

Thunderchief2000
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About Thunderchief2000
- Birthday 06/02/2020
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Flight Simulators
DCS World
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Location
UK
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Force feedback Joystick from Moza
Thunderchief2000 replied to Thunderchief2000's topic in Input Devices
Its not a huge amount but should be a lot more than the old MS Sidewinder which is the only ffb stick i have used. I'm not sure you need the huge torque of something like the FFBeast, but a bit more than 9nm would be good. I have a 18nm wheel and if i try to turn it with one hand on full power it is quite difficult. but with extensions on the grips the required effort would be much reduced. it will come down to cost and availability in the end. The FFBeast is about £1000 in the uk after import tax and shipping. But then you have to supply your own psu and you have to wait for it as well. if its about £300 I will bite their hand off. I expect it will be more like £500 though. -
HI guys, don't know if this is already known about (I've not been on here for a while) but I saw this on overtake.gg It looks like MOZA who makes simracing equipment is getting into the flight sim side with a force feedback joystick. they also seem to be doing a throttle and Rudders, but I'm mostly interested in a hopefully reasonable priced ffb joystick. looks like it uses a standard joystick connector so hopefully it will take thrustmaster/virple grips. null
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Patch notes discussion 10th March - 12th April 2023
Thunderchief2000 replied to BIGNEWY's topic in DCS 2.9
You need a space after the DCS.exe” before the —force_Vr cheers -
Yes, it does seem to be working ok now. Cheers.
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Patch notes discussion 10th March - 12th April 2023
Thunderchief2000 replied to BIGNEWY's topic in DCS 2.9
First tests for me in Vr are positive, I’m m running a HTC Vive pro at 250% in steam vr, and most graphics options on max. The vive pro locks its frames at 90, 45 or 30fps. I have my settings set so that I get a solid 45fps in most missions. My rig is a 12900k with a 4090. perviously my cpu frame timings would be on the limit of 45 fps and in busy moments regularly drop into the 30’s. With multi threading I’m am getting frame times equivalent to 90fps and in busy scenes drops to a solid 45fps. No drops below that as of yet. there seems to be a small gain in gpu frame times as well, such that there is a bit more headroom if I want to turn on more graphic settings. so for me this is a great improvement, I’m very pleased. thanks ED. -
Yes this is what I do as well. hope its fixed in the next patch.
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HMS (H) BS2 vs BS3 - Head Targeting Reticle
Thunderchief2000 replied to trevoC's topic in DCS: Ka-50 Black Shark 3
There is the "SHKVAL Centre" control which will centre the targeting circle on the nose of the aircraft, so you can point the nose at the target and press centre for quick acquisition. -
The sense of speed in Vr is generally very good as VR always uses the correct FOV. Certainly in Assetto Corsa the improvement of speed perception in Vr is quite remarkable. I find DCS pretty good in speed perception as long as my frame rates stay at 45fps or above. Fly in the weeds and it soon gets a bit intense.
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Mike Force Team started following Thunderchief2000
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There are two AH-64’s to choose from when you first load the mission. One is labeled “checkpoint”. That is one that starts mid mission, like a quick start if you like. You should choose the other one if you want to do the full mission.
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Quoting myself here, but I’ve just completed mission two and it includes the full coordinates in the kneeboard, so perhaps it’s just an omission in the first mission?
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I have just started the Campaign, completed the first mission. enjoyed it very much. The only thing that caused me an issue is the target coordinates in the kneeboard are missing the first 3 characters. So if you try to get ahead and input them on the carrier during start up (like i did) then you get the wrong first 3 digits. it should be 40J i think but it gives you 39L or something. so when you enter the co-ords the wp and tg's are not shown due to them being wrong (out of range of the tsd map), but the apache accepts them anyway. you can figure it out by looking at the other co-ords but it would be better to have the full co-ords in the kneeboard i think. minor issue really, but had me stumped for a bit, doesn't take much to be fair. looking forward to the other missions.
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Just tried this and it works for the first mission of the mad campaign. I noticed that I was wrong in my first post, in the mad campaign, when starting the right engine, the percent does not go above 45, so the starter never turns off. well this work around will keep me going for now anyway. cheers. I think it might have to do with weather conditions of the mission, do you have the mad campaign? If so try the first mission.
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Hi, is anyone else having a problem with starting the right engine? since the mini patch (although it is a bit random so it might have been the patch before) both in my own missions and in the new Mad campaign. The right engine does not start. However some times it does. my method, battery on apu on check throttles to cut off (I use a warthog throttle for the left and right engines) Press the start on the left engine, engage idle at 20percent. Engine starts fine press the start on the right engine, engage idle at 20percent, engine rises to 50percent and the starter clicks off as normal, but then the engine just starts to die. Never getting above 55percent. however some times it works fine, at least in my own missions. let me know if I’m doing some thing wrong. cheers.
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I was hoping that this line in the current beta patch notes would be a fix for the monocle being the wrong size/location in vr on HTC Vive Pro (and others). Fixed: IHADSS image scale incorrect But it does not seem to have effected the monocle overlay on the Vive pro but it still looks like the attached image.