Fudge
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Posts
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Joined
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Last visited
Personal Information
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Flight Simulators
RoF, WoFF, CloD, BoS, DCS, BMS, FSX, P3D and Xplane 10
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Location
United Kingdom, Midlands
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Interests
WWII, Flight Simulation (hardware and software), Tinkering
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Occupation
Flight Sim Technician https://combatpilot.co.uk
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Website
https://combatpilot.co.uk
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Fudge started following parse_shape_to_render command doesn't work with MT
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Running the latest stable version so MT is available. Don't have the internet or storage space to try out the Beta branch as well. I used to add the command "parse_shape_to_render = false" into the mainpanel_init.lua files which removes the cockpit but keeps the external parts of the aircraft. Used with external gauges like Ikarus was great . Adding the command to the P51, the standard DCS.exe runs fine and hides the cockpit. Running the MT exe version however the 3d cockpit appears. I've looked to see if there's anything obvious like another file to add it to, but no luck so far.
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It's been a long time since I messed with DCS modding. Having a look through the SimShaker.lua (under DCS export) script you take data from the MainPanel files for each aircraft. It looks like the Edge 540 mod has this encrypted. Am I right in thinking that without the mainpanel_init.lua file being readable or input from the dev it wouldn't be possible for me to build an export script to get the mod working with your Sim Shaker software? The P47 is readable still so I assume ED are not locking this file (I read they are encrypting files that used to be readable).
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Is there any way to get it working with mods, such as the Edge 540 race mod?
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Looks great max, hopefully you'll keep us posted on progress with the plugin.
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Most of the castle and other objects have a collision mesh, yet the main center buildings you can pass straight through. Attached an image of the location.
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I have the same issue, if I filter servers before the freeze however it seems to still work, so maybe a hardware issue? i5 2500k is my weakest component.
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Trying to purchase via my WWII Backer pledge
Fudge replied to Rocky49's topic in DCS: P-47 Thunderbolt
I've had no issues claiming mine as soon as the patch went live, what do you see on the page? I had selected the P47, 262, 109 and Spitfire a long long time ago if that makes a difference. -
Noticed the instant action Channel map, Furball with FW190 A8 gives Chinese symbols in the description. Not checked the others yet but it's now 2am...
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Also have similar issues that seem to relate to the terrain. If I turn the terrain off, even on the map display, my frame rate seems steady. To add to this however when I get the frame rate drops, my GPU utilisation and Shader clock drop massively (down to 0% it seems). I've been trying all sorts, even bought new RAM, but does seem to be the terrain system.
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I use a range, depending on how I feel / have out of the box / What I'm flying... G940 X65-F Warthog - Voted FFB 2
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Battle Of Britain Hall closing (Stuka pics request)
Fudge replied to Ohgr's topic in Polychop-Simulations
I only found out today through your team. Hopefully it will be moved to another public location. Or made to be airworthy! -
Try disabling some of the FBW systems. There is one next to the artificial horizon ball. It is a very stable aircraft with FBW.
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:thumbup: good to know.
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Light on plane, such as landing lights, formation lights, collision lights do not show up on other player's Mirage when enabled. Landing light does not seem to light up land in front of player either.
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