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Everything posted by USARStarkey
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Or the aerodynamics of a brick with wings.
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cant wait to shoot down that piece of garbage, or should i say, exercise in subpar mediocrity.
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I am making a generalization. Excuse me for not spelling it out with equations.
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Just a few comments made by you rather recently. You have made many many others to a similar effect, but I havent had the time to dig them all up yet. "Gamey stuff highlighted as things that are to be fixed. Inside 10nm, MRMs should almost always out-turn you, unless you've got them in Rmin. Rmin is pretty short, and if you fly to within 5nm of someone carrying a slammer or R-77 without having your own weapons in flight, you should be smokin' bbq. If the first one didn't nail you (because you notched successfully, and with difficulty) the next one should. Every time it doesn't, the game is just helping you out. My point is, right now you can do ridiculous missile evasions. I don't know if it will be corrected, but it really gives people a skewed view of BVR, how missiles work, and how missile evasion works. These things are really quite capable, and because of the way the game works, using realistic tactics does not work as well as it ought to - at least against those who have figured out how to game the game."
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Is there a way for force a higher render resolution in DCS? if anyone has played arma2 or 3, i am looking for something similar, where you can force a higher 3d resolution beyond your monitors native one.
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Near the top would have been a better phrase. Yes, there were other fighters that remained superior or equal to the competition for the duration of their ww2 service lives. We could debate which ones did for eternity.
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quite sure. at 10nm IRL you are dead. This crap in DCS of dodging missiles in that close is nonsense. Sure anything is theoretically possible, but it is incredibility unlikely you would avoid a AMRAAM this close in IRL.
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thanks
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right....I disagree therefore must be ignorant. Just keep telling yourself that. I could just as easily disregard anything you have to say with that logic. We could spend the next 50 years hashing out all the technical data and historical records debating this. Fact is, I know plenty about this plane, as I am sure you do as well, and we don't have the same opinion. That isnt likely going to change. I didnt post that so we cold debate this. I didnt post it to troll you. I posted it because were having a poll here and I was summing up my choice. Dont like that? Tough. You should refrain from calling people ignorant though. I am hardly ignorant regarding WW2 aircraft and I have my own reasons for thinking that the 109 is a piece of garbage. Perhaps you should reflect more on how you treat people when you run to the defense of a inanimate object the better part of century old and start spouting insults. Regardless, it was a offhand remark and wasn't intended to be a expression of scientific analysis. No different than if you said sports team you don't like is a piece of garbage. Just for you though, I'll alter it to a somewhat more specific choice of lexis. Admittedly, something like a early model La-5 or Brewster Buffalo are more quantifiable as garbage. Therefore I reclassify the 109 as a subpar exercise in mediocrity.
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I'm not trolling. A plane is only good with regard to its relative performance. Simply making the cut as a ww2 fighter doesn't make it a good war machine. The 109 saw its best relative performance in 1942 with regards to its contemporaries. It then proceeded to overstay its welcome. A fighter that cannot adapt sufficiently to remain on top is not a worthwhile investment.
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ah ok. Speed wise, you can run in the game. Good luck trying to escape a Amraam at 10nm IRL.
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He has a point here about the missiles. It has been stated before that within 10-15nm a Amraam or anything else really should be about 100% Pk or close. The problem with him notching all the missiles is a matter of geometry. This is just one of the reasons it is more difficult IRL to notch at close ranges. But just based on geometry it goes something like this: to get into the notch, you arent just 3-9 lining it. Farther out, you dont have to be as precise because the relative angle between the bandit and the radar is less exagerated at farther distances. IE: you dont have to be as close to exactly 90deg to fall into the relative velocity gate. In close, either to a missile or aircraft radar, you would have to be closer and closer to spot on, to the point at which it would be practically impossible to be precise enough to get into the notch. Furthermore, if several missiles are fired, they wont all have the same exact trajectory, so it is extremely unlikely that every single missile would be spoofed. The first one would miss, but the second and third would see you at a different aspect, expecially since you had to maneuver in the first place to get into the notch. If you read account from red flag, or there is at least one I know of from 1991, pilots talk sometimes about how bandits will attempt to notch in close but will fail because of the distance. For a missiles or volley of missiles that dont even go active till they are 10nm out, the effect is exacerbated.
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Which files in the DCS folder would allow me to edit the tracers. I would like to change brightness and length etc. also, does anyone have any ideas on how to make the tracers look like they do in gun cams where they look like jaggedy lightning bolts.
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Thanks. The issue of 150 and how the fuel/ methanol loadouts work in the mission editor is quite important to me. Time period wise, a D-30 P-47 and P-51D have direct analogs in the Bf109 G-14 and 190A8(I know the A8 is Feb 44, but the Dora didnt show up till way way later so close as it gets.) I've always wondered why super late war German birds were picked in the first place given the rest of the selection. The spit 9 for example is way out of place. All that being said, add 150 grade fuel would make things historically even. With 150 grade fuel boosts the performance of the Mid 44 fighter very significantly, allowing them to stay as good as or better than their competition. For example, a P-51 goes from climbing at 3600fpm to 4300fpm.
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TBH, though, the mustang should get 150 grade fuel. It seems quite silly to invest such time and effort in building the most accurate renditions of ultra late war German planes, while not giving the allied aircraft performance equal to the time period in which the simulated opponents existed. Especially for the P-47, which is going to be quite miserable going against Nov 44/ later opponents with Pre-June 44 power settings. Alas, you could presumably not equip 109s or 190s with MW50 in missions, or make it a mix of with and without. That would actually be quite realistic. The question is, can you be that specific with the fuel loadouts?
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the 109 is a piece of garbage. All hail the 190.
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Ill put something up later. :)
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So then look at the P-38L. It will out-turn and out roll both, and can easily keep up at 443mph top speed, and over 4000fpm climb.
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Pratt & Whitney R-2800 Double Wasp Radial Engine
USARStarkey replied to Barrett_g's topic in Western Europe 1944-1945
F4U-4 invincible wonder bird. -
I did a search but couldn't find anything on this. I have heard people in game tell me they are using autopilot on the F-15, but I cant get mine to work. Ive got controls mapped to both the keyboard and my stick but no dice.
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aha, well that explains why i can do 815 knots at sea level in the Eagle and the ai can only do 797.
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do the AI use the SFM? The Ai in level flight in a F-15 cant seem to keep up with me in level flight.
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Speaking of specific tactics for the F-15, I would always try to play to T/W. If your at corner, or going fast, you can out turn the Flanker, but you run the risk of it getting slow if the fight goes too long as has already been stated. If you mess up and get one on your tail I like to try one of two things. I have had quite a bit of success with the following. If you are certain that the fight is guns only( which is difficult to determine) an easy way to lose a Flanker in a F-15 at any altitude is to just climb straight up. Before you do this, make sure you have about .7 to .8 nm or more between you and the bandit, otherwise he will just gun you down in the climb. The Flanker will always stall first. One he does, roll over and kill him. Even if you fail to capitalize, this can end up putting the fight at high altitude where you have a even bigger T/W advantage. If they have missiles(ir) what I have found works is to first accelerate to about 600-800 knots where you can start high speed turn. Speed gives you energy needed to dodge missiles or keep them out of parameters. If the Flanker tries to duck inside by bleeding speed, take advantage of the energy loss and come over the top. If not, keep in the turn until you gain advantage. Its quite hard to describe in words here what I mean. So it probably sounds stupid. Ill work on a Tacview track to demonstrate.