Should work... I'll have a look but in general I plan to get rid of the ClickOnce installation method and use a traditional installer. But I need some time/vacation to implement this...
It really depends on the motors... They have a 'minimal' strength...
I'm using something like 5-10 for engine effects...
I've no (preview) access to the P47 like some youtuber thus I can not implement the stuff. Since DCS does not use a standard interface to export the data I must dig into every module to get the relevant information. This usually requires that I buy the module...
I'm currently preparing a new stable release but there are still some quirks with the VRS/ETL effect for helos...
TLDR: P47 is currently not on my shopping list but I think, there will be support sometime in the future...
You are on the stable... I usually fix things in the beta version first. After some time I'll release a new stable. Apart from some tweaking I'm happy with the new beta thus I plan to release a new stable soon...
Could be that the slats are moved by the FBW system... I'ts on my list to tweak but might take some time...
Btw: https://trello.com/b/FBylS13r/simshaker-development
Are you sure that your amplifier does not shut down due to overheat or too loud settings? This happens to me from time to time as well. Using the compression option helps a bit, and of course, lowering the volume...
Since the audio quality is not important I just bought the cheapest USB sound card for ~$5. Works on my side... Any other sound card would work as well..
You need two separate/independent sound outputs. Otherwise you will hear the effect sounds in your normal speakers... Just get a cheap usb sound card to power your bass shaker, that's enough. You can merge/mix the game sound and the effect sound with a virtual mixing software like voicemeeter.
He must enable/allow player exports.
Hey,
it's primarily for the beta testers. Once we are happy with a release. I'll publish it as stable.
@all: I had some really tough working weeks lately, thus I need some time to recover ...
Not jet. I just simplified the export to a 'dynamic' json format which makes things easier and flexible... Therefore I could reduce the simshaker.lua by roughly 50%. So, the issue must already be there with the old/stable version of SSA (I think ;) ). But I'll add some guards to check if something is `nil`before I do some string conversion ;).