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f4l0

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Everything posted by f4l0

  1. Should be working in the latest beta (1.3.7.1) which I released yesterday...
  2. Thx for the info. I'll have a look on my side! Hmmm.... I'll have a look...
  3. Yeah for wings in the F14 I did some tweaks today... Flaps should work but I'll have a look ;)
  4. Hey iffoif, I've nothing to do with selling/making the seats. Please use the correct thread or contact Andre directly...
  5. I don't have a Pixma thus I can not really help with this issue... Maybe someone else in the community?
  6. For which seat? For the Gametrix Jetseat you need to install the driver. For the ForceFell, SSA ships with the driver...
  7. Wings has nothing to do with SSA. It'S a complete different product, by a different developer for different simulators...
  8. Yeah it's in the application... I could imagine that something, maybe your AV, software removed some parts from the application... So you might try to reinstall the application. I'm currently on the road and don't have the links to the installer with me. But it should be here just a few pages back...
  9. Ok, I'll have another look over the weekend. Maybe there is another user of Helios and SSA here who can help? Did you ask the Helios devs? Hey Andre, the XP11 support is not as good as DCS. The main reason is, I don't own a lot of XP stuff... But on the .org forums there is a dedicated thread for SSA. We could use this or you can write me an email to discuss everything... In SSA there's a 'repair export.lua' function, did you try that? Cheers
  10. Could you try this export.lua? Otherwise I must investigate a bit more time... Your export.lua is a bit chaotic ;) Export.lua
  11. Hey Mike, So, it's a bit complicated. Why we have SSA and SSW can be read in one of my statements in the first post of this thread... TLDR: SSA(Freeware) -> DCS, XPlane, FSX, P3D SSW(Payware) -> Other Sims... The SoundModule (payware) is used to produce the bass sounds for your shaker. So SSA reads the data from DCS, calculates what effect with which setting should be played and then says the sound module what to play... You can merge your game sound with the bass sound produced by the SoundModule. I wrote a small tutorial ages ago: http://forums.eagle.ru/showthread.php?p=2469416 I'll have a look at the files you provided over the weekend...
  12. Could you please attach your export.lua with a working Helios setup? I bet we just need to change the order of some lines...
  13. I'm not sure either if it's compatible with Win7...
  14. I've some doubts if DCS exports these data but I'll put it on my todo list...
  15. http://dsteam.azurewebsites.net/downloads/SSA_Setup.exe
  16. For G feeling we already have such setting... Adding more use inputs/configs for all effects is a lot of work, internal processing, new user interface. Maybe too much for a hobby project... We will see what the future brings :D
  17. Ok, could you isolate with the settings monitor which effect is running? What seat do you use?
  18. Unfortunately there is not always a 1 to 1 map. So some effects uses multiple files and some effects share one effect file... With logging available you can see which file is played. I would suggest disabling all effects except the one you like to edit, then, jump into DCS and 'force' SSA to play that effect. The log then should contain which files were send to the seat...
  19. You can export your settings and import them :)
  20. I'll check the UWVEditor... Update: It's working on my side but only with the Jetseat. For forcefeel I need to extend the app... Could you give me some more details regarding that crash? A now I got it, the UWVEditor is just for Jetseat vibration files. If you like to edit the sound module files you need to edit the sound files used by that application. There's a separate thread for the sound module, maybe you ask your question there... Yep, SoundModule is done by Andre and not me... If you really like to donate something, but only if you have some spare money, write me a message... There is currently now cat launch effect. It's basically Ground Roll/Bumps Could you please connect the seat to a USB2 port directly on your computer. I've some issues when the seat is connected to USB3...
  21. Thanks for the feedback. I might just revert to the old driver and wait if Realtus provides any solution here...
  22. A new beta is on the way. I moved the seat selection from the handler app to SSA and also added a restart button in the service tab. This allows you to restart the handler. I also found out, that the ForceFeel driver sometimes gets stuck and thus, the entire handler hangs. I added a check and show a message in such case. You then can restart the handler from SSA. In some rare cases you need to replug the ForceFeel seat... If everything works as expected I might automate the restart of the handler in the future...
  23. I'll have a look if there is maybe a bug with one of the effect files... @All I plan to release a new beta tonight or tomorrow with some enhancements regarding the seat handler...
  24. Could you please perform the following test. Disable the damage effect in SSA, open view->experimental effect monitor and then crash the plane. What effect is running crazy?
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