPSManager@Effects@@QEAAXXZ()+2B F08AF553 002FECC0 0000:00000000 ?RenderScene@SceneManager_Implement@@QEAAXPEAVsmCamera@@_N@Z()+1F3 F08B1E7E 002FEFF0 0000:00000000 ?RenderMain@SceneManager_Implement@@UEAAXAEBVdPosition@@W4vCameraType_e@@AEBUViewport@smSceneManager@@PEAVContext@Graphics@@@Z()+4FE F08B30DC 002FF1D0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+65C 3F83815B 002FF260 0000:00000000 3F83AACD 002FF2C0 0000:00000000 3F850A14 002FF2F0 0000:00000000 3F8508EB 002FF320 0000:00000000 3F8E4B38 002FF390 0000:00000000 3F8E6139 002FF990 0000:00000000 3F8E8DAB 002FFA40 0000:00000000 7709652D 002FFA70 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 771CC521 002FFAC0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
  21. So, where can I download those fixed missions? I'm not able to get past the second mission too.
  22. Are the memory leaks fixed now in 1.2.6?
  23. Any estimate of the fix?
  24. Thanks for advice, Force Correlate works perfectly, and it can even shoot target from greater than maximum range... However, I have another question - is there some difference between sensors in AGM-65D and AGM-65G or between AGM-65H and AGM-65K? Also, what does ADJ on the right side of MFD in MAV mode means? How exactly it works?
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