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adonys

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About adonys

  • Birthday 12/07/1974

Personal Information

  • Flight Simulators
    IL2 CoD, DCS, WT
  • Location
    Romania
  • Interests
    games, game development, history
  • Occupation
    lead designer, senior producer, lead programmer
  1. how could this video not be relevant? even if it's clear that the camera is mounted atop pilot's helmet, the pilot is constantly changing his head's position during the movie, so you'll find plenty of position relevant moments. And even if the FW190A and FW190D didn't had the same nose, I'm sure the windshield's and the bottom front part of cockpit's mounts with the fuselage are almost the same, if not perfectly identical. IvanK's still is almost the perfect spot for pilot's eye-gunsight alignment position.
  2. have a look at this video: there can be no pictures/movies better than this to actually see how it should look like from inside 190's cockpit :)
  3. excuse me, boasting about dropping carpet phosphor bombs over german cities full of civilians?!! ahh, yes, you should definitely boast about that! please go on, and nevermind me..
  4. in your stead, I would be too embarrassed to boast about who dropped the biggest number of bombs over some other country. but that's just me.. now, on the point regarding the specific aircraft pickup, B17 (bomber boxes) + P51-D (escort) + BF109 (against escort fighters) + Me262 (against bomber boxes) are an accurate representation of the day raids for 44. 45. P47 (strafing Me262 at take-off/landing) + FW190D (flying CAP over Me262's airfields) are also fitting with the previous scenario. It's the Spitfire the one which doesn't really fits in here, I guess added just as a carrot for the british market, and as the iconic plane which it really is. For the future, as said in the KS initial presentation, the Ploiesti bombing scenario would be a really interesting one (not being too used lately), requiring (beside what we already have) B24s, P38s, BF109Gs and IAR80/81s (and maybe some P51Bs and FW190As)..
  5. It's the main point where DCSW engine needs improvement: graphic and weather effects, as I've said in the Rise & Fall thread.. I don't think we're getting to see too much of a change regarding this aspect, beside what's already in the to-be-released EDGE engine. RRG will make some 3rd party plugins, not modify the engine itself. They may request some things from the DCS team, but I guess not too many.. I hope you're ok, MP mate, that 5h surgery sounds like a serious one. get well :)
  6. some fast points, as I don't have time for more atm: - it was obvious (at least to me), than when I was talking about the "whole flight simmers number" as being around 2k (ie DCS WWII KS supporters) I was meaning WWII flight simmers - IL2 CoD sold more (nearly 1 mil, if you say so), because.. guess what? it was advertised and sold on Steam, and it had awesome graphics (see point a)). it could have even better graphics, and it could have sold even more because of that.. difference between AAA and AAA+ graphics (mostly immersion and effects) - War Thunder is the living proof that the number of players willing to play a WWII themed game is in the number of millions, one just needs to correctly identify WHAT made them play and pay for WT, and not for RoF/IL2 CoD/IL2 BoS/DCS WWII and add that in the same basket with a flight sim core, in order to have it all together. That's why I've posted my thoughts above, as it seems no WWII flight sim developer was able to figure them out yet. - the additional input devices needed for a good flight sim will be almost completely solved by the Occulus Rift (virtual reallity + head tracking), XboxOne (head tracking + gestures + vocal commands) and maybe.. Star Citizen (basic joystick for most of its customers). Even if Star Citizen players having joysticks won't be too numerous, the investment for a decent joystick is less than 100$. - making gamepads usable for decent flight control is a MUST (as the number of gamepads out-there is huge - ie all consoles plus a good number of PC players) - aircraft control additional automatic systems, allowing beginners use the keyboard only, keyboard + mouse or a gamepad are a MUST And lastly, I'm not bashing anyone. I'm just saying what I do believe, and I will say it again even here and now: Ilya's past projects outcome it more than enough evidence that the man is not a good project manager. Look at IL2 Pacific Fighters, RRG's never launched Coreea/Vietnam IL2 based flight sim, IL2 Cliffs of Dover and now the KS campaign. Maybe it was all circumstantial (and for IL2 CoD it was at least partial circumstantial), but it seems there's no contra-example from him..at least not yet. Saying the truth is not bashing, even if it's a hard truth. Recognizing the current problems and proposing solutions to overcome them is the only way towards making WWII flight sims viable as games. A thing I'm sure ALL of us really want to happen. And would help to happen. And even more, even if I do not believe Ilya will be able to pull it off (above a barely acceptable state), I am still backing the DCS WWII. Because I LOVE WWII flight sims, and as long as there's hope, no matter how fragile, I'm a sucker for it. I've bought RoF and most of its aircrafts, even if I've barely opened it. I've bought DCSW P51-D, even if, again, I've barely opened it. I've pre-ordered the premium IL2 BoS even if I hate 1C for pulling the plug on IL2CoD and actually blocking the community fix it (by not releasing the code to the community, it seems at the express request of 777). Again, I've supported DCS WWII, even if I do not believe that Ilya is able to ever pull good project management until the end of a project. Because I LOVE WWII flight sims. Games like War Thunder and Star Citizen and their success are really giving me hope and prove that there IS a future for the WWII flight sim. There's only the need of some really good developer to figure out these things, pick up the gauntlet and make it happen! PS: and btw, I still believe IL2CoD is better and has the greatest potential from all of them, present or future. And it had reached this state, and will be further improved, only due to a really loving and hard working WWII flight sim community.
  7. the DCS WWII is not a F2P model, but rather a free game + paid DLC's. same as RoF has become, for example. I'm not sure that a 40$/50$ pledge grants the DCS WWII P51-D and FW190-D9 though..
  8. no, it wasn't a mistake. it was the best decision for the future which could be taken considering the sale model they've decided for: a free base game + payments for any other present/future modules. in order to attract customers, the base module of the game must contain the engine and something flyable for them to test it. the three free aircrafts were one for each major side in the european conflict: germans + british + american, increasing the chances to attract customers via the free base model. now, probably they could have went for only two airplanes, one for axis and the other for allies, and a spitfire would have been the normal decision for the allies side, as an iconic plane (the other P51 one being already present into DCSW). and that would have left the massive american customers base without an american carrot to drag them in, hence the P47 choice as a 3rd base module free airplane. including them for free wasn't a bad decision at all, specially considering the long term effect. removing them and leaving only one has two major problems: a) as the remaining included airplane will definitely be an allied one (and most probably american), the free players will only join the allied side, creating a huge imbalance in the game. b) the willingness to remove two from the three base modules free planes shows a bad willingness to ditch long term benefits and actually accept long term base problems in exchange for short term funding, which is at least concerning for me..
  9. (reserved, as I don't have enough time to elaborate more on this right now)
  10. This is a copy of a post I've put up on DCS WWII's KS page, as a reply to Ilya's Update #8:
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