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Fivebyfive

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Everything posted by Fivebyfive

  1. Thanks for the link, it's very helpful. I've only dabbled with the KA50 so my knowledge goes from "yay I pulled a reversal, this isn't so bad" to "oh my god I just fell out of the sky by going straight". It's not so much that it's hard to fly, rather sometimes things feel a little counter intuitive. You pull maneuvers that feel fatal easily and then a simple one kills you.
  2. Got it too from the steam sale. I wasn't convinced I'd like it but I'm having tons of fun.The FM is fantastic and it does feel easier than the KA50 as long as you're conservative with it. The one major thing about the Huey is of course the counter rotation when you take off. I find that you need to be very decisive with the rudder and have it move forward as quickly and as smoothly as possible to avoid messing with the rudder in a hover too much. The black shark is a ballerina compared. You can pull some amazing maneuvers and float like a butterfly but one mistake and it will punish you in 10 different ways at once. The Huey feels like it's out to get you from the very beginning so you start with the right mindset in order to not crash :)
  3. Maybe it's a placebo effect but I noticed that landings feel much much more "organic" i.e. the gear suspension makes the plane wobble left-right if you break too much. Before it seemed to me like the only effect was the tire screech and tire marks. Best way to explain it is that it looks like the wobbly takeoff/landing gear behavior in the Mig21 trailers.
  4. M3s sound like M3s now both inside and outside and they are loud when the engine is idle and get drowned out when you are at full throttle. Before they sounded like M2s from the outside and like some weird gatling from the inside. Also, it could be me but it seems that the sounds of the engine and air resistance are much better now. All in all excellent work Belsimtelk
  5. If there is ever a Korean war scenario (which I really hope we see), then Mig15s should not have G-suits. On the other hand they should have the Sirena systems that gave an audio warning when a Sabre Radar was locking onto the Mig. Let's stick to what planes actually had instead of artificially diluting the matchup. The planes were pretty balanced despite having very different design philosophies and on-board equipment. This is what makes the F86 Vs Mig15 one of the best matchups in the history of air combat in my opinion. It's the 109 vs Spit in the jet age.
  6. Thanks I moved to the standalone client from steam not so long ago so I was pretty ignorant of the procedure.
  7. Thanks a lot, I didn't know there was a manual updater in the folder. cheers! *EDIT* Looks like I got it on the second try. Thanks again.
  8. Ok this is a bit confusing. Does the DCS client auto-update when patches come out? I don't seem to have downloaded anything. Also, the links above seem to take me to the "Download the whole DCS world" page.
  9. The specmap in warthunder was really simple. There was a "skin_C" PDS file with the actual skin and a "skin_N" PDS with the specmap. You exported both as BMPs in the same folder and that was it. The shark mouth was also easier to do with the WT template as it was all-in-one but the stripes, those were even worse than in DCS with lots of little bits here and there that made little sense until you made a guide layer blindly at first. As for the template, I remember downloading something named "generic F86" I think. It was by you. And yes, I would never venture to make another skin without the model viewer :) Thanks for the tutorial link btw.I'll be sure to read up. And by the way, I still haven't flown the F86 online. If you guys have some "Korea server" or something where you hang out let me know. cheers
  10. Skull I could port this one next but I need to find out how to make the skin shiny in DCS. I made this in warthunder back in the day and it used a different system for specular. It had two separate files in the same folder but I can't find something like this here. Anyone with more experience who could give me a few tips? I'd be eternally grateful.
  11. Really fantastic skin and my alltime Sabre livery, although I'll probably have to scrap my own WIP now :) I was working on porting the old Warthunder decals as a follow up to "Father Dan" since the shark mouth and stripes were figured out on the new DCS template (I used your excellent template BTW). Strangely enough. I found the shark mouth alignment to be way worse than the stripes. Getting the perspective of the front part was living hell. By the way, is there a way to alter the specmap?Maybe I could salvage my skin by doing the modern chromed version but I can't find the file that controls shinyness in DCS. It was a separate one in warthunder. As long as you're ok with it. So if you don't mind I'll do the chromed version like this: I just need to find where the specmap is stored and I can release it fairly easily if I can make it look like this
  12. Ok here is the first revision based on feedback from Basco1.Thanks for the indications and enjoy! *EDIT* Fixed the area around the intake. http://www.mediafire.com/download/knr6yeckklid4bj/51st+FIW+-+Father+Dan+Rev1.1.rar
  13. Hey Basco1, I tried to reply to your message a couple of times but I'm getting an error. You are right about the little details and I should have a re-upload in a matter of hours,cheers. P.S I have found two versions of the plane. One has the pilot's name instead of a decal on the canopy strut. any info of its authenticity? Also, I have some other skins that I could port fairly easily over the weekend but they come from the F86-A5 model. Not the most historical to stick them on an F30 but the livelier skins seem to come from the earlier-mid phases of the conflict when it was all "A5"s and "E"s. Although I can't do the "coat of grey paint", "polished chrome" effects in DCS F86 since I don't know how specmaps work here (it was a separate file in warthunder).
  14. Thanks mate. Here it is finished but I can't upload it on the main site for some reason. http://www.mediafire.com/download/o90d203ce5v9jg2/51st+FIW+-+Father+Dan.zip Many thanks to CrazyEddie,Bo_Nidle and SkateZilla for the fantastic templates.
  15. Thanks for the info crazyeddie. Just trying to get my bearings. I've only recently returned to simming after a long hiatus (circa 2003) and it'd be a shame to leave the old skins I did in warthunder to rot. Being able to use a template for now will help a lot to port them speedily. Quick WIP as I try to figure out the area around the canopy struts.
  16. Are player-made templates free to use provided we credit them? Being new here I wouldn't want to do something stupid.
  17. Hello, I'm pretty new here. I bought the F86 a while ago and have been fiddling with the skins in my spare time. I'd like to ask the more knowledgeable about etiquette when it comes to using templates. I understand that there are no official ones, just player made ones. Is it ok to use and modify those if we credit the creator or should I wait for an official release? Also, I can't seem to find how to change the specmaps in DDS. I made a couple of skins for fun in warthunder and there you used two separate files. Anyway,I'd like to firstly port over the warthunder skins (something easily done by using my old layers and changing them as needed). These are the skins I'm interested in porting over first. I've pretty much ported them over in DCS but I'd like to sort the aforementioned issues first before I finalize and release them with player-made templates.
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