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Rhinozherous

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Posts posted by Rhinozherous

  1. 6 hours ago, Wacko_ZA said:

    Hi @Charly_Owl
    As always thanks for these guides good sir! they are my default go to for any module and have been for MANY MANY years. They are the best way for me to learn to wield a module effectively, and I always have them open on my ipad next to me.................
     

    May I ask as to the status of the AH64 guide, but also, the new F1 guide? I am desperately in need of them. 

     

    I can answer the question about the status: He is working on it. 

    • Like 1
  2. I started again with the Mig21 after some absence from her (2 or 3 years where I flew all the other modules).

    You will notice that it is not the newest module in DCS but the overall immersion is still awesome - in terms of textures and sound. The button assignments need an overhaul I think, newer modules have much more options (Options for Toggle OR fixed position for example)

    I would say the Flightmodel is very good, she flies like I imagine an old Mig should fly (I am no real pilot, so I only have what I THINK should be right as reference) - You should watch your speed, stay above 500kmh at all times - except for landing. For landing you also have to watch speed, when she is slow with flaps and gear out she will go down fast, but after a few landings you get a feeling fast. Ignore the cockpit rattle, she will NOT fall apart 😁 (and you have slider for that in special settings)

    She is not made for dogfight, more for Radar commanded intercepting - AWACS or GCI gives you vectors, you go there and trie to make the enemy go boom before dogfight starts... but if needed you can do this as well - just watch your speed and dont kill your engine with Zero G maneuvers or too much G's. If you do so, the Restart procedure is short and done fast but you need enough altitude.

    You can have a ton of fun with her in MP on the Enigma server for example. 

    She also has some A2G ordnance but I never used it much, someone else have to tell about this part.

    In terms of development state... I think they still work on her but I dont know how much. Last time I heard something about an cockpit overhaul, dont know if this is still a thing.

     

    ALL IN ALL: You can have a lot of fun with the Mig21 - She has its quirks but they add to her personality! She looks complicated but her systems are not that hard to understand.

    Have Fun!

     

    • Like 3
  3. Hello!

    I am not sure if this relates to an older Bug already reported because it looks a little bit different.

    When in rain with the cockpit closed the cockpitglass is flashing when moving. In the video I move the view with the mouse but normaly I use TrackIR. With TrackIR this bug is highly annoying because it is always flashing... 

    EDIT: I dont use any shaders or mods or cockpit mods for the mig!

     

    EDIT: I dont use any shaders or mods or cockpit mods for the mig!

  4. 4 minutes ago, Silver_Dragon said:

    We have actually on the 2.7 version... and that has none to do with the old DCS 1 Dx9 version 32 bytes version. With the 2 version, we get Dx10 64 byte version and EDGE engine map. A DCS 3 version will coming with Vulkan / Multitreat version, EDGE 2 version.

     

    Thats right, I think I over-complicated things here...

    In fact it is awesome that ED does it with updates. I forgot that we most probably would have to buy all modules again with a complete new version. 

    Thank you ED 😀

    (I would buy all things again, because they are awesome)

    • Like 2
    • Thanks 1
  5. Hello!

    Just sort of a thought experiment... is it possible that we ever see something like a complete new and modernized DCS World? Sort of DCS World 2? The current version is based on the original one from 2008 i think? I am not a programer but I can imagine that there is a ton of new technology since then and new ways to do things in programming?

    Dont want to start anything here, I am happy with DCS... Just wanted to know if this ever was, or is, a possibillity for ED?

    Thank you

    • Like 2
  6. 4 hours ago, Vibora said:

    Dear all,

    There is a bug in the current OB that prevents yaw dampening to activate regardless of the yaw/anti-slip or pitch dampers switches position. We have it fixed internally and it will be corrected in the next update.

    We apologise for the inconvenience.

     

    Thank you very much for status on this topic!

  7. Hello!

    First trie after todays open beta update... When I switched on Petrovich from the pilot seat I could see the three lines for aiming petro but the boxes with Azimuth and degrees L and R where gone, petro itself worked fine (love the voiceovers).

    No mods installed. Nothing mentioned about in the changelog.

    Is there a way to toggle it, or is this gone?

    Thanks

  8. 6 minutes ago, Baco said:

    why are developers and fans so stubborn? its NOT practical its not useful it does NOT add to immersion to NOT see the cockpit switches in a clickable SIM.

    Geez, how hard is it to understand? I bet real pilots see in 3D and can tell where a switch IS, in a 2D monitor its harder. Simple as that.

     

    Is it going to change in the next update or further down? (Thanks).

    You are absolutely right! +1

    There is also the fact that you can touch and feel knobs and switches in real life! This makes it easier in RL to find and operate switches in a dark cockpit. In a sim we only have visuals. 

    • Like 3
  9. 18 minutes ago, GrEaSeLiTeNiN said:

    I watched Wag's recent (19 Aug) upcoming updates video which included Spotlight Scan Radar Mode here.

    But I am not sure how it is to be used exactly or whether it is useful to have the cursor over the target with TMS forward for > 1 sec, because the target will lock up anyway upon immediately TMS release without having to wait 1 sec, ie. a regular TMS Up would have done the job. Or do you do this only when the target, although detected, isn't locking up (is there such a possibility?) and having the cursor over and holding TMS up (> 1sec for Spotlight) will focus the radar on it in so it becomes 'lockable'?

    Also, spotlight scan radar mode is already available in OpenBeta. So what is the change?

    Thanks in advance 

    I am not sure, but could it be that we dont have to have the cursor near the target? It may be that it just locks the first tgt inside the sweep... Like in the F18. 

    • Like 1
  10. 3 hours ago, felixx75 said:

    If I understand correctly, the altimeter in the F1 is not there to set the target altitude (as it is in the Viggen, for example). There is no targeting computer that needs this information. Instead, you calculate it yourself.
    The setting range of the altimeter is also not nearly large enough to be able to set all possible target altitudes.

    Do you have  a link or something to a solution how to calculate this? 

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