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T. Jacob

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Everything posted by T. Jacob

  1. interesting idea Roadrunner, but I do not think that is possible with the current FARP that ED has. The FARP is composed of multiple 3D models, and place them in the editor, everything is combined, then we can not do a transparent spot. The texture of the spots is one, which is mounted on the 4 having the FARP, then if it is transparent, all the spots are transparent. Regards!
  2. Hello again, this is the texttura, I hope you like it, is the one I use now. Unzip and add it to LandTextures.zip file located in: DCS World \ Bazar \ Terrain \ vfstextures zabor1.bmp.rar
  3. I have a new texture Hi, I do not like the look of that wall, so I have changed to another similar. Let me raise the texture and leave the link.
  4. Thank you very much everyone for your comments and suggestions. I think the texture is ready, I just need the authorization of HungaroJet to publish, with the mod he did.
  5. One possible solution would be to move the original file (make a copy first) and put it outside the DCS root folder (in new folder), then decompresses there in that new folder new dds files. Now move the dds files within the zip (the original file of the textures of the cockpit). Should allow you to move them without any problem.
  6. A little test A little test of the quality of the texture in 8192 px. The image is 5361 px because, only uses a portion of the base image. The cutout width represents the total width of FARP.
  7. Lol, I love your cockpit mods, I use them all. Devrim Thanks for your contributions and thanks for your comment, it's a compliment to me. I just finished texture in resolution 8192 px and my PSD file is 967 MB! if all goes well, I will file smaller. The DDS file is 42 MB. I still need to test it.
  8. WIP Update Well, I created this first option, with a texture resolution 4096 px, but I see that is not enough, considering that the original texture was 1024 px. I'll try doubling to 8192 px. I guess there is no problem with loading like lag or something.
  9. Lilkiki, okay, no problem you work in parallel, I appreciate your work and hope you continue with it. No matter what I do, all jobs are always welcome. I do my test tube to calibrate the UV, did not have anything before, but I managed to calibrate the map. Anyway, thanks for the input. Regarding the FARP mix with the ground, I decided to take another route, I think the FARP was never thoroughly mixed with the ground, even with the original textures did not. My idea is to do the opposite, that the FARP look like a different soil structure, the idea is to separate completely. For now, I'm only doing two textures, one that serves to Summer, Fall and Spring (I do not think I need to make changes in those seasons) and another texture for winter. We'll see how it will work out.
  10. Great! Excellent work Lilkiki. Mix the FARP with the remaining land is not an option, the 3d model will always be added to the soil, also the FARP can be put in different places, then you can not mix because they will always be in a different place. I think we can not grant that wish. Once again, great job. :thumbup:
  11. Ho thanks Skull. Soon I leave completely Farp, including textures for the base, while I leave a first try, but I'm still working on this. I hope to finish soon, at least one first option. Thanks to HugaroJet I can now work on the texture of the base, regardless of the terrain. The first step was to calibrate the image to know how is distributed ...
  12. Hoo! Thank you, I will check the mod and see if we can do something great for everyone. Thanks HungaroJet ... :thumbup:
  13. Thanks Sceptre :)
  14. That would be a very interesting solution. Still, I can not find the file links texture with 3d model. I guess that information may be in the edm file.
  15. That's right, diveplane, I also think the same thing would have its own texture and not be stealing another to be a terrain.
  16. Bad news Hi guys, after locating texture using Farp base, marked the area that uses the FARP, and I found the following problem. Texture is not just for Farp, is also used in many parts of the land and even "objects" that are covered with grass. Yes it is bad news, we can not modify the texture that would see elsewhere. Imagine if I paint the area with concrete. It would not be correct. There's probably a solution. I'm not a programmer, but I guess you could solve using a new texture for Farp, but need to know which file hooks texture with 3d model. What do you think? Look at reference pictures:
  17. Hello Friends of DCS. A few days ago I left a texture mod for Farps here: http://www.digitalcombatsimulator.com/en/files/722120/ And after seeing the comments from our good friend Devrim, well, I decided to open this thread, so leave any suggestions or ideas. My next step is to re-texture the basis of Farps that change with the seasons. I'll start making a base in concrete or asphalt perhaps, I'll see which is better but surely make two choices. I apologize for my English, I do not use the language very well, so I have to use google translate. My native language is Spanish. EDIT: New version, installable with JSGME and new textures. No need to back up. This Mod does not replace any original DCS file. You can exchange files seasons. Or choose one, and add in all seasons, you decide. If you do not use JSGME install adding folders and files in place. Spring Texture ▼ k31.kn3.net/E/B/B/5/3/B/F06.jpg Summer Texture ▼ (Fixed) k30.kn3.net/A/D/C/6/1/1/E98.jpg Autumn Texture ▼ (Fixed) k32.kn3.net/1/4/1/9/E/D/189.jpg Winter Texture ▼ k32.kn3.net/3/3/B/B/7/9/B1F.jpg ---------------------------------------------------------------------- FIRST MOD finished http://www.digitalcombatsimulator.com/en/files/771998/ New version fixed with new textures (JSGME) https://www.mediafire.com/?jkks0kgju1kf6f3 Enjoy!
  18. Another great mod Yes!... Another great mod. Thanks Devrim this work is excellent, I use many of your mods are all good. I saw your comment on my mod, the textures for Farp. Thanks for your comment, it is good idea and may suggest some ideas.
  19. Regards Dedicated to all the participants, one of my screenshots.
  20. Congratulations! ED thank you very much for the opportunity to participate, and congratulations to the winners. Enjoy that plane much.
  21. Oh! most have a GTX, I am far from that, my video card is only a Nvidia GT 640, very few cores, but at least it supports DirectX 11. :(
  22. Some remaining from the previous album...
  23. Cockpit From Cockpit
  24. Port In the Port
  25. Sea On the Sea
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