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Strong05

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Posts posted by Strong05

  1. As to the Quest 3 vs the G2 you can see my comparison here: 

     

    One thing not mentioned is that the Crystal and the Varjo Aero both have dynamic Foveated Rendering, which means eye tracking and only rendering in high fidelity what you are looking at.  I haven't had a chance to use this yet but from everything I've read it's a game changer that allows for great FPS with minimal compromise.  Lots of great videos on youtube exploring this feature and comparisons of most of the widely used headsets.

     

  2. 11 hours ago, Elphaba said:

    FFS are you really trying to argue with someone who has the G2, Quest 3 and tried the crystal for a month when you've done none of that?!

    I'm using a cable to drive the Quest 3 - not wifi. The quality of the resolution has **** all to do with PC or anything else other than the panels. 

    Go do what you like, I couldn't give a flying fig, but some asked and I replied with my personal experience from having ALL THREE HEADSETS. 

    You must be unable to watch any movie or tv show then. /facepalm.

    What?  I have not talked nor compared anything about the Pimax crystal once, in my original post nor does it have anything to do with my response.  I have both the Quest 3 and G2 in my possession, for which my comparison is solely focused on.  

    And yes the quality of the imagine of the Q3 does greatly depend on the link settings you have.  The image is not generated via a native video connection.  Please read my reply that was a direct response to you.

    It's also possible the way you are streaming the game to your headset is superior to what I'm doing.  You mentioned you are using USB to connect what USB data transfer speeds were you able to achieve?  

    I am also interested in your settings for the G2.  It seems to me that something is off for our experiences with these two headsets to be so different.  But as I said in the OG post YMMV.

    Let's try to keep this thread on topic and constructive, so that others that may want to move from the G2 to the Q3 can learn something from it.    

    • Like 1
  3. 18 hours ago, Elphaba said:

    It beats the G2 in everything but audio and for the most part the audio is good enough. I'm running at 72Hz (recommended) and I have zero issues. Literally. 

    There are more pixels so of course it's going to be more taxing. I'm getting over 70 in the air above the layers and a solid 36 in the weeds at  Mach 1 with all the gfx on HIGH on a 4070ti with an 8700k Cpu.

    It's night and day in clarity over the G2. No sweet spot and I can really look around everywhere in the cockpit, even behind my hips and it's crystal clear. It's so very, very close to the Pimax Crystal but a much, much better headset overall. I wouldn't change to a crystal if you paid me. 

     

    Per Meta here is the Q3 resolution: https://www.meta.com/quest/quest-3/#specs

     - 2064x2208 pixels per eye

    That come out to 4,557,312 pixels per eye

    The G2's resolution is: https://support.hp.com/us-en/document/c06938191

    2160 x 2160 panel resolution per eye

    Which comes out to 4,665,600 pixels per eye.

    So in fact no the G2 has a higher resolution.  However the more telling metric for what the clarity should look like is PPD (pixels per degree).

    Which based on Meta's website it should have the edge: 25 PPD and the G2 is only 22.08 PPD.

    https://vrlowdown.com/reverb-g2-vs-quest-2/

    So the lack of a display port or HDMI port is really hurting the clarity of the Quest 3 as it should have the better image quality full stop. 

    • Like 1
  4. 23 hours ago, Elphaba said:

    Couldn't disagree more. I don't know what settings you've got but this is 100% not my experience. 

    I LOATHE Meta/Facebook and I never wanted to give them a single cookie, let alone money, but I used Amazon to 'try' it out and I was blown away.

    Not only are the visuals sharper than the G2 (in fact so close to the Pimax Crystal that I also tried a month ago and returned because it was no where near worth the money) but there is literally no sweet spot. I don't have to move my head to read gauges one at a time, I can, like in real life, just move my eyes to see them and keep my head tracking the bandit.

    Also, unlike the G2, when I look down by my hips to see the back parts of the side panels (like the refuelling switch in the F16) it's just as clear and sharp as looking straight ahead; in the G2 I had to physically tilt the visor down because everything was blurry when I looked at those panels. 

    I don't know what settings these two have used, but out of the box it blows the G2 away. 

    On edge to edge clarity we agree.  However, if you are in the sweet spot of the G2 it is significantly sharper and clearer then the Quest 3.  Is it possible you have an incorrect setting for the G2?  Are you using the G2 with steam (I recall this could look worse then the Q3) or with WMR and openxr?  Your settings in WMR can also ruin the image of the G2, so interested to know what exactly you have it set too to make it look worse then a Q3.  I'm not using out of the box settings for the Q3 either, I'm using the quest link with 940mbps in the oculus tool settings which is almost double the band width of the default settings and it's still not as clear as the sweet spot in the G2.  I also have super sampling turned all the way up in the oculus software, where as with the G2 I'm not running any super sampling.  LET ME BE CLEAR, changing those 2 settings greatly increased the clarity of the quest 3 over "out of the box" settings for the quest 3 and it's still not as clear as the G2.  You can see the video compression fuzziness in all of the writing in the cockpit and shimmering on other airplanes parked a spot or 2 away (with MSAA set to 2x for both headsets, also I haven't changed a single DCS setting between the 2 headsets).  So no, the quest 3 is absolutely not as sharp as the G2 in the sweet spot.  I need all the visual clarity I can get to V-ID in cold war and WWII servers.  If you can live with the reduced clarity in the sweet spot because the edge to edge clarity is far superior to the G2 I totally get that, but that's not worth $500 to me, especially now that the G2 is effectively worthless due to Microcrap.  Enjoy the quest, I will be returning mine.  Maybe valve will release a new headset that doesn't cost an arm and a leg.

  5. Picked up a Quest 3 a week ago and have been playing with all the settings to try and get the most out of the link.  Unfortunately the Quest 3 clarity in the sweet spot just doesn’t compare.  On top of that there is a pretty big performance hit.  The quest 3 lenses are much clearer edge to edge, but that’s the only thing going for it.  The headset was very uncomfortable for any extended play/flight time (this can be fixed with the pro head strap or one of many 3rd party offerings).  At the end of the day it’s down to your preference, edge to edge clarity(quest 3) or higher clarity (g2).  It’s just not enough of a difference to justify the cost for me and I will be returning it.  

    If your a first time VR user then this is still a good choice, the only negative is it takes a lot of fiddling with settings to get decent clarity, otherwise your left with a shimmering (at distance) blurry (up close) image that doesn’t do the headset justice. 

    Hope this helps anyone interested in upgrading, YMMV.

    My rig: 5800x3d, 32 GB RAM, 4090.

    Both headsets are running in OPENXR, with DCS running natively in OPENXR.

    image.pngimage.png

    nullimage.png

    For the G2 WMR is set to:

    Adjust level of detail in WMR home: Low

    App window resolution: 720p

    Experience options: Best visual quality

    adjust display resolution: 4320x2160 (best quality)

    frame rate: 60 Hz

    image.png

    null

    • Thanks 1
  6. This is has been a sore spot and complaint for years that ED refuses to acknowledge or address.  Not sure why, as sometimes I feel like half my time in game is re-assigning controls.  To be fair it wasn't as big of an issue 10 years ago when there were only a hand full of modules but now it's a significant chunk of time flushed away.

    You can also rename your existing default files to the new controller names and then the game will see them and use them.

    Please ED add some way to holistically back up all of your key binds and important them easily (like one click or moving the folder over) for when you have to refresh windows or build a new computer. @NineLine

  7. Having the same problem with V ID.  Resolution is certainly part of the problem but the other is that the airplanes appear to be way to dark regardless of time of day or clouds.  It's like the plans all have some kind of cloaking device that makes it impossible to see the paint or markings of the plane.

    • Like 1
  8. Looking for any feedback or settings that might help improve V ID.  Using G2 (V1) with 4090 and 5800x3d.  I suspect there are 3 main factors that help or hinder V ID ability in game/VR:

    1. Clarity: Not much I can do here other then super sampling or MSAA (aside from buying a varjo which isn't in the cards), but I'm not sure this will really help much.  I believe the main factor here is hardware and pixel density.

    2. FPS/Ghosting: This is one reason I got a 4090 to alleviate ghosting, which makes it really tough to tell what your looking at when there are 3 of them superimposed on each other at different times/frames in the same frame.  I'm getting 90fps most of the time now with my settings so this one is well mitigated.

    3. Gamma and contrast:  This is the one I'm hoping to resolve or make better.  I'm not sure if this is a game engine problem, hmd problem or a setting problem or all of the above.  Unless it's the middle of the day and perfectly clear it is really hard to make out paint schemes and see color on an airplane, which means I'm left trying to id on profile alone (which is harder when you don't have enough PD).  I've also noticed that aircraft will "vanish" in shadows of mountains.  I've been in a turn fight on the deck and lost visual in a mountain shadow with the only way to see him being to turn labels on.  I mean if he flares I can see the flare but the guy is invisible otherwise.   I've tried turning up the gamma some, and I guess I can turn it up more but the cockpit looks fine and I feel like it's going to start washing stuff out (especially mid day).   Is anyone else having this problem?  Any suggestions on how to improve this so that I can at least see something other then grey/black when looking at other airplanes and/or so they don't go invisible when they fly into a mountain shadow?

     

    Thank you in advanced for any constructive suggestions or feedback.

  9. Just encountered the same problem here.  Weirdly I've run both the latest drivers and the ones before without this problem (I rolled back to Nov 22 from the latest (8 Dec) during the GPU's are cracking because of a drive update scare) and now I get the flashing with both of those driver sets.  Tried a clean install with either and I still get it.  I wonder if DDU wipe would resolve the problem?

    Edit: Rolling back to 22.5.1 resolved the issue for me.

  10. 12 hours ago, Flying_Egg said:

    Hi, Yes the more I am reading the more Nvidia seems to have over AMD in 4K and VR.   I have a couple of days left to return this 6800xt. You probably have already set your settings to what TED in here has suggested with setting lower frame limits.  and Doggie seems to be getting some decent numbers. I was already thinking of upping to a 6900 or even a 6950xt.  I am also looking at used 3080's 3080ti's and even 3090's since they are under or around the same prince as  6900/6950's  I don't think the new lower end 7000's series will do any better than the 7900's or the 6900's or even the 3080ti in VR .  I've been sitting on this new build now since Nov. of last year gathering dust with no GPU  lol. I think6900 series GPU prices will drop a little more soon, and I can take another look and also keep my on some of the used Nvidias. Luckily/Unluckily I am too busy right now to be playing as it is, but my current job is coming to an end and I will go working part time and become  semi- retarded  🙂 I upgraded to the AM5 platform knowing I will probably upgrade from the 7600x to the 7800x3d a little while after it comes out.  

     

    Do you play multipler on DCS or solo with your 6800xt frame rates?

     

     

    There really isn't much difference between a 6900, 6950, and 6800 xt. Talking maybe 5% or best case 20% better. The 12Gb 3080 got nearly identical performance to the 3080ti.

     

    I'm running openxr with motion smoothing off.  PD set to 1 in game and 100% in open XR tools.  No frame limiters either, just the undervolt and a slight bump in GPU freq.  I am running with SAM on, I did briefly try a 7900 and SAM actually reduced frames (I returned the 7900 because the performance was worse then my 6800xt).  I've tried reducing render scale/PD and I immediately notice the difference in cockpit.

     

    I got the 6800XT because that's all that was available (purchased 2 years ago).  I would take a 3080 12gb, ti, or 3090 (pending the price isn't outrageous) over the AMD cards any day.

  11. On 2/9/2023 at 9:43 PM, Flying_Egg said:

    Thank you Strong.

    Have you  under clocked your  6800xt?  Getting a better experience with a 1080ti is worrisome.  With DLSS "coming " to DCS that would be a game changer since that the increase will only benefit Nvidia cards and further diminishes AMD (does FSR work in here at all.)   I doubt Radeon Super Resolution (RSR) is going to be a player anytime soon so that won't help.   I was thinking about picking up a 7900 xt but it's over priced for the value, and I just refuse to pay soooo much for the 4080 and the 7900xtx on principle alone. 

     

    I'm undervolting, which actually increases performance.  Jays2cents has a good video on how to do this.

     

    Apologies if I wasn't clear, the 6800 XT is absolutely a better performer in VR then a 1080 ti for DCS.  However, the drivers (motion smoothing/reprojection) is better for Nvidia, and just generically speaking I have found that Nvidia cards support VR better which includes the 1080 ti (even though it will be significantly slower then a 6800 XT).

  12. Both the steam and non steam versions of the game are identical.  It just changes where you launch and update the game from.

    As of the last update you do have a choice between which VR API you use, steams (openvr?) or OpenXR (native WMR).  Most believe openxr is superior regardless of GPU, but YMMV.

     

    Been running a 6800xt for the last 2 years now.  It works ok.  I get between 40-60fps avg pending on what module, map, and units are on the screen.

    YMMV pending your DCS settings and CPU's ability to feed it.  

    This may all change with the upcoming multi-thread update (maybe this year??? who knows for sure).

    Right now, Nvidia cards and drivers work better in VR, not just DCS.  I've used a 4080 and a 1080ti and both gave a better experience across VR.   The good news (for you) is a 6800xt with the current drivers is better then the new 7900xt with it's current drivers in VR.  The new gen AMD stuff has been a huge let down on the VR front.

     

  13. 22 hours ago, kdfw said:

    necksafer is still working here.  in openxr toolkit dcs world is checked, opencomposite_dcs is unchecked.

    Yup, did all of that still can't get it to function properly.  It does change the view but it's not correct.

  14. After latest DCS update Necksafer no longer functions with native DCS openxr support.  Tried reinstalling but no joy.  Any advice on how to get it to work with native DCS openxr support?

  15. Thank you for the reply.

     

    What kind of hick-ups?  Like frame hits?  

    In VR if you move your head up there is a gap between the bottom of the headset and your face that you can look through to the outside world.  I do this all the time currently to use a numpad as a UFC and the thrustmaster MFD's no problem.

  16. Tried the 7900xt last night and was very disappointed.  Frames were about the same or worse then my 6800xt.  BAR had a noticeable negative impact on frames.  Overall about 30-40% less fps then the 4080 I returned.

    6800xt=50fps sitting on the ramp in F5 on Caucus however frames seemed to drop more during flight then the 7900 (relatively speaking, frames didn’t seem to drop in flight as much with the 7900 but they were still lower overall in flight as well with the 7900xt) to about 40-45.

    7900xt = 42fps dipped into the high 30’s in flight  saw high gpu utilization throughout (high 90's with 99% most of the time I was looking at it).

    4080 = 60fps  rock solid 60 or more in flight, gpu utilization was often below 90%, down to as low as 75%

     

    I’m currently running a 5800x3d with 32 go ram at 3400 with g2 in open xr.  Cleaned up drivers with ddu after every gpu swap.  Also probably worth mentioning that my 6800xt is overclocked/undervolted.  I did not change anything for the 7900xt except BAR.

    On a sub note, the low gpu utilization of the 4080 is weird because if I turned on FRS with my 6800xt in VR and ran a low resolution I could easily get 90fps, which seems to indicate on this map (same for all comparisons) that I am not CPU limited.

     

    • Thanks 7
  17. 3 hours ago, Cab said:

    Very likely. But it also might entice people to upgrade their AM4 CPU's when they otherwise wouldn't be inclined to do so because of the expense of adopting Zen 4. I.e., new CPU, motherboard, RAM, and maybe power supply.

    That's how they got me to replace my 5600X with the 5800X3D, and I am very satisfied with the results.

    How much change did you see in DCS with the bump up to 5800X3D?  I'm trying to decide if it's worth it to spend the extra 500 and get a 7700X.

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