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About JupiterJoe
- Birthday 05/11/1975
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Flight Simulators
DCS
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Location
Wales, U.K.
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Cinema
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I hope you had a great vacation BIGNEWY .
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Impossible to drop rockets after firing them
JupiterJoe replied to Michael-Fr's topic in Bugs and Problems
Trimmed to be straight & level. It does the same thing whether A/P is engaged, or not. If your set-up is pretty much the same as mine, i.e. no mods, no third-party FFB software etc, and it's not doing what most people seem to be experiencing, perhaps there's some sort of control conflict you've managed to avoid. Even though in the link above HB themselves have acknowledged it's a thing. I have saved my control profiles, so will try resetting to default and seeing if that works... ...After resetting to defaults, the same thing happens . I guess it's 'baked in'...but not for you somehow Oh well, I don't jump between seats often anyway, thank goodness. -
I think this is still a thing. The same thing happens when you engage ACLS with a FFB stick. It does a hard nosedive. Perhaps the two are related to the fact the stick defaults to full forward to aid ingress/egress when spawning.
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I think this is still a thing. You can see on the controls indicator Iceman trims full nose down, the moment I jump in the back seat: The same thing happens when you engage ACLS with a FFB stick. It does a hard nosedive and is unusable. Perhaps the two are related to the fact the stick defaults to full forward to aid ingress/egress when spawning. Digital Combat Simulator 2025-06-02 10-25-44.mp4
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Impossible to drop rockets after firing them
JupiterJoe replied to Michael-Fr's topic in Bugs and Problems
Your MS Sidewinder FFB2 stick doesn't trim full forward when you jump from the back into the front? I have a completely standard set-up, no mods, or intermediary FFB software. I cleared all RIO axis controls to avoid conflicts. I don't see why we would have different results. -
Impossible to drop rockets after firing them
JupiterJoe replied to Michael-Fr's topic in Bugs and Problems
In what respect? If you don't use A/P, it's not comparable. https://discord.com/channels/1071433028045377637/1101836396085395536 -
Impossible to drop rockets after firing them
JupiterJoe replied to Michael-Fr's topic in Bugs and Problems
I cleared the RIO bindings for the HCU, but it still happens. If you switch on the control indicator, when you jump in the back seat you'll see iceman trim the aircraft all the way nose down. As if it's trying to reset the stick all the way forward for ingress/egress. I tried switching off FFB implementation in the Special menu and the only difference it made was A/P doesn't work. Anyway, this is probably a question for @fat creason. -
Impossible to drop rockets after firing them
JupiterJoe replied to Michael-Fr's topic in Bugs and Problems
You can jettison empty rocket pods? -
Impossible to drop rockets after firing them
JupiterJoe replied to Michael-Fr's topic in Bugs and Problems
Okay, cool, you can't jettison the TLR's when they're bolted to the central pylons/weapon rails. Thank you. I cannot jettison the TLR's on stations 1B & 8B either. When jettisoning the full rocket pods, the whole lot goes. TLR's are different from LAU 10's I guess? The wonderful world of jettionsing is new to me. The RIO's 'Weapon select' wheel only lists Lau 10's, not rockets specifically, but it sounds like you may be onto something. Anyway, I have tried every combination I can think of to jettison the empty rocket pods, they just won't go. As I've said, the 'Selective jettison' switch is jammed on when you jump in the back seat after trying to jettison from the front seat using the Jester menu, I think this is indicative of a conflict somewhere. This is great. I'm going to try that. Thank you. Another issue has reared its ugly head. I use a FFB stick and when you jump from the back seat to the front, the plane nose dives, hard. In a similar way to when you use ACLS with FFB (=Death). Perhaps the two are somehow related. -
Impossible to drop rockets after firing them
JupiterJoe replied to Michael-Fr's topic in Bugs and Problems
There is?! Blimey, all this time and I didn't realise Cool, gonna go test it out.. When I did it, you're right, the rockets hadn't been fired. Gonna to test that too... EDIT: Yep, Michael is right, you cannot jettison empty rocket pods from either the pilot's or RIO's seats. I tried all sorts of combinations. One thing I noticed was that after first trying it using the Jester wheel (thanks Draconus), I jumped in the back seat and the 'Selective jettison' rocker switch was jammed on. So there might be some sort of conflict there. If confirmed to be a bug, we should probably ask @scommander2 to add this issue to the bug list. It could also be noted that when I added the little blue training bombs to stations 4 & 5, the pylons disappeared and I could only jettison the bombs themselves and not the carriers: -
Impossible to drop rockets after firing them
JupiterJoe replied to Michael-Fr's topic in Bugs and Problems
I managed to jettison the rocket pods and their carriers [LAU-10's], by jumping in the RIO seat and selecting the individual stations and using the RIO's Select Jettison switch. I think I had to turn on the Master Arm from the pilot's seat first. The RIO has to be involved in selective jettison. Be nice to have it included in the AI Jester Wheel, perhaps under the Crew Contract section, where there are some spaces available for new commands. -
The F-14's sound design is a major part of what made this module the landmark in simulation it is. The team responsible did an incredible job balancing realism and immersion. It may be a little unrealistic to hear some of these things with your helmet on and the engines running, but it's the age old argument of sound effects being a substitute for the vibration you might feel if you were in the cockpit. The wing sweep mechanism is a hefty bit of kit, surely when that thing moves, or hits its stops, you'd feel some of that vibration through the airframe? I select the 'Hear like in helmet,' option in the audio menu, because the ECS is so loud (realistically so), and it's a shame to dampen such a vivid soundscape, but editorial choices have to be made somewhere and HB have struck a very nice balance.
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Thanks to the adjustments made to the external soundscape audible from the cockpit, you can now more clearly hear things like the carrier elevator's motors and changes in rpm as a fellow F-14 is just about to trap. Fantastic. You still can't hear your own wings sweep with the canopy open, although you can hear a wingman's wings sweep, if he's close enough. A shame, because it's a very cool sound effect.
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