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Matze81

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Everything posted by Matze81

  1. I said in my post, that I don't mean no disrespect and I meant it that way! So chill, bro. No offense intended! The sunglasses are gone, eh? Good choice, I think. But I stand by my opinion mentioned above. (Since I'm entitled to it as well. ;-) ) 'nough said! @ PythonOne Try reading it again! If you still don't get it, then it must be my bad english. So, sorry about that! :doh:
  2. Come on, SuperKungFu! I don't mean no disrespect, but you have to admit that this is nonsense. Not the fact that you would link the visor to the gear (with borchi's pilot it would actually be a valid option; why?, see below *) but your reasons for doing it don't make sense. Ready for combat = visor down??? In Reality: If it's a sunny day, you lower the dark visor as soon as you put on the helmet, unless your jet is not sittin' on the ramp, but is parked in the shelter maybe. If it's cloudy, rainy or if you fly late in the day, you'll probably use the clear visor. Visor up because the pilot wants to see the runway??? You know as well as I that the regular dark visors are basically better sunglasses. So why would you not be able to see the runway, if you keep it down on final approach?! If it's a bright and sunny day you would definately not lift the dark visor, because if you do, then you wouldn't see as much anymore actually. * Having said all that, linking it to the gear would work with borchi's pilot and would still make sense, because in earlier screenshots he was wearing a pair of sunglasses underneath the dark visor. So on the ground he wears the sunglasses with the visor up and on final approach with the gear down it would be the same thing. So if the pilot-model still has the sunglasses, then linking the visor to the gear is an option that makes sense. If not, then linking it to the gear is just as unrealistic as linking it to the canopy. Linking it to the stairs would be the best option in my opinion, just like borchi_2b said. Looking foreward to your eagle, borchi_2b! Keep doing your thing!
  3. It would be cool if you could model the tailhook portion without the cover. That's the way the Eagles have it nowadays. By the way, your model looks really awesome! Great job!
  4. @borchi_2b Dude, your progress so far with this new F-15 model looks really amazing! I love and still use Walmis F-15 and I'm sure he would have brought it to a point, where it would have been absolutely perfect. Unfortunately he didn't get the chance no more after he lost his model, when his harddrive crashed. I'm really looking forward to your model borchi, because it seems like you did an awesome job on the "face" of the Eagle! The nose and the canopy proportions and angles are perfect. I think SuperKungFu mentioned it before, that this was still an issue with Walmis Eagle. I don't post a whole lot so I hope you don't mind, if I make a suggestion nevertheless. How about making the visor darker so you can't or at least bearly see the face of the pilot when the visor is down. If you plan on having the visor up at some point, I would link it to the canopy opening and closing and not to the gear like somebody suggested. Pilots don't raise the visor, when on landing approach. The mask looks good, but you could also model the newer mask, where the hose is attached offset from the middle a bit to the side. Anyways, one last time: Your EAGLE -> AWESOME ME -> CAN'T WAIT :thumbup:
  5. Hi guys. You're right SuperKungFu. That's actually what I did, after I noticed that the tanks are not in the right position. I went back using the old file without specularity. I'm sure Tatti finds a fix for the problem, as soon as he has some time on his hands. His model looks awesome either way. And concerning the skin, I really liked the weathered look of the original texture, but now with Merlins "tuning" it's even sweeter!! :thumbup: Thanks Merlin!
  6. Hi! If you use an ATI graphic card, then my post on page 9 of this thread should help you a bit. Bottom line is, that I have the same problem using Tattis new release of the model with the improved specularity. With the previous fixed version everything was/is working fine. Tatti replied he was gonna look into the problem. But like I said, check my post if you have an ATI card.
  7. Hi SuperKungFu! As far as I know, the red arm right behind the seat is just a support strut, that is put in to reduce the stress on the hydraulic arm (the one in the back) when the canopy is open for a longer period of time. Other than that I agree with you a 100%! Already your suggestions about the nose and canopy shapes where right on! :thumbup: Edit: I think walmis did model the radar under the nose radom already. At least I thought I saw it yesterday. By the way, thank you Walmis for the beautiful Eagle and the continuing updates!
  8. You're welcome! And no rush with the fix Tatti, you do a lot for the Lock On community as it is!! (The very same goes for Walmis!) You 3D-model creators rule. Really impressive work! :thumbup: Thanks in advance.
  9. Hi everybody! Tatti, I have a problem with the position of the underfuselage tank, when using the file with improved specularity. I have a ATI X800XT, so I initially used the "fixed" version of the tank mod, due to the shadow issues. Everything worked fine. Shadows and tank position are as they should be (First screenshot) With the new file (CFT_TattiV11-shdwfix.zip) the shadows still work and the improved specularity is also obvious. The position of the fuel tank however is too far back again (Second screenshot), like how it was when Walmis new F-15 model came out. Would be awesome if one of you guys could fix it!
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