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Abburo

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About Abburo

  • Birthday 03/04/1975

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  • Flight Simulators
    DCS World
  • Location
    Romania
  • Interests
    airplanes

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  1. As far as i know, CH is very passionate about modern equipment. There are so many things to do for modern assets as I have big doubts he will ever turn his attention to anything WW2.
  2. I don't think he has done this already. Also I think it is not really the best moment in time to do that as some of his assets will be replaced by the official DCS
  3. Quite unlikely! What other mods besides CH ones do you have installed?
  4. DCS Encyclopedia requires a different entry that the units you can see in ME. What I am trying to say is that is not relevant to look in Encyclopedia to find what is new/changed etc ... in general i mean, not only for mods.
  5. @currenthill I am extremely grateful for your work and even more for your determination to make them available for everyone within the core DCS environment. I would have few queries though and unless you are under NDA I think would be helpful for some of us at least to know ahead what to expect: Will the core assets preserve the "CH" prefix? Will de DCSType name suffer some changes? - these are useful to know for missions creators which are relying on these attributes ED stated will bring many of your assets in the core engine. That is clear not all will be there, which is fair enough. Will you continue to maintain remaining assets as an community mod and remove only those which will be part of DCS Core. Will you be able to do this gradually, as you are going to progress with the "official" ones? Your infantry guys are fantastic. Are they in the scope ? There are several fantastic assets with special animations like towed guns, trailers etc. Can those be officialized and why not getting some native integration for more seamless animations for un-towing etc? Thank you in advance CH ! LoD's, Flir, seasonal templates were confirmed ... tremendous works only for these ...
  6. I feel your pain and fully aware about drawbacks indeed. On the other hand we, as community, are asking for more realism, for more assets, for enhanced graphics, more maps, global map, etc... but all these come with some costs. In CH Assets Pack case is not a direct cost implied at all, and we all are owe him and ED a lot. But will be an indirect cost to keep our computers up to the current technology requirement. Even if these assets will be optimized, the overall consumed space will still be substantial... and in these days not having 70 GB but let's say 35 GB required is actually an insignificant gain for us. Also as for other assets packs I'm quite sure CH ones will end up being on their own free module! When such efforts are done just from passion, are we still in position to push back for such reasons?
  7. No matter what you are going to cook, we are sure it would be kind of huge step forward of overall CA for DCS
  8. Second part is 100% not true. More than that he never got in public debates about this, leaving the door open for further discussion! How much of his work can actually go in official DCS is another topic.
  9. There will be plenty of work to be put into adapting these formally in DCS. LoD's especially, then integrating ballistics into updated ED solution... etc etc.... I'd happily buy a bigger storage just for this
  10. Don't worry! His name was mentioned on some DCS updates... i hope we will be hearing sooner or later something that we were just dreaming until recently
  11. Multiple aspects about this. The current missiles ballistic is more like an workaround put in place by CH to be able to overcome DCS limitations.... so ... you need to take it as it is and consider you are not using Iskanders but lower class missiles. On the other note, C-RAMs are very capable point defenses, not saying they are capable to take out Iskanders, but i think could have a fair good rate of success... With these observations, readjusting a bit the combat scenarios might help your immersion!
  12. Wishful thinking, but 100% unrealistic ! Say, that tester finds out some issues with a mod... the mod dev is on the sunny beach... or just busy with some booze... what should be done :D. Don't get me wrong, i like the mods... but we need to set the correct expectations.
  13. I would not hold my breath for updates any time soon... However, I don't think CH units are problematic, but is more like other mods might create some problems when working together. Avoid mixing them and you should be fine.
  14. This behavior was observed previously on other assets packs and the reasons are the core changes done by ED. It requires assets maintenance by devs..
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