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f4l0

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Everything posted by f4l0

  1. Did you try another USB port? What happens if you press the button for a extended period of time?
  2. :) I just released a new stable: Version 1.3.11.0 – stable release - RPM effect fixed P51 - RPM effect fixed for Viggen - Nose hiking effect fixed for F5 - Working on ETL, VRS, Speeds etc. please report issues - Gazelle effect fixed - Various small fixes - Internal data format for DCS export data changed, please test every module! - Exclude DCS server installations - Spitfire engine effect fixed - ETL effect for MI-8 tweaked - Refactored some internals, everything should work as before - DCS piston engine effect was reworked. Please give feedback! - Refactored some internals, everything should work as before - Database handling fixed - Jet engine behavior for X-Plane and SimConnect is currently WIP - Reprogrammed engine/rotor effects. Please check if everything works as expected - Settingsdatabase handling tweaked – needs testing - New mysterious flight simulator support added :-) - Prop and turboprop engine effect reworked. Need feedback!
  3. Should work... I'll have a look but in general I plan to get rid of the ClickOnce installation method and use a traditional installer. But I need some time/vacation to implement this... It really depends on the motors... They have a 'minimal' strength... I'm using something like 5-10 for engine effects...
  4. I've no (preview) access to the P47 like some youtuber thus I can not implement the stuff. Since DCS does not use a standard interface to export the data I must dig into every module to get the relevant information. This usually requires that I buy the module... I'm currently preparing a new stable release but there are still some quirks with the VRS/ETL effect for helos... TLDR: P47 is currently not on my shopping list but I think, there will be support sometime in the future...
  5. The traditional .exe is located in the local apps store. You can open the installation folder from the "Service" tab in SSA.
  6. You are on the stable... I usually fix things in the beta version first. After some time I'll release a new stable. Apart from some tweaking I'm happy with the new beta thus I plan to release a new stable soon...
  7. Mea culpa, should be fixed with today's hotfix...
  8. Fixed in the new beta...
  9. Might be an issue with the Soundmodule. Ask Andre, the developer of the Soundmodule in the correct thread ;)
  10. Could be that the slats are moved by the FBW system... I'ts on my list to tweak but might take some time... Btw: https://trello.com/b/FBylS13r/simshaker-development
  11. Fixed in the next version... F5 bug is also fixed... New beta version is incoming...
  12. Seems to be a bug. I'll have a look
  13. Why would you have all effects on the same strength? The idea is, that different effects have different strengths, as in real life..
  14. Are you sure that your amplifier does not shut down due to overheat or too loud settings? This happens to me from time to time as well. Using the compression option helps a bit, and of course, lowering the volume...
  15. Thx for the feedback. It's on my list and I'll have a look
  16. Since the audio quality is not important I just bought the cheapest USB sound card for ~$5. Works on my side... Any other sound card would work as well..
  17. You need two separate/independent sound outputs. Otherwise you will hear the effect sounds in your normal speakers... Just get a cheap usb sound card to power your bass shaker, that's enough. You can merge/mix the game sound and the effect sound with a virtual mixing software like voicemeeter. He must enable/allow player exports.
  18. Hey, it's the same as for bomb release...
  19. I'm currently reworking the ETL effect. I've some trouble with the data DCS gives me regarding wind/IAS to calculate ETL.
  20. Thx for the feedback. I'll have a look! Update: A new beta is on the way... Should solve this issue...
  21. Hey, it's primarily for the beta testers. Once we are happy with a release. I'll publish it as stable. @all: I had some really tough working weeks lately, thus I need some time to recover ...
  22. Ok, I just released a new hotfix... Thanks for the feedback. I'll have a look tonight...
  23. Not jet. I just simplified the export to a 'dynamic' json format which makes things easier and flexible... Therefore I could reduce the simshaker.lua by roughly 50%. So, the issue must already be there with the old/stable version of SSA (I think ;) ). But I'll add some guards to check if something is `nil`before I do some string conversion ;).
  24. Thx, I just changed the way DCS sends the data to SSA... I'll have a look and add some guards/default values for such a case
  25. Hey Franky, what were conditions? Which SSA version. I'm pushing updates like crazy at the moment :D
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