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f4l0

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Everything posted by f4l0

  1. Hmm, I always get bugreports from users when VAICOM is involed.... You might disable the lines regarding VAICOM for a test. This can be done by adding "--" in front of the line...
  2. Oh, you are right... strange. I'll have a look whats wrong here... Update: The Jetseat plugin only copies the files to the new location if the Jetseat is connected. In future version this will work without a connected Jetseat....
  3. Hey HF, could you please attach you export.lua here? I bet there is something wrong...
  4. You need to use the Jetseat Handler to export the uvw files. Then you can edit them and SSA will use these files from your export location...
  5. Sollte funktionieren, wobei ich dir da eher zu einer Vipril Basis raten würde, da sie mechanisch wesentlich belastbarer ist. Die Warthog Basis ist halt nur Kunststoff...
  6. Maybe some more buzz will help? https://forums.eagle.ru/showthread.php?t=221500
  7. Wow, really nice! Using a Hall sensor might be a bit of an overkill but yeah why not ;). My printer is still waiting for the files :D
  8. The problem is, DCS does not report that restart. I might check for ctrl+r but if someone uses a different key combination, this approach fails... I'll revisit this issue in the future...
  9. Can you attach the newly generated one?
  10. Hey jv44bubi, for the transducers the SoundModule uses wav files. The UWV files are used for the jetseats. There might be a tutorial on Andre's SoundModule thread/page?
  11. SimShaker Wings is for other flight simulations! My free SSA supports DCS, XP11, FSX and P3D...
  12. Yes, your export.lua is bugged. You may rename/remove it and let SSA create a new one... Update: Hazzer, where did you find that export.lua? The export.lua i'm interested in is located in your DCS profile in the Saved Games folder...
  13. Please check your export.lua! You may attach it here, I bet, another application kicked all SSA-related entries out of the export.lua...
  14. A few post back, someone posted a IC compliant version of this mod!
  15. I never had this issue, so I would not call it a know issue. But, I can imaging what's going wrong. Are you staying in the same aircraft type? If so, AFAIK DCS does not report that you restart and thus SSA does not stop... However, this should not cause such an issue, in worst case, SSA would be out of sync for a few moments...
  16. That's the interesting part... SSA uses dedicated (fixed) network ports to communicate with DCS. If something blocks this port, the app crashes. I might add there a more suitable error message. However, this has nothing todo with the no stopping effect... As Spectre says, SSA requires/waits some seconds till it could establish a valid (multipoint) connection to DCS and initialize/synchronize all internal variables.
  17. Hi Snacko, I've no problems on my side. Does it stop shaking if you pause DCS? How do you exit DCS? SSA scans for the dcs.exe in the task manager/process list. Once dcs.exe is terminated, SSA should close/stop itself... Cheers
  18. Ich setze die Border immer über Wegpunkte, dazu eine Einheit z.B: Heli mit passenden Wegpunkten, Late activation und dem Namen "Border": BorderZone = ZONE_POLYGON:New( "Border", GROUP:FindByName( "Border" ) ) OPFOR_A2A_Dispatcher:SetBorderZone( BorderZone ) Edit: war noch früh... machst Du ja genau so ;)
  19. f4l0

    VR Scratch pad

    It would already be nice to have a page which shows the user defined markpoints (from the f10 map) with coordinates and the info text. Thus it's much easier to build a flightplan from the f10 map...
  20. Es betrifft nur die Controller die jetzt ein Defaultprofil bekommen haben!
  21. Hey AndrewW, were you able to extract the RPM values to a single variable? I kind of need the RPM values for the SimShaker software to play the engine rumble effect... Ceers
  22. So wie es aussieht bleibt nur die Configs in den Saved Games Ordner zu löschen/umbenennen und von vorn anfangen... So habe ichs zumindest gemacht. Da ich die diff.lua auf dem zweiten Monitor geöffnet hatte ging es relativ schmerzfrei. Aber leider ist diese Strategie nicht zwangsläufig etwas für alle User... Zur Erklärung: ED hat wohl für viele/alle? gängigen Controller Defaultbelegungen eingeführt. Dadurch kommt es nun zu Problemen da die diffs nicht mehr passen. Falls ich morgen Zeit habe schaue ich mir die Diffs noch einmal genau an. Vielleicht kommt man mit Suchen/Ersetzen weiter...
  23. As far as I can see, they added default mappings for all popular input devices which messes things up. Nice to see some more default mappings... It's still EA and not the end of the world...
  24. Dann wünsche ich mal viel Erfolg und drücke dir die Daumen...
  25. Evtl mal die Shader in deinem Profil löschen?
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