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Foxbeard

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Everything posted by Foxbeard

  1. Awesome! Thanks!
  2. Happy to hear this!! & one more question. are the new zuni racks animated? Will they be empty when the rockets are fired?
  3. Thanks for your work on this!
  4. Great news for me!
  5. Great shots! Are you using SweetFx? If yes, can you publish your config?
  6. Great! Thanks a lot! Is it only one lua file. For fire and smoke?
  7. Great mod! Will be in my list of 'must have mods'. What we need now are higher columns of smoke. Has anybody already found out how to tweak them?
  8. Ahhh, I think I found it: [ame] [/ame]
  9. mmh couldn't find it, but I found this: [ame] [/ame] [ame] [/ame] [ame] [/ame] It is really very impressive what this engine is capable of!
  10. How can I find this video? Thanks, FB
  11. I tried it lately with a friends card. It was a GTX 980 with 4 gig. Still only 30 frames in the beginning of mission 2.
  12. Ok I got it. But in my case, the framerates are low from the beginning. I start the computer, start the sim, then mission 2 from the campaign and I have low frames.
  13. Hey bzhnono, thank you for coming back to me. So your tip is to make a restart after each mission? Best, FB
  14. Maybe someone can explain me what he means with that sentence? Thanks!
  15. Hey bzhnono, thanks for the tip, but i am not sure if I got you right. Are these the detailed steps you did: 1. Quit the game 2. Restart the computer/reboot 3. Restart the game Thanks!
  16. Thanks for the tip, but that did not help. Still huge fps drop when I am close to the base ...
  17. Hey guys, I really love this campaign and I think this should be a benchmark for all upcoming mission content for DCS. However, I have some issues regarding framerates with some missions. Specially when I am close to the base/Airfield. In general, I have stable 60 Frames in the sim, although I have everything maxed out, except traffic (medium), and flat shadows on. But for example in the beginning of mission 2, it drops down to 30 frames. There is not much going on, a couple of humvees and Su-25s are passing by. So I was wondering why I have this frame drops. Has anybody made similar experiences considering performance hits? Cheers, F
  18. That was it! You made my day!
  19. Thanks for your answer, but that didn`t help.
  20. Maybe I made myself not clear enough. I created a slideshow to specify my problem: This is how the file looks untouched in the preview: This is how it looks like when I open it in Photoshop: I save it: This is how it looks after saving in the preview. The dimensions changend and the grass is not showing up in the game anymore
  21. Hey guys, I am working on a new bushes and clutters file for the caucasus map. The file which is responsible for this is the SmallShit_Grass.dds I am working with Photoshop and the nvidia plugin. The weird thing is that when I open the file in PS, it shows up in the dimensions of 2048x1024, but when I check the file info from the unopened file it says 1024x1024. When I save the dds file now via PS, it takes the dimensions of 2048x1024. The result is that it that the grass is gone in the game afterwards. Does anybody know what the problem is or what I have to consider when I save the file? Cheers, F
  22. Who'd have thought that? :smartass:
  23. When can we see something? How long are we waiting now? Half a year? Even more?
  24. Might be a stupid question, but I have to ask this. Is it possible to fly this great campaign in another aircraft by editing it via mission editor?
  25. Sorry guys for asking this, but is it already decided that Polychop makes a tornado for DCS?
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