On my side it's working... Are you using unlimited ammo? You could verify with the debug view and/or SSA logging if an effect is triggered when you are shooting...
Thx, for the collection of the args... But I moved to using draw arguments some time ago...
Support for that bird will come some time, but currently my time and wallet are almost invisible :D
I didn't change the gun effect recently. If unlimited ammo is enabled, DCS always sends the same bullet count to SSA, thus SSA can not determine of you shoot or not...
I'll check the engine stuff later, maybe some recent updated changed there some stuff...
Due to the summertime, workload and the renovation of my house, SSA development is currently extremely slow. We try to move mid August into our new home. I hope to have more time for DCS and SSA after that...
Hey Matt,
I know what you mean, currently the AB effect slights in. But I might add an option in the future which will boost the strength for the initial phase...
Cheers
I got some reports that Helios might interfere with SSA. You can remove the duplicated SSA lines. You could also try to move both lines above everything else, thus the SSA stuff gets called before Vaicom and Helios:
local SimShakerlfs=require('lfs');
dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua')
dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]])
local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[scripts\VAICOMPRO\VAICOMPRO.export.lua]])
dofile("C:\Users\mmaxw\Saved Games\DCS\Scripts\Helios")
The support for the I-16 is in the beta. Feedback is much appreciated since I had no time to fly the bird... I also added the experimental RPM engine effect. It must be enabled via settings tab in SSA.
I also added a filter to the flap values SSA uses, this might fix the issue with the flaps...
Cheers
Hey,
I don't own that bird and I first need to add the effects for the I16. So it may take some time... sorry for that delay, but currently ins a bit busy here...
yep :)
I'll start working on the I16 soon. Currently I'm quite busy with my work and my home renovation...
Thx for the report. Seems like DCS is sending some ridiculous values for the G-Feeling Effect here... I'll add a guard which checks for sanity!
that error says that some other application is blocking the port SSA uses to communicate between DCS and/or SoundModule. The reason could be, that already on SSA instance is running in the background. Please verify with the task manager that no other SimShaker instance is running...
Thx! I'll have a look then...
Cheers
Hey Wolf,
the reason is pretty simple, I don't own the module... beside of that, I'm currently pretty busy with work and thus, at least for the next two months, must find some spare time to work on SSA...
Cheers