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Benom8

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    DCS
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  1. +1 - Wouldn't say it's a top concern, but the UI/UX may need some polish.
  2. Just to confirm the current behaviour for airstarts... After a quick test, it seems that if the "Pre-load default DTC" checkbox is ticked in the ME, the default selected in the ME is loaded on spawn as expected. If the box is unchecked, no DTC values are loaded on spawn. This makes sense, so far. What makes less sense is that modifications to the DTC made by the player pre-spawn always need to be loaded via the MFDs (independent of any ME checkbox). This was my expectation from reading the guide carefully, however I was secretly hoping that it was just a gap in the guide.
  3. Good spot. The real winner out of this saga is whoever is supplying the heart pills for RB's legal team.
  4. Sweet! We can finally get data out of the mission scripting environment from the hook environment Here's a bodged-together proof-of-concept. local Handler = { onMissionLoadEnd = function() local execString = [[ return a_do_script( [=[ -- Executed in mission scripting environment return "Hello From Mission " ]=] ) ]] local ret = net.dostring_in("mission", execString) net.log(ret) -- "Hello From Mission " appears in dcs.log! end } DCS.setUserCallbacks(Handler)
  5. Quick update: After the MP server restarted this seemed to have stopped happening. It may or not be related, but the slow grass animations seen in the video has also stopped. Perhaps this issue is related to server performance, or connection quality (although ping looked fine when I've seen it). I've seen this on another server too, so it's not a complete one-off. Will keep an eye out for more examples and get a clean track if possible. For now, here's a track from when this was happening, similar to the video. I've stripped out the mod requirement so it can be replayed without mods, and the effects still appear with TAA on (time acceleration makes them even worse). TAA_Issue.trk
  6. In recent weeks, when trying out TAA, I've been reliably seeing a flickering (or an exaggerated ghosting) that only appears when I'm a client on multiplayer (not when I'm the server, not in singleplayer). This is most notable in the cockpit, except when the airframe is perfectly still, and can make reading the instruments difficult. It can be seen to a lesser extent in the f2 view on the player's vehicle (not tested spectating on other vehicles). I will try to work with my friendly server admin to get an example without any mods, so that a track can be provided. For now I'm posting this in case anyone else runs into this. DCS 2.9.12.5336 GPU 4070TI (Driver 572.16) 2025-02-08 21-37-41.mp4
  7. Sorry, didn't get a notification. I made a mistake, it's the LAUNCH param on the hellfire page seems to need to be in STBY to set the codes.
  8. I fixed a case like this recently by changing the constraint on the hellfire mfd from manual back to stby (or whatever the default constraint is called).
  9. I'm not sure of the mechanics of that slider, but it is frustrating that the only option other that full res is blurry mess (EDIT: mainly referring to cockpit text) Don't want to armchair dev it, but there must be a solution to give more control, or sharpen up text in the mips.
  10. This would be awesome!
  11. Well done to the Hind livery winners! I need to up my game
  12. This would be a great idea. It would open up a lot of possibilities for modules and help us know what we're getting.
  13. The "Ex Tarpit" family of fictional liveries for the Mi-24p is inspired by the primordial look of the airframe. Designed to enhance the distinctive and intimidating presence of the Hind, while providing effective camouflage in diverse environments and giving a highly realistic impression, befitting of DCS. I would like to enter two versions for this competition: the original (lightly mug-splattered) Dark Forest colours for temperate theatres, and a slightly sand-blasted Desert variant. These liveries have been carefully revised and remastered for this competition from an original livery I've been using when flying with my DCS wing. Many thanks to @Drastik and @Buergels for their helpful feedback! Entry #1: "Ex Tarpit - Dark Forest" https://www.digitalcombatsimulator.com/en/files/3342293/ Entry #2: "Ex Tarpit - Desert" https://www.digitalcombatsimulator.com/en/files/3342292/
  14. Ah, my mistake! Thanks
  15. Just to confirm, does this means all entries must be inspired by a real livery and cannot be completely fictional?
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