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Evilducky

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Everything posted by Evilducky

  1. I use the TPod to get the mavs to fire. Im going to go play with it more to confirm.
  2. If you really want to see the issue, jump in the AO server (if they still have them in after their last comment) and jump in the harrier - watch the server freak out. Jump out of the harrier and watch the server go back to normal.
  3. I want to jump in and say I saw this issue happen on the AO server. If I got into any other plane all the planes would fly around normally. As soon as I jumped into a Harrier (I was the only one to get into the Harrier), everything started desync and fly still and or vertically and all funny. When I jumped out of the aircraft and back into anything else, the server synced up and all the planes were flying normally again.
  4. If you add the gun pods, the pylon is added under like it should be. Its only if you take off the gun pods does it float.
  5. Ill message you tomorrow and see if you are free to come around and Ill help you out.
  6. Spawn them in the air an you just set them to land on the carrier and their tacan will stay on.
  7. An S3b can land on the Tarawa :)
  8. Here's a couple I took.
  9. Started a new mission and its working now :D Gonna go delete the Harriers I have and try again. Thanks guys.
  10. Yes I'm going through ground crew.
  11. Sadly it takes 4 minutes for them to change it out this way. I have this box checked and it still starts with the normal helmet and has to be requested. :(
  12. Is there a way to start with the NVG helmet? I think its kinda silly that we would need to wait 4 minutes to get that changed out when a mission is starting in the dark. Wouldnt they pre-set that up before even going to the plane?
  13. You get a missile alert sound about .5 seconds before death. The last thing you hear is "Beep Beep"
  14. Cool beans! I guess its by design then. Thanks!
  15. Not sure if this is in the real thing, but there is a gab by the RWR selection knobs and the clock. It almost looks like its by design but have no reference to tell if it really is or not. If its by design then you can ignore :book:
  16. Try using the CCIP mode and dropping about 4 - 5 seconds out. Right after you drop, turn the laser on *the laser needs to be on lasr, not trnl or mrkr so hit the mode button 3 times* Heres a great video on it -
  17. Thats the one I found to change, but it was breaking close up objects even at 1.6 :( I was hoping you saw this too as I knew you'd be one of the ones to figure this out. :smartass:
  18. I found a file to change to increase the tree range but making that change cause some fun graphical glitches (up close objects and things disappear) but there has to be something else that increases just the tree range (and maybe grass as well).
  19. Im trying to do the same thing. I changed the config file for visibrange to extreme, but I cannot get an autoexe.config to change that. But making that change added a bit of distance for the trees. I was trying to tweek it more, but could not for the life of me figure out how to make it further. After I figure out the trees, gotta work on the grass next. First screenshot is high, second is extreme
  20. I got the D version to lock, couldnt get the H's
  21. the town there in your video that you were coming up to got stupid small in 2.5.
  22. Im going to guess that since hes part of the development team that its not working on our end yet and this is what will be coming :pilotfly:
  23. My guess based on a statement a few back is after ED releases their air to ground Radar stuff. I think Razbam just has the system coding left to do as they said that they have a model already for this?
  24. I does remind me of them too. I would kill for them to remake the Bill y Jon episode 2.... haha
  25. These are awesome!
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