Jump to content

DSauer

Members
  • Posts

    17
  • Joined

  • Last visited

About DSauer

  • Birthday 03/07/1982

Personal Information

  • Flight Simulators
    DCS World
    Falcon 4 BMS
  • Location
    Canada
  • Occupation
    CNC Machine Operator
  1. Built in debugging tools. Just straight up ripoff the debug window functionality from Arma. If you launch a mission from the editor (if logged in as admin in multiplayer as well if possible) you should be able to write/modify scripts on the fly and watch variables.
  2. Alright, thank you very much.
  3. Does anyone know of a workflow for mission editing that plays nicely with a version control system (E.g.: Git)? I can handle my scripts just fine since they're just text files but the mission file itself is a ZIP which prevents the usual merge/diff tools of git from working well with it. Manually unpacking the mission file is tedious and the scripts and resources internal to it are effectively untrackable since they get renamed on mission save in the editor.
  4. I assume this focus on the core will be released as a new full priced version of DCS.
  5. This sounds like a reasonable solution but unfortunately it cannot be implemented because you did not list all the stuff you bought from ED over the years nor sufficiently lick the boot.
  6. Require the server operator to own the thing in order to place it on the map and call it a day. You still get your foreign currency and everyone can continue to play on their favorite servers even if they have no interest in carrier ops. This isn't hard and a certain competing product uses this model quite successfully in the WWII category. The toxic sycophancy and boot licking is remarkable.
  7. The SA342Mistral spawns at "SB-SK_blue_GZM Sukhumi Babushara" FARP on "Operation Blue Flag ver5.6MorO" are exploding immediately on spawning.
  8. Sure, you can download it here.
  9. Its the last tab when editing a Player or Client aircraft. You can see an image of it here. The default channel 0 for the Mig-21 is 124MHz so it should be able to talk to the AWACS without any issue if the AWACS is also set to 124MHz. I'll have to play with it some more, I may have been making a mistake on my end. Just to test thing myself I placed a player Russian Mig-21 and an A-50 with its radio set to 124MHz in a mission and had no trouble talking to it. Perhaps the multiplayer implementation of the Mig-21's comms are a little screwy.
  10. I've played on your server a couple of times in the past few days and have had a pretty good time except that the red side MIG-21s cannot talk to their side's AWACS which makes accomplishing any sort of Air-to-Air in them somewhat frustrating. Can you check to make sure that the red side Migs have the correct radio frequencies programmed into them? Usually channel zero is used to talk to the AWACS.
  11. If you distribute this mission to other player will your edits be carried over within the mission file or does everyone playing your mission also need to make these edits to their game?
  12. Good day folks, I'd like to implement a system of string tables for my missions that will automatically select the correct localization of each string based on the language version of DCS the player is using but I haven't been able to determine which locale they are using. Is there an API function that will allow me to get the locale code (EN, DE, FR, etc...) of the DCS install the player is using?
×
×
  • Create New...