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JupiterJoe

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About JupiterJoe

  • Birthday 05/11/1975

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  • Flight Simulators
    DCS
  • Location
    Wales, U.K.
  • Interests
    Cinema

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  1. Just flying the first mission. This is literally a game-changer. A whole new experience from all the scripted campaigns I've flown. A giant leap towards greater authenticity. Things got hectic in a hurry. I should've stayed aboard the Carrier Bravo sir. Amazing work. "It's the first day of school fellas!"
  2. Fantastic. Thank you for this Sandman. All F-14 content is gratefully received. Here's a link for anyone who wants to purchase: DCS: F/A-18C & DCS: F-14 Iron Tide Campaign
  3. Do you use FFB? As we know the damage model is currently broken, the plane is never in a fully fixed state. Perhaps I had damaged something on the ground and there was no visual indication, hence I had this vibration. If that is the case, I welcome the new ffb for a damaged Corsair. "No initial damage that precludes take-off or landings", huh? Ask the ground crew to repair the moment you spawn in. When they're done, ask them again. You'll find the aircraft is perpetually damaged, so I don't understand what you mean by that.
  4. I don't understand. I had a look at the files and the Corsair folder shows changes made at the date & time of yesterday's patch. I think something was patched, just not this particular problem. I have quickly tried flying the Corsair since the patch and it was shaking (visually and FFB) in the air, when it didn't before. It reminded me of the shake you get in the Mustang, when close to stall, but I was flying straight & level at 200 knots, with gear up, flaps up and cowl flaps closed. There was no reason for this shaking. So something's changed I think.
  5. It's not the repair process that breaks the plane. It's broken from the outset, at spawn. The repair process doesn't solve the problem either. We can't test this when spawning in the air, but I guarantee no matter how well you land you'll find the plane is damaged, strongly suggesting it's damaged with an air spawn too.
  6. I assumed (and perhaps I'm being an ass) the locked tail wheel (and for the sake of argument let's say it's currently permanently locked, with only 40 degrees of range), is spring-loaded by the nature of the suspension to return to centre, but not by a huge amount. This loading is easily overcome by differential braking and careful application of power when there's no wind, but with any wind acting on the large tail surface area it will take considerably more effort to turn the aircraft, hence the need for an unlocked, free-castering tail wheel, especially on a windy carrier deck. Isn't that what we're currently seeing, or perhaps I've misunderstood what you're saying? Plus, this: and this:
  7. If you go to the exterior view as the aircraft is lowered from a levitation (it's shaking as it does so too, which is a bad sign), as it's coming to the end of a repair, you'll see it mis-aligns with (the tail-wheel drops below) ground level/carrier deck, this results in a sudden jolt as it realigns and I believe this keeps the tail-wheel in a perpetually damaged state. So it cannot freely castor as it should. Wind etc is irrelevant. The tail-wheel never 'works fine' as you say, never has, not for anyone. This is precisely what the Patch notes refer to as having been fixed, and it hasn't. The video below shows how the aircraft should handle with an unlocked tail wheel.
  8. You guys think the taxi bug and the fact the aircraft is damaged from the get-go are unrelated? Occam's Razor anyone? In my opinion, this issue doesn't require separate threads, it requires consolidation. It's obvious they're related. Unlike you @OmasRachE, I am more disappointed than I already was, because the Patch notes suggested we were finally getting a fix and we didn't. I'd love to fly the Corsair and be as oblivious as @Art-J, but I don't because the immersion for me is so badly effected. I agree, it's absolutely unbelievable that this 'fix' wasn't tested before release of the Patch. I suspect it's more complex a problem than first realised, related to Magnitude's supposed bespoke damage model.
  9. @-Rudel- The aircraft is still damaged at spawn.
  10. What are you babbling about? The plane remains damaged at spawn in, end of story. Ask the ground crew to repair. If 170 secs pops up it's busted, plain and simple. The landing gear remains broken, therefore what's stated in the patch notes is blatantly incorrect. This thread is about taxiing and the problem with taxiing remains. We have to be united in our conclusions people.
  11. I spawned into a training mission, I asked the ground crew to repair, 170 secs popped up (if it was fixed like the Patch notes say, that wouldn't happen). Taxiing is just the same as it was, broken. Please give it a try yourself and let us know.
  12. Despite what today's Patch notes say, I am finding the landing gear is still damaged upon spawn. Anybody else?
  13. Anything Grumman related would be nice Yep. Anything Grumman related would be nice
  14. Is Heatblur's early F-14A scheduled to be included in this update?
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