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f4l0

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Everything posted by f4l0

  1. Da bin ich ja mal gespannt. Bald habe ich auch Platz für solche 'Spielereien' :music_whistling:
  2. Hehe ;) Your welcome ...
  3. On my side it's working... Are you using unlimited ammo? You could verify with the debug view and/or SSA logging if an effect is triggered when you are shooting...
  4. Beta 1.3.7.4 is out. It mainly fixes the F18 engine issue and adds the correct C101 entries. Feedback is very much appreciated!
  5. Thx, for the collection of the args... But I moved to using draw arguments some time ago... Support for that bird will come some time, but currently my time and wallet are almost invisible :D
  6. I didn't change the gun effect recently. If unlimited ammo is enabled, DCS always sends the same bullet count to SSA, thus SSA can not determine of you shoot or not... I'll check the engine stuff later, maybe some recent updated changed there some stuff...
  7. Due to the summertime, workload and the renovation of my house, SSA development is currently extremely slow. We try to move mid August into our new home. I hope to have more time for DCS and SSA after that...
  8. Oh, you are right, I'll add this for the next release ;)
  9. Hey Matt, I know what you mean, currently the AB effect slights in. But I might add an option in the future which will boost the strength for the initial phase... Cheers
  10. Thx for the report. I'll have a look once I've some spare time...
  11. I don't own the A8... I'm in contact with BluFinBima, so let's wait if we can figure out the issue!
  12. I'm currently very busy with renovating my house. But I'll leave BleFunBima a message...
  13. Hey Mike, try these lines: [color=#d4d4d4][font=Hack] [/font][/color][font=Hack]local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[scripts\DCS-SimpleRadioStandalone.lua]]) dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua')[/font]
  14. Ok, I'll have a look when I'm back home... SSA reads the EFIS display values...
  15. I got some reports that Helios might interfere with SSA. You can remove the duplicated SSA lines. You could also try to move both lines above everything else, thus the SSA stuff gets called before Vaicom and Helios: local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[scripts\VAICOMPRO\VAICOMPRO.export.lua]]) dofile("C:\Users\mmaxw\Saved Games\DCS\Scripts\Helios")
  16. The support for the I-16 is in the beta. Feedback is much appreciated since I had no time to fly the bird... I also added the experimental RPM engine effect. It must be enabled via settings tab in SSA. I also added a filter to the flap values SSA uses, this might fix the issue with the flaps... Cheers
  17. I started to work on the I-16 support. Should be available soon...
  18. Hey, I don't own that bird and I first need to add the effects for the I16. So it may take some time... sorry for that delay, but currently ins a bit busy here...
  19. I hope to publish a new version this weekend, then it should be fixed. Up to then, you could disable the g-feeling effect.
  20. yep :) I'll start working on the I16 soon. Currently I'm quite busy with my work and my home renovation... Thx for the report. Seems like DCS is sending some ridiculous values for the G-Feeling Effect here... I'll add a guard which checks for sanity!
  21. that error says that some other application is blocking the port SSA uses to communicate between DCS and/or SoundModule. The reason could be, that already on SSA instance is running in the background. Please verify with the task manager that no other SimShaker instance is running... Thx! I'll have a look then... Cheers
  22. Hey Wolf, the reason is pretty simple, I don't own the module... beside of that, I'm currently pretty busy with work and thus, at least for the next two months, must find some spare time to work on SSA... Cheers
  23. Hey, the error should be fixed in the newest beta version of SSA. However, that particular error should only happen if you fly with the P51D-30NA.
  24. Please contact Andre directly. I've nothing to do with the SoundModule...
  25. Thx for the nice words... It's not that easy to detect the engine start in DCS. AS far as I know, DCS does not provide any information about that...
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