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Hielor

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  1. I also see the "initially slew opposite from commanded direction" with Mavericks in the A-10A. Extremely frustrating.
  2. If the weapon impact point pipper is inside the HUD, you're in CCIP mode. If it's at the edge, you're in CCRP mode. To get into CCIP mode, either be low and fast or be in a steep dive.
  3. I don't think these threads should've been combined...this thread was talking about other issues as well...
  4. Looks to me more like it is an actual particle effect, but with a very limited number of particles. As you're firing, new particles get made, and the oldest ones disappear, so the trail doesn't go very far back. Once you stop firing, the last set of particles remain until they would normally disappear.
  5. Good to hear, thanks!
  6. Nope: http://forums.eagle.ru/showthread.php?t=116760 There is at least one recon mission where the only way to get credit for the recon mission is to end the mission while inside the objective area. Just flying over won't work.
  7. 1A. Major frustrations (other than dying to MANPADs/AAA) were the uselessness of the wingman and the couple of recon missions with busted objectives.
  8. Is this something that Steam users need to be worried about, or is it handled automatically?
  9. Can the server-specific discussion please get moved elsewhere and keep this thread just for discussing issues with SEAD itself?
  10. I just failed this mission (Su-25T "Georgian Oil War" campaign mission ATO-C-P2.4.miz) with a score of 40 despite successfully passing the recon objectives, getting the recon completed messages, and taking out a couple of groups of ground vehicles. Looking at the mission in the editor, the mission goals are incorrect. For the recon objectives, they use "Unit inside zone" for the player aircraft for each of the recon zones. As far as I can tell, these goals only trigger when the unit is inside the zone when the mission ends, which means you don't get any points if you've just passed through the recon area during the mission. So, if you fly into one of the recon zones and end the mission right there, you'll pass with 51 points, whereas if you overfly both and RTB you'll fail with 0 points. I checked another recon mission in the campaign and it didn't have the same issue. It sets a flag to true when the player passes through a zone along with printing the "recon objective completed" message, and then checks the flag state at the end of the mission. A simple enough fix. The score system is already rather opaque to the player, and things like this can be really frustrating when the player runs into them.
  11. Right, I get that now--I was just giving my uninformed thought process that led to the attempt. In my test, the missiles seemed to blow up as expected over the top of the Gepard, but left it with 10-50% health remaining (according to the map). I'll give it another try, both in the Steam version and the standalone version, and will post tracks if I'm still having trouble. Yeah, this is what I'll be doing in the future. ELINT to find the things, Vikhr or -25ML for the kill. Thanks for he help.
  12. Thanks for the reply. DCS is updated. I'm using the Steam version, and it was auto-updated to the newest version some time ago. That information not being in my post was my fault--I'd written the post first on my phone and included it, then my phone's battery died and I forgot to re-include the information when I re-wrote it. But yeah, DCS is updated to the latest version. Please actually read my post. I get that you're very knowledgeable about the game, but it's not helpful when you post your (copy/pasted?) reply that misses a couple points of my post. First off, I was attacking AAA, not SAMs: Second off, yes, at least when used against Gepards the missiles can still overshoot. Saying that the missiles "never overshoot" is a little silly when I just saw them overshoot during the campaign two days ago, and also saw a -58U overshoot while testing last night when I posted the edit. Do you need to see a track of the missile overshooting to prove that yes, it still happens? Are these missiles not intended for use against the radar-based AAA? If that's the case, great, but it would be nice if that information were documented somewhere obvious. The obvious conclusion for someone who's not already intimately familiar with the mechanics is "they have a radar, so I can shoot them with ARMs."
  13. So, about halfway through the thread, it was claimed that the issue of-25MPUs overshooting their targets and not missing was fixed, and it hasn't been mentioned since. However, yesterday I was flying one of the missions in the SU-25T campaign, and tried to use 25MPUs against SPAAA Gepards. The missiles sailed over the top of the targets and impacted ~10 meters behind them. Is the issue not actually fixed, or has it been un-fixed recently? Or is there something else I need to do in order to get them to work? I saw mention of missions needing to be updated; has the SU-25T campaign not been updated to fix the missiles? Thanks for any information... Edit: Just tried it out with the mission editor. 4x -25MPUs, one at each of 2 Shilkas and 2 Gepards. The MPUs all exploded directly over the targets, but weren't enough to get a kill shot, except for one Shilka. So I guess, against these kinds of targets, I'm better off with -25MLs on those hardpoints and just using the ELINT to find the things. I also shot a couple of -58Us against one of the remaining Gepards. One of them overshot by quite a bit, the other exploded right over the target. Six ARM missiles to take out two SPAAAs and damage two others seems a bit...meh.
  14. Depends on elevation of target. If the target is at higher elevations (in the mountains, perhaps), the laser is pretty much required for the fuselage cannon or rockets. Gunpods appear to do it automatically.
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