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KevinAu

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  • Flight Simulators
    Dcs fsx
  • Location
    Usa
  • Occupation
    Airline pilot

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  1. Trackir takes up your F7 if you have that. Can’t use it for dcs functions.
  2. Thanks rob10. Had not solved it until your suggestion. Rescan did not work. The default had my ch propedals joy_z keep getting assigned to the throttle lever. Axis assign, rescan buttons did absolutely nothing. Only right clicking the cell and then ‘add combo’ worked. Thank you.
  3. They show up in the axis page for other aircraft. The assign axis button doesn’t work for the joystick either for the f4u. But the axis is already assigned there.
  4. The axis assign button in the control options axis commands does not work with the F4U corsair. How do I add my rudder pedals to this thing?
  5. It seems like the cmds programs got shifted up by 1. What I had set as my man 1 in the mission editor cmds file loaded into man 2, while man 2 got loaded into the man 3 spot, and so. My man 6 fell away nowhere while the man 1 was empty.
  6. Yes, I deleted a second after posting when I realized ‘penultimate’ actually does mean second to last instead of last. Congratulations, that was very fast on your part. To be honest, I haven’t seen any such issue in the racettack function, even though I do have a tanker set up with racetrack as a penultimate waypoint in one mission. As many say here, post a .trk please.
  7. During case iii departures, the ai will fly the standard case iii departure automatically to the first waypoint. They will fly straight ahead to join a 10 mile dme arc around the ship (launch position) and then fly straight out to the waypoint once it has arced to the radial that joins the starting point to the first waypoint. It will then turn and fly on that line to the first waypoint. If your first waypoint is too close to the ship for the ai to do all that, then it ends up flying in circles. Try putting your first waypoint around 30 miles away.
  8. The AI wingman of the player seems to get hung up in the marshal hold during case III recovery. Other AI flights work alright, but the player's wingman seems to get stuck in the marshal hold. Track of a night refueling and landing training mission attached. Fast forward towards end to see wingman circling forever. NIGHTCQ.trk
  9. It looks like instead of setting a bank angle that will allow a wide or tight enough continuous turn around 180 degrees at the current speed to make the selected diameter, it creates a bunch of waypoints for the plane to fly to during the turn portion of the hold and the plane just uses a 20+ degree bank maneuver no matter what. This causes it to s-turn through the turn around portion of the holding pattern going from waypoint to waypoint to waypoint to waypoint. Fortunately, the race-track function for tankers with refuellers still works unchanged, where the tanker just enters a shallow 15 degree turn for the whole 180 degrees of turn and the turn diameter size will just adjust appropriately per the speed the of the tanker. I would just go back to using race-track, since this ai behavior is still the most realistic.
  10. It’s the tac turns. When you make a large turn, the wingman will switch sides on their own, but within the menu the game still thinks they are on their original sides. I have just been giving them left or right echelon commands until the menu gets back in phase with them and they go where I want.
  11. The rpg round is floating in the air about waist high.
  12. Yes, at roll initiation and rollout, it’s too violent, you can’t stay connected. If you take a look at atp-56, 15 degrees is what they are supposed to do, they can go up to 25 if necessary for cause such as atc, weather, etc.
  13. In real life, they fly race track holding patterns, not circular orbits. So it is not a ‘workaround’.
  14. It was changed back to fifteen. 25 was ridiculously violent, throwing ai and player flown refuelers off. 25 degrees was a limit, not a goal, in the refueling manuals. Tankers are supposed to flown docilely in order to make refueling easier. Also, orbit tracks are supposed to be 50nm in length, not 15nm.
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