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Posts posted by Rhinozherous
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7 hours ago, kreisch said:
It seems to be annoying but let's first start with a "zero" point.
Can you please do a "Dcs repair" and if this does not help, rename your Saved Games\DCS folder (for creating a backup) and try this with a fresh configuration?
Did you also deactivate any 3rd party tools like Tacview, Jetseat etc?
Will trie and report here!
6 hours ago, Stearmandriver said:This is common in any kind of moderately heavy mission. I see it especially once a few AI aircraft have trapped and are parked on deck. Tomcats seem to cause it more than Hornets (Cats parked on deck I mean, it doesn't matter what you're in).
I only get a momentary stutter, certainly not several seconds, but it's notable as the only stutter in my normally perf heavy Liberation missions.
For reference, I'm running: i9 9900k at 5.0Ghz, 32 Gb DDR5, 3070, and I only fly in 1080p on a monitor.
As I said, it happens in a Mission with just the carrier and the aircraft. No heavy Mission.
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Hello!
I got back to Supercarrier with Tomcat and Hornet after a time. I made a more or less empty training mission (just airplane and the carrier). Just before I catch a wire - lets say 10ft above the deck the whole sim freezes for a few seconds... this is highly annoying and destroys every landing. I have zero stutters, lags or other performance problems in every other thinkable situation in DCS.
I have zero lag when landing on an airbase in an crowded city, but out on the sea with just the airplane and the carrier it lags at the worst moment possible. This is no performance problem, this has to do with the Supercarrier module.
What can I do about this?
Thank you.
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Indeed I did not lase before the drop! So I think it is a combination of my fault and realistic hit area!
Thank you ED for this realism!
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Hello!
In the attached track I tried to hit a tank with JDAMS. Alltough I aim at the ground below the tank the bombs miss 2 times... the third one hits. Did I do something wrong or is there a bug wiht JDAMS?
Thank you
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I thought this is a feature of the Lightning II Targeting Pod in real life... not that much of the Aircraft itself.
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Not implemented so far... but I THINK it will be in the future.
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Cockpit and avionics philosophy including the weapon Systems is highly intuitive in the Viper. The Hornet is unnecessarily complicated... I think that is the difference between navy and air force. I love the viper!
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See the bug in action - Grim Reapers Drag Race - at 03:35 two mossis start smoking
https://www.youtube.com/watch?v=h64GandC9n8&ab_channel=GrimReapers
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Hello!
When I start up the Mossi from cold and dark (following the manual and checklists from other users) the left engine starts smoking white, sometimes on ground. sometimes in air... It seems there is no temp problem. The right engine has the same temps and settings and is not smoking.
SEE SCREENSHOTS: https://imgur.com/a/zvgavU4
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I also think altimeter is more useful than VSI on the Mosquito. She is so twitchy on the elevator, the VSI is too sensible for it.
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Wow, thats really a lot of wood!
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Hello!
Which parts are made of wood on the Mossi? I am sure the fuselage is made out of wood, but are the wings too?
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I really like the way ED implemented Petrovich. It is way faster than Jester and there is really not that much to remember.
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I hope her behaviour is realistic this way
I love to be able to takeoff and land a WWII bird.
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How is the bigger distance between the wheels affecting torque?
Could this be the reason why she is not that affected by it on ground, but more in air?
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Hmmm this makes me think I should buy it
I think there is a lot WIP but I think it should be a bit more stable because of its size and distance between gears... alltough it has two torque producing engines.
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Hello!
I know this question is not answered easily, but what is the difficulty level flying the Mosquito compared to other WWII Birds?
I own the FW190 and the Mustang for example - I get them in the air, but it looks not very professional ...I dont want to talk about landing them...
I think I will pass the Mosquito, but I just have to ask what you guys say - Is it harder to takeoff, fly and land then other warbirds from WWII, or more easy?
Thank you!
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21 minutes ago, Exorcet said:
What was the waypoint altitude? Was it ground level?
Aaah I think I forgot to set it to ground level... This is mandatory I think?
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Hello!
I attach a track where I wanted to attack the SA2 at WPT-2.
I released 4 JSOWs and they flew to the target waypoint, circled around the target and finally navigated into the sea without attacking anything.
Did I do something wrong? It was a hotstart on the ground - A-G Mode, JSOWs where aligned, released at aroung FL300...
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Thank you guys! Already learned a lot.
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Is it possible to get a written sheet of Nadias (i think this is the name for the russian bitchin betty) warnings and comments?
I would love to know what she is saying to me, but I dont speak russian. It would be nice to have it in text so that i can translate it via google. So that I can learn the phrases and know whats going on.
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On 8/4/2021 at 11:04 PM, zerO_crash said:
It would be nice if Petrovich could report the last or the last two ATGMs. That way, one won´t have to count, or look behind at the hardpoints, to count how many are left.
+1 Very good idea
Massive lag just before touchdown.
in Bugs and Problems
Posted · Edited by Rhinozherous
Could be the reason... At least it kinda feels like this.
But my RAM, CPU and GPU should be enough for such a task (see signature) I think there is a Performance tweak needed for the carrier.
I will supply a Track ASAP