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Everything posted by f4l0
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Still downloading the new open beta... Anyone else here having the same issue? SSA uses the data DCS provides. Maybe it's a bug on their side... Which DCS version do you use?
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Yeah, good catch . That how it works... Do you use autostart? When did this error occur?
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Rework of the jet engine effect is on my todo list. Not sure when I can work on this, but yeah, it's on my list
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In the file menu
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You can modify the dampening/reduction value in SSA aswell. Did you play around with this value? And which SSA version do you use?
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What plane did you try? Did you increase the values in the settings tab? What do you mean? SSA does not connect to DCS?
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Might be related to this https://docs.microsoft.com/de-de/troubleshoot/dotnet/framework/citrix-virtual-memory-optimization-80131506-error Is the file size, of the downloaded file, still very small? Do you use any antivirus software, or browser plugin which might corrupt the file during the download?
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Hey F4ttyRider, these are basically reductions in gain. E.g.: gain -= gain * dampValue / 100; Regarding the Sound Module. I'm not the dev of the addon, its @=Andre=. Please contact him if you have any issues...
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I just published a new beta: Version 2.3.1 – beta release Added Refueling door effect added for A10C Support for MSFS Robinson, Bell Helicopter added
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I didn't look into your issue yet... Maybe, I've some time tomorrow... I just loaded your test mission, spawned on the carrier and everything seems fine... Then I just added some thrust and the Hornet started to roll. Then I hit ESC and watched the SoundModule output, after a few seconds the output stopped. By the way, I use SoundModule 2.20...
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beta 2.2.11 = stable 2.3.0
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Changelog SimShaker for Aviators is free, if you like it, consider to support the project and donate. All notable changes to this project will be documented in this file. Version 2.3.0 – stable release Added Mosquito added DCS: Mi-24P Hind added Engine effect damping/reduction if airborne added for jet and prop engines New Turbulence Effect Editor, can be found in the Special Options tab Changed Small modifications in data handling in export.lua for DCS Jet Engine Effect slightly tuned A4C AoA slightly tuned Fixed A4C support fixed Added .NET framework 4.8 as prerequisit for installer and application Various small fixes
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Ok, if the ship is moving (fast) you will get ground bump effect. The reason is, DCS does not report that you are on a ship thus SSA only sees that your gear struts are compressed and that you have some velocity, thus it assumes you are rolling/skidding down the runways... However, this should stop once you are airborn... Can you provide me a mission file and exact instructions the reproduce this? @all beta testers Any issues with the latest beta? I would like to release a new stable today thus I can start working on some other cool features...
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Interesting... SSA uses relative paths, so it might be confused it's started in/from a different location. Can you define in the DCS Update Utility that it should run SSA in the installation folder? I know, that you can specify this for shortcuts.
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I just uploaded a new beta: Version 2.2.11.0 – beta release - Added .NET framework 4.8 as prerequisit for installer and application
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p1_12_0_1 is the flap effect. The f18 moves the flaps/slats all the time for small bits, you can add some filtering to the increase the threshold when the effect should be played. What error did you get? Could you please be a bit more precise... Regarding the changelog. There will be a new SSA website soon where you can see the changelog before downloading...
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Can you identify which effect is running crazy? You could check the logs to see what is going on... Does the effect stop if you pause DCS?
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I got some reports that steam might block one of the ports ssa uses
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Yeah I'll added it on my list... SSA uses these ports: UDP 29375 for DCS TCP 12842 for DCS UDP 29377 to send data UDP 29376 SSA -> JetSeat Handler UDP 29380 SSA -> SoundModule --- I released a new beta yesterday. I used a completely new build pipeline and thus feedback would be good if everything works on your side... I would like to release a new stable soon I got some reports that the new beta deletes the your settings. Please make a backup and report, if it really deletes the files! --- Update: I just released a new beta 2.2.10 which 'should' fix that issue. Before update, please take a backup of your settings either by export or screenshots! Update can be downloaded at: https://1drv.ms/f/s!AldPAmClTeGqcPhSkJhHNXS4pRM <- Auto updater will not work in this case...
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You can export the settings from the application.
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You could try to change to order of the entries: local iUFClfs=require('lfs'); dofile(iUFClfs.writedir()..'Scripts/iUFCExport.lua') local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(SimShakerlfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) Me too Maybe at the weekend... I'm currently working on an automatic release process which should make thinks a bit easier on my side...
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DCS does not give clear data if you rejoin/start a flight, respawn or so on. Thus the initial state in SSA might not be the same state as in DCS. Thus once the connection is established and the internal state gets updated/synced some effects might play... I'll at this on my watch/todo list. Maybe I'll find a good workaround in the future... There might be a log file in your settings folder, it should be here: C:\Users\YOURUSERNAME\Documents\SimShaker for Aviators
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Could you please send me the log file which should be in the installation folder of SSA...
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The donation link should open your mail program thus you can contact me, to discuss the details... Regarding the task kill, I'll have a look and see what I can do... The SSA looks for a running DCS process, maybe you need to close DCS first and then at some wait time in you script? Do you get any error messages? Is there something strange in the log files? Does this also happen in single player?
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Do you use the start with windows (autostart) feature of SSA? There is currently a bug which I could not fix yet... The server admin must allow "own player exports". If this option is disabled. SSA gets no data from DCS.