Jump to content

Kobymaru

Members
  • Posts

    124
  • Joined

  • Last visited

Everything posted by Kobymaru

  1. Okay, so I am trying to play the campaign now and in the first mission I get no response from anyone - ATC, Wingman, AWACS. The channel doesn't matter. I have battery on, power on, radio station power on (RV17). Do I have to open and re-save every single mission now? Also, has anyone noticed that the channels between the briefings kneeboard and the sheet in the cockpit don't match? For example for Kutaisi: Kneeboard: Channel 10 Briefing: Channel 10 Sheet in Cockpit: Channel 11 Neither work btw.
  2. Hi guys! I have one of those: http://www.itreviews.com/wp-content/uploads/2012/10/h1155.jpg As you can see, there's a red switch in the middle. I wanted to use it so that all the other buttons mean something else. It has 3 positions: position off (no button registered) position A (button 13 constantly active) or position B (button 14 constantly active) The software provided with it doesn't work for me (BSOD), so I wanted to work around it, using DCS "modifiers". This works pretty well: I added Button 13 and 14 as a modifier, that can be used together with all the other buttons. The problem: if the switch is in position A or B (not Off), then none of any other keys work! This includes keyboard. Apparently, the modifier seems to be constantly pressed which causes DCS to interpret every key press as modifier + key. So in order for the keys to work, I would have to assign all keys as the same key + both modifiers. That's too much work. Is there a way to make DCS ignore all modifiers if they were not explicitly set in one action? Example: I set Modifier A + Button 2 as action "Lock on". If I put the switch in Modifier A postion and press Button, the "Lock on" action should be executed BUT all other keys should still work. Do you think that's possible?
  3. On one hand I don't want to spam, on the other hand I'd like to express that Lazur equipment would be pretty darn nice. At the present moment, Mig-21 is not particularly combat effective with a Radar that has a max range of ~25 km. I particularly like Johns API-Idea. That would improve combat effectiveness on Multiplayer servers dramatically. - Put up a Su-33 as an "AWAC" somewhere high but close to the combat area - Use radar to identify targets and send the Mig-21's to intercept.
  4. I actually got my first kill before my first death! Flying around the mountains with radar off - anxiously turn on for a quick scan. Multiple targets, IFF says one of em was an enemy. I lock on, fire the missile and Splash! Killed an F-15 on my first sortie. I was really glad. Since then, however - no kills, only deaths :( So my first kill stayed the only kill for now.
  5. Does it though? In the manual about the Hydro pressure Gauge: (I know, later it says to put the Gear handle into the middle position to not leak compressed air.) If the main hydro system is used for tyres breaking during gear retraction, then what do we need compressed air for?
  6. It was the AA-Missile training mission, and it seems I am too stupid to figure out the load-out from the mission editor :helpsmilie: Don't worry, I did! Good to know. Are you a Mig 21 pilot? Also, if that's true, then the manual/tutorial needs fixing.
  7. Hi! According to the manual and the tutorial, the launch authorization lights (CU 40-42, red box in the screenshot) should light up when I am allowed to launch an IR missile. However, as you can see in the screenshot, I have my weapons in IR mode, the pipper is on the target and I hear the lock sound - but no launch authorization from the lights! What am I doing wrong? Also note that in Johns video ( ) none of the authorization lights light up either. Could this be a bug?
  8. Yeah, that's a weird video. Seems like it's from a movie or something. This looks nothing like the Mig 21 front panel. This is a more trustful source: http://youtu.be/CsF4WBNXl0s around 1:18 is the best view at the HUD.
  9. Thanks for this, I actually have it in use by now. I can't afford a Hotas stick, so I have to make due with the 12 buttons I have. This works OK if I use 2 of them as modifiers, but the Weapon selector knob kind of kills it. Does anybody have a magic code for the input script that produces something similar to "turn weapon selector clockwise" and "turn weapon selector counterclockwise"?
  10. Hi fellow pilots! I noticed some things about the engine sounds: - The "specific engine startup sound" seems to have left the game, both in cockpit and outside view. This is what I mean: http://youtu.be/CsF4WBNXl0s?t=1m26s (inside) (inside) (outside) (outside) I believe I heard that in an older promo video (possible by the old author which I can't find anymore), but now it has definitely left the game. Instead the engine only slowly spools up to the same sound it has during normal operation. Not that it's high priority or anything, it was just a pretty cool sound and should be in the game because it adds a lot to the "feel" IMHO. - Is it possible that the engine during normal operation is too quiet in the cockpit? Because it seems to me that the AC Generator (with canopy open!), or even the DC Generator and the Fuel pumps (with canopy closed) are louder than the engine. Not sure if this is intended, but it seems kind of weird to me. This is at subsonic speeds. Around Mach 1 and supersonic speeds, the wind around the canopy become dominating (which adds a lot to the feel, I just don't know if that's correct). Not sure if that's supposed to be that way and obviously not high priority, just something I noticed. ps.: I do have all sounds turned up to equal (100%) volume.
×
×
  • Create New...