Jump to content

happy cavin

Members
  • Posts

    230
  • Joined

  • Last visited

Everything posted by happy cavin

  1. see if there is a views.lua in your mods folder. open it with notepad++ and find this line like CockpitLocalPoint = {x, y, z}, make the y a lillte smaller. or make your f-16 cockpit in 3dmax and make it a little bit lowwer.
  2. Thank you very much.it is very helpful.
  3. Thanks,cubanace。
  4. HI,all. who knows what arg for the tailhook down lamp on in the su33 cockpit? and what Arg for the RUS fighter pedals move? Thanks.
  5. thank you ,very much.cubanace.i will have a try. oh,fisrt i will say in the first post that arg=21 is a wrong information,i have done it ,arg=22. and what your said #2 is also always done. AI DOES REFULING.BUT I CAN NOT DO IT.
  6. Hi,all. i made a mod and i fly it with su-33 cockpit and HUD, in the entry.lua ,some lines like this: makeflyable....old=4 are writen. in the mod.lua ,some lines like this:refuelable are writen. i do animation for the fueling interface (arg=22)and it works well in the 3dmax and edmodulviewer ,but it does not in the dcs. if i replace su-33.edm with my mod,the animation works. is this the same problem as canards and slats? so how to make the refueling interface in and out animation done in the ownned made mod? THank you. :smilewink:
  7. for aircraft.
  8. anyone knows what arg for gun tower turning?? Thanks. :megalol:
  9. Thank you.how do you know that ,cubanace. i watch your T-50 on youtube,very nice one. hard work. if you know arg for the cockpit,plz send me one. i will pm you.
  10. Anyone can tell me what arg for P-51D landing light on or off.thank you. :thumbup:
  11. Thank you ,Skulleader, but it does not work in dcsw 1.5.6.
  12. thank you,camcohob.thank you very much. what arg for P-51D lights?not 49 and 51.
  13. HI,everybody. Arg 21 for animation of airbrake ,0= off and 1=on,but it does not work for the F86F. you can find it by using moduelviewer to open the F86F.EDM. so,Anyone knows what arg for the F86F airbrake on or off? thanks. :smilewink:
  14. I think they all made for the textures of the mod that made by 3Go many years ago. I think they all made for the textures of the old mod su-27 that by 3go make years ago. .
  15. it is not that easy to make the tu22 flyable with ajs37 cockpit. and it is not easy to make other planes flyable with MiG-21Bis cockpit ,either. I suggest you to write a new Tu-22.lua according to the AJS37.lua
  16. hope you can make it.
  17. hi,everybody. i make animations for slats and canards in the 3dmax and export it to edm format,i can see that they work well in the modelviewer,but they dont work in the dcsw. some lines in the entry.lua here: make_flyable('xx', 'Mods/aircrafts/Flaming Cliffs/Cockpit/KneeboardRight/', { nil, old = 3}, current_mod_path..'/comm.lua') i use su-27 cockpit for the xx. i do animations in the 3dmax as the attachment picture shows bellow: any help is welcomed. thank you.
  18. hope someone makes a theme for him. hope someone makes a theme for him.
  19. hope someone makes a theme for him. hope someone makes a theme for him.:thumbup:
  20. http://pan.baidu.com/s/1i5LTYHR :megalol: 3dmax file and textuers are downloaded from internet freely. PL-8 PL-11 PL-12 and 1500 liter tank are made by insky_1240 who made a flyable J-10A (https://www.digitalcombatsimulator.com/en/files/1938096/) JH-7A download tips here: https://forums.eagle.ru/showthread.php?t=178935
  21. it is a great plan,hope you succeed.
×
×
  • Create New...