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grandsurf

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Everything posted by grandsurf

  1. Yepp, work on it ;).
  2. Anyone a Tip for the Shadow Problem :)?
  3. One Problem, my new Texture Planes on Ground become no shadows!? Whats the Problem here? Have i which forgotten to adjust in Max? :helpsmilie: 1) Are you modding terrain textures for all 4 seasons? It would be great to have more snow during winter. Default winter terrain seems to grey! Yes, i will made first a Summer Set and a "full Winter" Set. 2) Can U make two separate mods, one for terrain textures and other for runway and taxiway textures? So if one wants to keep default RW and TW textures it would be possible. I just got back from MAKS 2007 held at Zhukovski AB and taxiways and runway tiles look just like ones we have in LO while those from your Screen Shots might seem to westernized for Caucasus and Crimean airbases! I plan with 666th_birdy future updates. In which packages is still open, but thanks for the suggestions. __________________ Just got back from Russia and I already miss it!
  4. I can confirm, modern Hardware has no Problem with more than 100K+ Polys. I intend also something with high Models... ;).
  5. New Stuff, made some Runway holds on the Taxiways. Simply a Plane with Texture ;). Parking slots signs are also no problem.
  6. No Problem, when you tell me, how to make the floating light :music_whistling:.
  7. ...there are still more arguments with which one static objects can animate? I know this only for Vehicels, aircrafts and weapons.
  8. O thanks you, that gives again new possibilities ;).
  9. Ok, the first Signs are ready, build more and other now...
  10. Thx Alfa for the Tips but the Problem with the visibility track is to link/bind it with the <0> Event to work in LO. I hope you understand me ;). Steffen
  11. I have use the Visibility track to hide (Frame 0-31) and unhide (-100--1;32-100) one Testobjects but it has no Effects of the Arg0 in the Modelviewer? It is to be always seen. Which can be wrong?
  12. Good Idea but how to swich the Models with the Arg? Thx...
  13. Thx Teka, i can make Animations in max for weapons, vehicles and aircrafts but for a Texture on static objects? Can anyone help here?
  14. Can you pls help me with the Nighttextures in Locon? Look here: http://forum.lockon.ru/showthread.php?t=24903&page=7 Thx... Steffen
  15. Need however still night textures for all of the Signs - HELP!!! ;)
  16. Unfortunately does not help to shine the material on the sign with luminescent Material in Max. It is too bright on the day. I do not find simply the way to give the sign a other shining Texture in the Night like the Houses in Lockon. How I can assign a night texture to a model? It is certainly not heavily to adjusted in the plugin, but how??? Here is the newest Sign-Model.
  17. Its only a Testversion - new Sign Model in Work ;).
  18. Anyone can pls help me - how can i an objecttexture brings to shine with a nighttexture like any Houses in Lomac? Will use this for the signs but cant find it out. Edit: have find it - now the signs shine at night!
  19. I use the hight.scn mod 1.2 from 666th_birdy and put more trees to the scenery ;).
  20. Mhhh, should I use now the labelling for the taxiways as above in the Downloads? Steffen
  21. Aha, thx...
  22. I use now concrete runways, but with russian markings :)?! There can i find pictures describe from the original Signs ;)?
  23. Can try it, pls send me the Charts - see PN...
  24. Bump ;), none here to give me more information to the functions/options and different possibilities of the 3dsmax plugin? So far I can export and also animate textured new objects to LO but as I produce night textures (Runway Signs...) ore Lights and destroyable Objects like the Plains? Pls help... Greetings Steffen
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