

Jara4
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I must concur. For 32:9 display aspect ratio is HUD awfull. F-14 Tomcat is also affected.
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- bold hud fonts and lines
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Thank you, Sir. With Mission No. 42 campaign ended by victory of Blue forces - ref.to attached screen. BTW, DEBUG_DebriefMission.bat file is not available in the distributed version of DCE. Once again, thank you for your support and I am looking forward to start next DCE Campaign. null
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Thank you for your investigation, Sir. I am not sure I could avoid the damage of LHA Tarawa on the start of mission, so, I should skip this mission and generate the next one(?). BTW, I would recommend to modifiy DCE so it reflects damage to own assets without fatal error.
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Let me just add that the above error is fatal. It prevents to generate next mission - DCE stops execution.
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I do not have any mission_xx folder inside Debug directory. Probably because debug is not enabled by default in config? Contents of my Debug directory is attached. However, these debug files are from previous mission, because following mission error probably prevented to create any debug file(s). Debug.rar Active.rar TF80s-Blue-FA-18C_hornet-VFA-106_ongoing.miz
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Thx,Miguel. Finally got chance to test it. Problem with destroyed ground targets seems to be solved, TY. However,another error (with SAR) appeared - see attached picture,pls. Mission flown two times with the same error upon exit. Another problem, maybe DCS error: F/A-18 Hornet loadout for strike mission with two external tanks - all aircraft spawn with both external tanks empty. Loadouts with three external tanks are OK (external tanks are full of fuel).
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Thank you, Sir. However, I will be out for two weeks, so I can not test it. Looking forward to proceed in campaign with your fixed code
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Thank you for your support and continuous work on that.
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Do you have any news about this BDA evaluation and ground targeting problem? Or, can I/should I modify manually some lua file in Active directory?
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Great! That seems to work . TY null However, although Batumi airbase is destroyed (1% intact),it is still tasked/targeted for next mission null
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Thank you, Sir. However, I am out of home till Friday, so I can test it after my return.
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Thank you for looking into it. The hornet campaign (TF80s - blue) is that one causing problems - destruction of ground objects (airbases, bridges) is not updated to campaign target list(?). However, destruction of SAM sites and EWR installations is correct.
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Here you are TF80s-Blue_ongoing.miz Sorry, that was another one. See attached one, pls. TF80s-Blue-FA-18C_hornet-VFA-106_ongoing.miz
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Yes, that is exactly as you said - destruction of ground objects (airbase objects, bridges, etc.) is not counted for, although BDA confirms destruction, both in log file and visually. This is persistent and they do not show any damage in game briefing for the next mission either. Missions to destroy already destroyed targets are generated repeatedly and that is annoying. Waste valuable resources (aircraft) targeting invulnerable objects is not I want todo. Version of scripts mod (NG) is 20.78.483.
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And again,the same campaign (TF80s - Blue) and the same problem with bridges Debriefing 22.txt
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Sorry for late reply - ref.to attached file, pls. Airbases show intact Debriefing 21.txt
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TF80s-Blue campaign - I have repeatedly problem with airbase strikes, especialy Batumi airbase, but Sukhumi is similar - ref.to attached picture. Can you check it, pls?
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Thank you, guys, for continual work on this gem.
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DCE is outstanding piece of software. I can not imagine to play in single player without it. However, is there any chance to implement the same target selection option for single player that is available for multiplayer? It is not so smart to perform airfield or EWR strikes over active SAM sites. I would prefer to eliminate AA defence first.
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