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f4l0

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Everything posted by f4l0

  1. Definitely with USB and SimShaker for Aviators!
  2. Merry Christmas, do we get a nice AM2 present? :-D
  3. Can't wait to get this mod for our squad internal Normandy campaign ;-)
  4. Dafür gibt es einen Fix von Razbam: https://forums.eagle.ru/showthread.php?t=198027
  5. Your track helped me a lot to reproduce the issue :-)
  6. looks like something went wrong during the installation. Please check your virus scanner if some files where removed
  7. OK, I'll try my luck (very untalented :-D)
  8. The issue is fixed :-) For the programmers: what happens if one multiplies two double values and and one gets really small and casts the result back to an int32? Correct, the value (effect gain) is 0. To reduce to load I recently added a check, that SSA skips such values but the continuous rumble method still thought the effect is running. I'll release a new beta today... Beta/Stable released
  9. Ah finally, I can reproduce the issue and have an idea what's going wrong. As usual, it has nothing to do with the G-feeling effect. Its a bug in the playback for the Jeteat...
  10. Hmm, for the left/right mapping SSA reads the bank from DCS. Since the move to SSA from the old SimShaker for DCS was done more than a year ago, it's very complicated to check the code for changes... And as always, to reproduce this, it would be good to provide a short track file!
  11. what do you mean with comes and goes? It depends on the actual g force. depending on the slider/deadzone you need to pull/push more than 1-2 g to feel something...
  12. Today I had some time to watch your track and analyse the data. For me everything looks as it should. When pulling the nose up, the ACC reaches up to 3g and with strength set to 50 SSA plays the effect with 20. When dropping the nose, the acceleration reaches ~-0.02 so almost no negative vibration effect is played...
  13. Did anyone already finished a (unofficial) template for the gunpod/wingtanks?
  14. Es gibt diverse Berichte das manche USB Geräte 'zickig' sind. Dazu habe es im englischsprachigen Teil einen Beitrag, dass ein USB Headset zu massiven FPS Einbrüchen geführt hat.
  15. AoA threshold values are different for each aircraft and are tuned with feedback of real pilots. If some is off, please report. For XP11 and P3D, the sim reports the values... Why would one like to have different G-feeling effects for different plane? The force is always the same...
  16. Oh yeah ;-) There was an update... I'll have a look at this... Update: Was a no-brainer, it was implemented in seconds, will be in the next update
  17. I received some messages that the automatic update does not work. Is anyone here experiencing the same? The current stable is 1.0.1.38
  18. Looks like your anti virus software removed some files. Pleas check the logs of your anti virus software... @all: In the near future the SoundModule will be a separate installation since this module usually causes the issues and is developed/maintained by Andre...
  19. The latest stable 1.0.1.38 comes with support for the Harrier... Changelog for the last versions: Version 1.0.1.38 – stable release - Includes all previous beta releases Version 1.0.1.37 – beta release - Ground bump effect slowed down a bit - Jet engine rpm effect reduced by 25% for Jetseat Version 1.0.1.36 – beta release - DCS Harrier effects adjusted Version 1.0.1.35 – beta release - DCS Harrier (basic) hover effect added ← might change in future - DCS Harrier refuel boom effect - GroundBump effect now reads wheel/tire rotation to identify if moving. This unfortunately conflicts with wheel blocking/skid effect. Version 1.0.1.34 – beta release - DCS Harrier RPM effect added - DCS Harrier belly on ground effect adjusted Version 1.0.1.33 – beta release - DCS Harrier added - TailWheel/Gear internally added – please test for issues with touchdown The setup file can be found here: http://dsteam.azurewebsites.net/SSA/release/publish.htm
  20. Please keep in mind, that the Jetseat is usually operated/used trough my SimShaker for Aviators. It has nothing to do with Razbam... The latest release version of SSA provides support for the Harrier. You can find the official SSA thread in my signature...
  21. Yeah, but it still bothers me that some of you encounter really strange G-feeling bugs. Because I didn't change anything there in the last months...
  22. Thanks for the feedback. I got my new computer running but didn't find the time to setup my dev environment. I'm currently very busy with my 'real' work. Thus SSA have to wait. I hope that I can do some stuff over the coming weekend and Christmas...
  23. Exactly, once SSA detects that DCS is running it waits (high load) for incoming data... I might add some checks to reduce the load there but nevertheless, its waiting...
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