Jump to content

Lizzard

Members
  • Posts

    1167
  • Joined

  • Last visited

Everything posted by Lizzard

  1. {"civ_uh1_main_dam", 0, "uh1_ukheart.bmp.dds",false}; {"civ_uh1_main_dam", 2, "uh1_spec.bmp", false}; {"civ_uh1_tail_dam", 0, "uh1_tail_ukheart.bmp.dds",false}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp",true}; {"civ_uh1_main", 0, "uh1_ukheart.bmp",false}; {"civ_uh1_main", 2, "uh1_spec.bmp",true}; {"civ_uh1_tail", 0, "uh1_tail_ukheart.bmp.dds",false}; {"civ_uh1_tail", 2, "uh1_tail_spec.bmp",true}; Insert that in your Description.lua Any further Problems check: http://forums.eagle.ru/showpost.php?...06&postcount=7
  2. Yeah..I have seen that also..but this is obviously not a "Skin" Problem:)
  3. At first delete your Control Lua Files (saved Games/DCS/Config/Input/UH-1H), Delete the Keyboard.lua and your HOTAS lua Files. Don`t worry The Game create the new ones immideatly)..this makes sure you have all the new Controls for the Huey available. When you have the Blue Numbers on the Radar Altimeter it is turned on correctly (you use the Autostart for the Huey?!), and should function. The Radar Altimeter has to be uncaged (just like the SAI in the KA-50) to do so Scroll up with the Mousewheel on the LEFT Knob of the Radar Altimeter
  4. I have never used the "Ft. Rucker" Skin, but when you check the Skin Folder for Ft. Rucker (Bazar/Liveries/Uh-1h/US Ft. Rucker) you can see that the Textron Skin is the actual Ft. Rucker Skin (uh1-tex.bmp.dds)..seem they messed it up:huh:
  5. just get sure - the Huey is up and running and the Inverter Switch on the Overhead Console is "Main -on" - look "behind" or "around" the Pilot Rectile while it is stowed! (to the right side) - Flick the little Switch with the Mouse (Hint: Pilot Sight on/off) - bring down the Rectile (right Shift + M or klick "Pilot Rectile armed/save" Switch) -Turn the brightness ALL THE WAY UP (Mousewheel up on the "Pilot Sighting Station Intensity" Wheel on the Rectile (Look a bit arround the Rectile to the left) - If necessary tune the sight Elevation (Wheel on the left) Should work
  6. so a Step by Step Guide (as it worked for me) - Open the Folder of the Skin you want to make 1.2.6 comatible - There is a File named "Description.lua" --> back up that File (just in case :)) - Open that File with an Editor Should look something like this: livery = { {"uh1_main_dam", 0, "uh1_bgs.bmp.dds",false}; {"uh1_main_dam", 2, "uh1_spec.bmp",true}; {"uh1_tail_dam", 0, "uh1_tail_bgs.bmp.dds",false}; {"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true}; {"uh1_main", 0, "uh1_bgs.bmp",false}; {"uh1_main", 2, "uh1_spec.bmp",true}; {"uh1_tail", 0, "uh1_tail_bgs.bmp.dds",false}; {"uh1_tail", 2, "uh1_tail_spec.bmp",true}; {"uh1_weapon", 0, "uh1_weapon.bmp",true}; {"pilot_UH1", 0, "pilot_uh1_bgs.bmp.dds",false}; {"pilot_UH1_helmet", 0, "pilot_uh1_helmet_bgs.bmp.dds",false}; {"pilot_UH1_patch", 0, "pilot_UH1_patch_bgs.tga.dds",false}; {"Gunner_UH1", 0, "gunner_uh1_bgs.bmp.dds",false}; {"uh1_cov", 0, "uh1-cover_bgs.bmp.dds",false}; {"UH1-cpt-door", 0 ,"UH1_door_c_gray",true}; {"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true}; {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true}; {"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true}; {"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true}; {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; {"SPH-4B", 0, "gunner_uh1_helmet_bgs.bmp.dds",false}; {"uh1_rotor_alfa", 0, "uh_1_blade_bgs.tga.dds",false}; } countries = {"USA", "RUS", "FRA", "UKR", "SPN", "NETH", "TUR", "BEL", "GER", "NOR", "CAN", "DEN", "UK", "GRG", "ISR", "ABH", "RSO"} - Now copy the first 8 Rows like This: {"uh1_main_dam", 0, "uh1_bgs.bmp.dds",false}; {"uh1_main_dam", 2, "uh1_spec.bmp",true}; {"uh1_tail_dam", 0, "uh1_tail_bgs.bmp.dds",false}; {"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true}; {"uh1_main", 0, "uh1_bgs.bmp",false}; {"uh1_main", 2, "uh1_spec.bmp",true}; {"uh1_tail", 0, "uh1_tail_bgs.bmp.dds",false}; {"uh1_tail", 2, "uh1_tail_spec.bmp",true}; - and Change uh1 to civ_uh1 like so: {"civ_uh1_main_dam", 0, "uh1_bgs.bmp.dds",false}; {"civ_uh1_main_dam", 2, "uh1_spec.bmp",true}; {"civ_uh1_tail_dam", 0, "uh1_tail_bgs.bmp.dds",false}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp",true}; {"civ_uh1_main", 0, "uh1_bgs.bmp",false}; {"civ_uh1_main", 2, "uh1_spec.bmp",true}; {"civ_uh1_tail", 0, "uh1_tail_bgs.bmp.dds",false}; {"civ_uh1_tail", 2, "uh1_tail_spec.bmp",true}; - now Place the new Entrys correctly in the Description.lua File so it looks like this: livery = { {"civ_uh1_main_dam", 0, "uh1_bgs.bmp.dds",false}; {"civ_uh1_main_dam", 2, "uh1_spec.bmp",true}; {"civ_uh1_tail_dam", 0, "uh1_tail_bgs.bmp.dds",false}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp",true}; {"civ_uh1_main", 0, "uh1_bgs.bmp",false}; {"civ_uh1_main", 2, "uh1_spec.bmp",true}; {"civ_uh1_tail", 0, "uh1_tail_bgs.bmp.dds",false}; {"civ_uh1_tail", 2, "uh1_tail_spec.bmp",true}; {"uh1_main_dam", 0, "uh1_bgs.bmp.dds",false}; {"uh1_main_dam", 2, "uh1_spec.bmp",true}; {"uh1_tail_dam", 0, "uh1_tail_bgs.bmp.dds",false}; {"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true}; {"uh1_main", 0, "uh1_bgs.bmp",false}; {"uh1_main", 2, "uh1_spec.bmp",true}; {"uh1_tail", 0, "uh1_tail_bgs.bmp.dds",false}; {"uh1_tail", 2, "uh1_tail_spec.bmp",true}; {"uh1_weapon", 0, "uh1_weapon.bmp",true}; {"pilot_UH1", 0, "pilot_uh1_bgs.bmp.dds",false}; {"pilot_UH1_helmet", 0, "pilot_uh1_helmet_bgs.bmp.dds",false}; {"pilot_UH1_patch", 0, "pilot_UH1_patch_bgs.tga.dds",false}; {"Gunner_UH1", 0, "gunner_uh1_bgs.bmp.dds",false}; {"uh1_cov", 0, "uh1-cover_bgs.bmp.dds",false}; {"UH1-cpt-door", 0 ,"UH1_door_c_gray",true}; {"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true}; {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true}; {"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true}; {"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true}; {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; {"SPH-4B", 0, "gunner_uh1_helmet_bgs.bmp.dds",false}; {"uh1_rotor_alfa", 0, "uh_1_blade_bgs.tga.dds",false}; } countries = {"USA", "RUS", "FRA", "UKR", "SPN", "NETH", "TUR", "BEL", "GER", "NOR", "CAN", "DEN", "UK", "GRG", "ISR", "ABH", "RSO"} Save the File Done :joystick:
  7. As upuaut said, you have to add the "Civil Huey" Entrys in the Description.lua Just an Example: {"civ_uh1_main_dam", 0, "uh1_bwce.bmp",false}; {"civ_uh1_main_dam", 2, "uh1_spec.bmp",false}; {"civ_uh1_tail_dam", 0, "uh1_tail_bwce.bmp",false}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp",false}; {"civ_uh1_main", 0, "uh1_bwce.bmp",false}; {"civ_uh1_main", 2, "uh1_spec.bmp",false}; {"civ_uh1_tail", 0, "uh1_tail_bwce.bmp",false}; {"civ_uh1_tail", 2, "uh1_tail_spec.bmp",false}; civ_uh1 = Civil Version of Huey:pilotfly:
  8. Danke! Ich werd`s testen :thumbup:
  9. Hey Guys, I really love the Changes in the Huey so far..especially the Civil Version without Guns...but my downloaded Skins do not work anymore?! I have always the NASA Skin?! Did they Change the Path to teh Skins somehow?!?!?:helpsmilie:
  10. God..whining about an early Beta Version of a Module is just ridiculous..:doh:
  11. :lol:I am pretty new to DCS so I have a lot do do with the other Modules so far... :joystick: The Mi-8 can wait for the next Special Sale..should not take too long
  12. I surely wait for this, because I want to get sure 1.2.6. is not a Mess like 1.2.5 was back in the Days. So please Guys keep testing 1.2.6:lol:
  13. 49,99 USD for the Mi-8 it`s just worth it:thumbup:
  14. "US Sales Start.." lol..that sounds like 1992 when new Madonna Cds were released:doh:
  15. Hi, at first the Mig29 has no 6DOF Cockpit! So it look different compared to the other Planes! Check the SU-25T (no 6DOF either) do you have the same Problem there?! If not..have you checked the Zoom Axis is mapped correctly in the Options / Controls? In FC 3 you have to do it for every Plane separatly. But normaly FC3 mapps the TrackIR automatically correct:huh:
  16. Lizzard

    more?

    Haha..yeah..that is what I thought about the P-51...I mean..nice to fly and so on, but what to do against a SA-11 or Stuff like that:lol:
  17. Hmm..a first step would be trying to repair your DCS Installation (Start - Programms - Eagle Dynamics - DCS World - DCS Word repair). Maybe that helps:huh:. Or you completly reinstall your DCS and the BS2 Module. Do you have other Modules that work?!
  18. Lizzard

    more?

    Hmmm..I hope he will not be dissapointed with the MI-8...this Helicopter also doesn`t have fancy Electronics like MFDs, Data Link Systems or Laser Sensors:)
  19. Lizzard

    more?

    ..and what exactly do you mean?!
  20. Don´t care..I will say "THANK YOU BST for another outstanding DCS Module!":joystick:
  21. Dude..in order to get some help, you have to provide more Informmations. For Example what Version of DCS an Black Shark do you have?! Are you trying to install Black Shark 1 to DCS or Black Shark 2?! Have you changed something on your Computer?! Do you have Registrations left?! and so on :)
  22. Hmmm..F.16...DCS Wishlist Place 37 or so:)
  23. +1000000000000000000:cry: Oh and Wags added an F18 Screenshot?! He loves to torture us:lol:
  24. I don`t like it either but look here http://toad-design.com/migalley/index.php/jet-aircraft/mig29/mig29-n019-radar/ Quote: lose Combat mode overrides all other modes. It uses a + 37º/ -13º fixed directly ahead vertical scan that is 6º wide (2 scan lines) with a 2.5 sec scan cycle and provides semiautomatic target acquisition. The closest target present in the scan area will be locked when pressing the lockon button without having to designate it. Close Combat mode can lockon from 450 m to 10km in range, and track a locked on target down to 250m. It is not slewable but fixed ahead only. Targets can be tracked in a closure rate range from +300 meters/second to -500 meters/second including co-speed targets. Lockon and transition to tracking mode takes 1-2 seconds in Close Combat mode
  25. Hello, anybody here did the SU-27 Campaign and was successful in the Mission where you have to shoot down the heavily guarded enemy AWACS?! Any Hints?! For me that Mission is simply impossible.. 3x Patriot, 4x F-16 and 2x F-15...my 3 Wingman get shot down extremly fast (no matter what I tell them)...so no help from them..how to deal with that?! I fly in very low to avoid the SAMs but as far as I have to leave the Mountains to get in Range to the AWACS im am confronted with at least 2 SAMS and up to 6 enemy Fighters who very easily evade my Missiles and no Cover at all (open Sea)..:(
×
×
  • Create New...