

RoyMi6
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One of the problems with VR is that unless you line things up perfectly it can be hard pressing the correct button. I'm sure there's more people than just me that look through the nose of their headset to press their MFD buttons, and I find that swapping between looking at the VR view versus the real MFD buttons a bit tedious. As such, I'm keen on putting a screen behind my MFDs so that when I look through my nose at them I can quickly see what the next button press might be. However, I'm finding it hard to export to screens using the /MonitorSetup/blah.lua files. I've created a simple export below that works great in desktop mode, but doens't work at all in VR. In short, is exporting the MFDs possible while using VR? At the moment I'm just testing, I've not got my second display yet (pending these tests) so what can I change to make my test work? At the moment all I'm trying to do is display the LEFT and RIGHT MFD in the bottom left and right of my main monitor while using VR. Cheers in advance! _ = function(p) return p; end; name = _('LMFCD+Camera+RMFCD-TEST'); Description = 'Left MFCD on the left,Right MFCD on the right and main display in the centre of one screen' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } -- LEFT_MFCD = { x = 0; y = screen.height - 300; width = 300; height = 300; } -- RIGHT_MFCD = { x = screen.width - 300; y = screen.height - 300; width = 300; height = 300; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
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Please help me out on upgrading (finding bottleneck) my PC for G2
RoyMi6 replied to Scorpion27's topic in Virtual Reality
Another way to test for CPU bottleneck is just pause the game in single player and watch if your frames go up. While on a i7-4770k and a GTX1080 I could pause the game and double my framerate. I was upgrading my whole computer and tested my new RTX3080 alongside my i7-4770k and saw almost 0 framerate increase overall (compared to using the GTX1080). Moving it over to my new Ryzen 5900X based system massively increased in performance. -
Can confirm this works great. For me it removes a "haze" (that I'll admit I feel I didn't notice until I toggled this on/off) long distance stuff, and in cockpit it sharpens up the text (F16, master arm text is pretty obvious) without felling like a "sharpen" filter has been applied that makes other things look funny. Loving the slightly deeper contrast as well. Works great. Will 100% keep using this.
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It's obvious from your first post that you're not even willing to consider compromise or start engaging in productive discussion, you essentially tried to shut this thread down in one word in the first response. Some people feel that there's additions that, on the face of it, have little technical blockers that would allow them to enjoy the game more without really hurting the balance of a game and ultimately would have no effect on you. Your putdowns have been trying to dance some invisible line based on your opinion on what parts are simulation and what parts are a game with no real substance that backs anything up. This thread is not for you. These addition could be made, or not made, and if you ignored the changelog you'd have no idea. So feel free to move on. For anyone that's interested I'm going to make a wee mod that will add some keybinds that allow you to move the radar elevation up and down - which is a particular pain point I've seen based on Jesters current implementation. I'll post in here when it's done.
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Yeah... I'm impressed by all these people that fly DCS with no compromises, and have such hardened opinions, for a game that they've presumably only played once, died, then never played again. Literally everything you do in this game is compromises. To suggest that Jesters AI and interface will ever come close to the almost symbiotic relationship that a pilot and RIO can achieve is foolish. Surely allowing just the option for more discrete control is a compromise that leans towards reality more than the current implementation.
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Have to agree with @AH_Solid_Snake on this one. Unless you have unlimited options burried in a nested list of 8 possabilty, having meaingful control with jester is never going to be perfect. In my mind, being able to change the radar elevation directly with a binding is an annology for simply having a conversation with a real RIO and asking him to "move it down a bit" rather than being stuck with sepcific options. But then again, I'm also finding it impossibly hard to understand the viewpoint that we don't just get the option to have what Snake is sugesting. Some folk want it all via the RIO, fine, some people want to swap seats, fine, some people want to have pilot keybinds, fine. The literal difference between the three options is what key you press before you then press keys to control the RIO cockpit.
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Export "Mouse Hover" Map Coords
RoyMi6 replied to RoyMi6's topic in PC Hardware and Related Software
Thanks folks, like I say, chances of me releasing this are slim, I'll consider it but it defeintely doesn't help that there's a bug that means the mouse cursor position lat/long reported in VR is sometimes wrong... I finally got around to playing my first game with this app last night and I kept trying to put in the coordinates for an agreeed waypoint on the map and I just couldn't get it right... couldn't for the life of me figure out what my app was doing wrong. But turns out DCS was just giving the wrong mouse cursor position... soooo... eh.... yeah. Even when it works it can't work. Brilliant. -
This is an abosolute joke. So I went and spent some time creating an app to copy those map cordinates so you can automatically type those numbers in and then in my first game last night I notice this error... like... what's even the point of trying
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Export "Mouse Hover" Map Coords
RoyMi6 replied to RoyMi6's topic in PC Hardware and Related Software
I'm all for VoiceAttack and voice commands in general, but I just find them a bit unreliable. While I'm playing MP I'm also likely talking to others and that combined with a little bit of dyslexia I persoanlly find it hard to read and pronounce 14 to 20 characters perfectly - and that's for EACH waypoint... Still, I've managed to get my app working almost 100% perfectly. I've only spent about 5 hours total working on it so it's completely uncustomisable as adding that kind of functionality would likely take the same amount of time if not more to add. But it works, and people can use the idea for future work hopefully as the idea is sound until ED start exporting the data for us. -
ohhhhhhhhhhhhhhhhhhhh super interesting!... cheers @dark_wood Obviously not immediately going to be useful because of it only being used in the mission editor... but perhaps a bit of reverse engineering will let me find the code that's acheiving it and I can make it work for the F10 map. Thanks for this!
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Hi, sorry for cross posting this but this section seems the most active and appears to have the most people playing with LUA etc. I'm trying to find a way of getting the map coordinates from the "mouse hover" in DCS Anyone got any ideas how I might do this?
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Cheers @lefuneste01 - got it working: Woulud very much like to remove the need for using this but your help at least pointed me in the right direction to get something working Oh, I couldn't find a PS that only works on the mirrored display, so I had to use the MSAA ones. Are you sure there is a "mirror display" PS?
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Export "Mouse Hover" Map Coords
RoyMi6 replied to RoyMi6's topic in PC Hardware and Related Software
Got it working with VR now but still very WIP. -
Honestly, I just need some pointers. I'm obviously capable of coding things up, just not done HSL for ages. Can you at least let me know if what I want to do is going to be possible by editing the ShaderOverrideVR_GUI_PS pixel shader (7288416414f5fa50) or am I going to be best creating another one? In fact, I'd assume I will have to create a new post processing shader to get this to happen at the right time?
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Hey @lefuneste01- hoping you might be able to help. In the process of trying to create my own stand alone application to "copy and paste" the map coordinates in the UFC of the aircraft by using OCR to read the coords then literally send the keystrokes to DCS. Got it working in principle in desktop mode as I'm able to know exactly where the map coords are pretty easily: However, I'm hoping you can help me understand how I might be able to grab them in VR mode. Any ideas how I could do it in C,C++,C#, or use part of your tool to write them out? Or just export them from DCS directly? Thanks in advance!
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Export "Mouse Hover" Map Coords
RoyMi6 replied to RoyMi6's topic in PC Hardware and Related Software
Managed to get a bit of time over lunch and after work to get a proof of concept up and running of what I'm trying to acheive. Still thinking about how I can get the map coordinates in VR though. Ideas on the back of a postcard please! EDIT: Sorry, totally impossible to see what's happening in SD mode so please watch in HD (might still be processing) -
I fly exclusivly in VR and as such entering map coordinates for waypoints is a pretty laborious process. I'll admit I don't get any enjoyment out of the process of trying to copy down coords then bashing them into the UFC in my F18. The only real mod that trys to address this is the 3Dmigoto VR Mod, but at this very second in time I'd rather not bundle that kind of functionality with so much other stuff. I'd much prefer if each feature was much more stand alone so that I can pick and choose what VR imporvements I want to make while keeping functional features seperate. As such, I'm likely going to be creating a stand alone application (not familiar enough with LUA to make this work in game, don't even know if it's possible) that can grab the mouse coordinates with one key press, then "paste" them into the UFC of the F18. At this very second in time I'm thinking something in C# that screen grabs map coords (not unlike 3Dmigoto) but instead of just displaying them it runs some OCR in the background and then outputs the keybinds to enter them in the UFC. Obviously that's hacky as hell, but that's why I'm here... Does anyone have any idea of how I might be able to get those map coords out of DCS, in MP in real time? It doesn't need to be the mouse coords. It could be lat/long of map markers, ruler position, anything that you can do in both SP and MP that I could get the data from? Thanks in advance. Roy
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cannot reproduce and missing track file TCN and ILS options not available in HSI
RoyMi6 replied to RoyMi6's topic in DCS: F/A-18C
Ok, I didn't know SCS towards the HSI/SA was a toggle between the two views - that's handy, so thanks for that. Defeintely wasn't the SA page though as the "SENSORS" option is right where the "TCN" option should have been and it was blank. I think I've figured out what I did. It looks like if you use some of the top MFD options on the HSI page it puts you into sub pages that look familiar to what I was seeing. It's possible I've clicked one of those optoins without realising. In an effort to "reset" the HSI view I was trying going back to the menu and then going into the HSI again, but upon testing last night it looks like doing that brings up the HSI in the same view as you left it. As such I thought I was "resetting" the view but actually what was happening is I was going into the same subpage as before. As I mentioned, I didn't spend much time fussing over it at the time becuase I was happy enough to just stare at the HSI itself to get my bearing, but handy to know for the future that I need to manually come out of those sub pages to get back to the default HSI page. Thanks everyone for taking the time to have a look at this though. -
cannot reproduce and missing track file TCN and ILS options not available in HSI
RoyMi6 replied to RoyMi6's topic in DCS: F/A-18C
Hum... it's just the one out of my C:\Users\roy\Saved Games\DCS.openbeta\Tracks\Multiplayer folder that got created automaticaly. I'm not too familiar with how the track files work in DCS. I didn't specifically save a track file when I noticed it happening. Just carried on because I was able to make do. -
Ah, perfect, cheers my man
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cannot reproduce and missing track file TCN and ILS options not available in HSI
RoyMi6 replied to RoyMi6's topic in DCS: F/A-18C
Yeah, I've never seen it before either. It was on MP: TDCS_Persian_Gulf_Conflict-20210110-150821.trk Pretty sure I wasn't on SA page... HSI being the second bottom button on the left hand side when in either that tactical or support page. SA page is middle button on the right I think. Apologies in advance as following my startup might be a bit hard because I'm using VR but have the Winwing throttle and additional panels, so I'm looking in the wrong direction when I flick some switches because I'm looking at my real world button. -
The attack radar has started putting a plus sign on the readout. Played for a long time but only started noticing this in the last fornight or so. None of the wags or others videos on youtube seem to have any refernce to it and there's nothing obvious in chucks guide. It seems to replace one of the hit blocks on the radar. When I TDC depress to select it there's always a target underneath it. What does it signify?
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As title really - under what circumstnaces are the TCN and ILS options not availbe on the left hand side of the HSI so I can box them and make them visible on my HUD? I don't player super regularlly so it's obvious I've potentially missed something on manual startup, but everything else was working file. I could still input TCN frequences and see the elements on the HSI display itself, but I didn't have the option to put them on my hud... What step did I miss? Cheers in advance, Roy
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@Gunslinger22 - this might do what you need: https://theairtacticalassaultgroup.com/forum/showthread.php?t=13009 It lets you give devices fixed ids. Might work if you can't reflash fixed id that don't conflict.