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About DerekSpeare
- Birthday 06/01/1967
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Flight Simulators
DCS
iRacing
Elite Dangerous -
Location
Boxx Town USA!
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Manufacturer of simulation controllers
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is great!
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No, I changed the option in Steam to force it to be the OpenXR driver. At this point I'll just have to accept OpenXR and leave it at that Thank you. Yes, of course, and DCS runs perfectly with it. I don't like the visual effects OXR produces when using reprojection. SteamVR gives me better frame rates, but crashes, so that's the final verdict.
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I have a Reverb. However, as I am learning with testing, DCS doesn't play nice with steamVR any longer, or at least my installation doesn't like it. I get crashes when using steamvr instead of openXR. And my DCS installation NEVER crashes. Specifcally, it's SteamVR that crashes when I exit a mission and return to the Mission Editor, and it's reliably repeatable. Won't happen with openXR.
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Steam VR has better FPS performance than OpenXR by miles. But as I have learned after about an hour of testing, SteamVR crashes with DCS when ending a mission and returning to the mission editor. So it seems being stuck with OpenXR is what's going to be the case. I don't like openXR since the images can be "washy" or "watery" when reprojection is working. I suppose that's the way it is and will have to stay with OpenXR. It's just too bad SteamVR gives me 90fps in the exact same scenarios as openxr gives me 45
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I want to run DCS in VR with Steam VR and don't want to set my global options in Steam VR to make all the other VR games that I want to keep on OpenXR for being affected, just DCS.
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It's the Win11 24H4 update iirc that will remove WMR. It's a stupid decision to kill such a popular feature.
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Not a fan of OpenXR. Is there a way to force Steam VR in DCS without setting Steam VR to be the OpenXR program by default? Thanks for any help! PS: I tried googling, and the information is old. I tried the command line --force steam vr (or whatever it is)
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Staying in Windows 10 is the best option for WMR. Why they dropped it is classic MS stupidity.
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As long as M$ doesn't strip WMR out of Win10 it should be ok for a lot of people. However, my question is do they think VR is kaput or do they think something else is going to be the next new standard for VR? BTW, the need for a low cost, 140 degree HMD with good clarity cannot be overstated. These expensive samples are going the wrong way if VR is to become anything more than an ultra niche thing.
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Hello friends, Awhile back I had the opportunity to test and help another flight simulation project. That project had VR at its core and the developers were keenly interested in tester feedback. My suggestions to improve it were mainly centered around the need for a night vision friendly color palette used on the menus, interface screens/boxes and other non-flying parts of the UI. I see this lacking in DCS and I'd bet it's a simple - hopefully - matter to improve. At present, one can set their missions to take place in the dead of the dark night. When in VR, one's eyes quickly adjust to the low lighting conditions; if you go in the actual real life condition of low light it happens more quickly. After some time goes by your eyes think it's night and your eyes become very light sensitive. But then you have to open a menu for something and BAMMO! You get hit with the bright menus...it's not very comfortable. I'm writing to advocate for an improvement to the DCS UI which has options for various night vision color schemes. Red is a good one, and the overall lighting levels of the menus should be adjusted. While I won't list some of the VR games that have low-light-friendly configurations, they are out there and peeps like them. Additionally, the flat screeners can benefit as well since I am sure a few of them fly at real and game nighttime, so it works for everyone...a WIN WIN! Thanks for reading!
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Understanding Pixel Density - Making sense of it
DerekSpeare replied to DerekSpeare's topic in Virtual Reality
Fortunately, VR hardware has improved a lot since I first made this thread -
The rainbows are very cool! However, in VR they seem to be projected from the sky and ground to where they appear to be almost circular and do not stop on the horizon in at some point in the distance. They are a nice feature!
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Comms menu does not appear when mapped to HOTAS button; Flaps lever doesn't work with mouse pointer I mapped the comms menu to three different button boxes and hotas and it will not come up. I have to hit the \ key on the keyboard to get it to appear. The flaps lever does not move when trying to set it with the mouse pointer.
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Just like the title says, the screen in VR goes black. If I start a mission in the MB339 first you can see everything, but then after a moment it goes black for a time and then comes back and then black...too frustrating to wait longer. The menu box comes up when the screen is black. You can see the FPS counter when it's black as well. I am on the latest OB update today.
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what's the latest on the release?