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TheTrooper

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  • Flight Simulators
    DCS: F18, F16, Flaming Cliffs
  • Location
    United Kingdom
  • Interests
    Music Production
  • Occupation
    Solution Architect

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  1. You have multiple plyers per server. I think the record should be held on per server as every server is different. In regards to GDPR I'm in Europe but play on an American server. To get around that maybe there is a limit of how long that data is stored before it resets anyway. I would be essentially a bit like when you hit the ';' key in Multiplayer, but a lot better UI and able to see awards etc. The old way resets with the server which this one would stay a bit longer. The player can choose if they like to reset themselves as well would be good. If server host likes to kill the pilot out of spite, might to time to look for a new server. Thoughts?
  2. I like the pilot logbook in SP with rank, medals and sorties etc and that pilot can be deceased. I think something similar should be available on multiplayer servers. If pilot dies then he is reset. However if he is bailed out and makes it back to a blue base alive they don't need to respawn and lose their accomplishments.
  3. They need multiple audio channels for it to work I think so it layers.
  4. For single player I like the idea of making your profile either invulnerable or pilot can be deceased. For multiplayer, it would be great if your kills and stats would also hold as Invulnerable=No on your favourite servers. It would mean that experienced players can have good streaks especially for streaming etc. It would be another level to immersion. If pilot dies then Your scores start again. If pilot bails out, then another layer could be that a transport of somesort would have to pick you up and bring you back to a friendly airbase. Otherwise player is MIA and will need resetting as though KIA. Love the medals idea in the logbook. Maybe the streaks can be recorded as well. You could potentially look at other peoples profiles from F10 map to see how they perform. Great for PvP. if there's an option for it. Then player could decide to flee or engage. Such a mechanism could also prompt duels challenges and leadership boards. Now that would be ace!
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  5. A lot of the HLSs in the FOBs weren't even concrete. They were gravel/stone. I recall only one or two which had some sort of engineered platform amongst it (not raised) but were much larger than what we currently have in DCS.
  6. This should be part of the map as default.
  7. Spot on. Beat me to it.
  8. Just another thought with MERT. Receiving 9 Liners.
  9. Camp Bastion hospital HLS Need a realistic larger stone HLS asset (FOBS, PBs, COPs) Now that we have the Chinook it would be good to have MERT missions available to pick up battlefield casualties. You could introduce 'Golden Hour' to get cassualties to field hospitals could be scripted if not added in for Dynamic campaign ISAF assets Other factions such as Green. Could be an option on the triggers for them to align to Red Blue or Neutral. They could change sides or be friendly to no-one.
  10. Yeah we need green faction...ANA and ANP
  11. With the Chinook around the corner...With respect to those who who where wounded or killed in this conflict. On a positive note the Hospital played a vital role with technology advances in medical treatment. The hospital HLS would be welcomed. That being said, there isn't reasonable sized HLS (stoned) at the moment.
  12. Just seen that we have HESCO which is great! Agree with ISAF needed. DCS Needs to have a Green faction.
  13. Building Patrol bases and FOBs with Hesco and hesco watch towers. British infantry.
  14. Green faction should at least be added and set that faction who it is allied to.
  15. Hi All, I know we're still in early access and great to see it in DCS! Just a few observations but all in all really good! If anything I hope this helps any fine tuning. It would be good if we had hesco and Sanger(Watchtower) so we can build up PBs and FOBs. A particular area would be good if the elevation was a little bit more accurate around Musa Qala area (west of the town, other side of wadi). At the moment I noticed there's a canal running through the wadi of which there isn't. It's a dry wadi during warm seasons, pretty impassable during the winter. With Nad Ali (South East of Bastion), I don't think the desert compounds other side of the Neb canal from the green zone area quite desert enough. It's very visible on Google Earth though.
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