Jump to content

TOMCATZ

Members
  • Posts

    777
  • Joined

  • Last visited

  • Days Won

    4

6 Followers

About TOMCATZ

  • Birthday 04/11/1980

Personal Information

  • Flight Simulators
    Hornet
    Tomcat
  • Location
    Germany / Hamburg
  • Interests
    sports/ simulations/ art
  • Occupation
    Luftwaffe

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Well - As long as there is no major update that changes everything (Sexy new modul ) or something I really need ( real ATC and tactical radio comunication and AWACs calls) no. Why ? The problem is : If there are more freaks like me, doing the same thing, then ED could lose some community members because not everybody has unlimited finacial resources and time available. Because with no updates you can not join online games or servers. Somebody might think, thats fine for me - I enjoy my own DCS alone. But then in the result the community might be divided a bit more
  2. Yes - Exactly the point! I have the same problem and I avoid updates since ages. I have to make a decision: Delete Kola Map (The only map I have) and Update after or just let everything as it is. The problem is: Tons of skin files for types and aircrafts I `ve never asked and wanted. In order to download the Kola map or Cold War , I have to delete all the useless files I really not need or want ... 40GB´s just for the F-4 , 15GB`s for the F-1 , 600MB´s for the Christen Eagle What that fu.... plus all the WW2 stuff I not want or need. And evertimy when you hit the update button, DCS is trying to install all this ... again with the result ... guess what ... right, not enough space. So ... no updates, no problems. The real problem of ED nowadays: - too large skin files - too large map files (Kola 160GB`s, ColdWar 120GB`s) - too many unwanted modules ( I mean Christen Eagle ... come on!!!) Cheers TOM
  3. Hi, Very important module and for I will buy for sure. Further I hope for more reds like Flanker or ... No just the Flanker - It was the start of everything in 1995 under the label of SSI - tears of memories ... Cheers TOM
  4. Hello friends, Because of time issues I want to share the status of the MiG-23 model so far it is right now. Let`s name it ... Version 1 (how creative can I be ... ) https://www.mediafire.com/file/kdptxum93zlilfh/TOMsMiG23-MOD_V1.0.rar/file I allthough put the template file (pdn-file) into the folder so that some more talented modders could start their dark magic. PLEASE!: Before you overwrite the original files quick and dirty - please make safety copies first! This all is on your own risk! Okay - So far from me. Have nice flights and happy landings. Cheers TOM
  5. Hello friends, I worked hard this weekend and I`ve created some first skins. So what can I say: I had to downsize the textures because of my VR settings and in order to save RAM. I still fight gainst the pylon settings given in ED`s engine. If I renember correct there is maybe a lua-life somewhere where the angle of the weapons can be corrected - there was some in the very old past. Maybe hardscripted or coded nowadays? Still lots of animations have to be done but so far, I´m pretty satified about the results ... I think the low poly replacement is comming to an end. Cheers TOM
  6. Yes and right - But at the end we just need a new model. Cheers TOM
  7. Cold war map ... somebody said? Cheers TOM
  8. Hello, I will go for the MF variant. A basic pilot model is done - Same as missile rails and most of the wraping. So the work is going forward. I only plan to present a replacement of the current 3D model. No flyable mod or stuff like that - just saying. Cheers TOM
  9. Hi, For sure East German Forces, Polish and Russia. But - This project will take months. The further I go the more complex this fighter seems to be ... Cheers TOM
  10. Hi Guys, Many thanks for your support. To Urbi: I don`t think that this would be a nice idea because with every model your have pivot points you dont know and you have to adjust, sometime geometry that blocks when you try mechanical animations and size problems overall plus: you never know the rights. So I better do it by my own and still having all rights so that later I can hand it over to the community withous any kind of legal problems. But yeah: nice model indeed. And I´m a very big fan of low poly - I know- that`s the mindset of an old guy with wake hardware. But I think when you see a well made model with good textures - that can look awesome - Like ED original FA-18 out of LockOnDays. That model is just brilliant. That (!) with just 5000 polygons ...wow! Flanker1 - Oh yes- That reminds me on my childhood. In special the aereal shoot - That is looking brilliant- like real. Yeah - I realized that RAZBAM wanted to present a MiG23. And we still have the old model - good but with limited texture options. And in fact the MiG23 is one of the most important jets we should have available in the Cold War szenario because it was the main oponent against Phantoms, Eagles and early F-16`s. So- Gearbay and Weels are textured. Next will be the front gear and then I have to model the wings. I have a deep respect about the flap system - that will be a hellish job for sure ... Cheers TOM
  11. Hello, Sick since some days - So I started playing with the new PlugIns for 3dsMax. After some hours I realized that I took the worst possible fighter project for that- with the most complex gear system, created by some soviet engineers with a big load of hate against simple solutions ... gosh!!! null Cheers TOM
  12. Dear Ugra Team I`ve created the Baltic Theater for Falcon BMS 4.33 eight years ago. It covered more or less the baltic sea, south Sweden, Northern Germany and Denmark. I was in that time pretty often criticized for the dark green colors, the millions of objects and hundreds of landmarks but that Theater had a small and very strong fan base. I`m more than happy to see you guys - the most talented map creators in DCS- working on that higly asked and wanted map. And so far of what I saw in the previews, you made a truly impressive job and this map will be a very sure day1 buy for me. You make dreams really come true. And in combination with heatblurs F4 and Eurofighter in future, this will be the absolute benchmark in DCS. I`m highly excited and can`t wait for the first flights over my loved home town. All I can say is thank you very much for all your hard work and I wish you luck and high success. (If possible - please keep the data low - I will for sure delete all other maps but everything more than 130 GB`s could be a show stopper 4 me - so fingers crossed) Again thanks and cheers TOM
  13. Well ... well, well Our attack on the enemy positions in the flank went terribly wrong. Pretty soon, the enemy forces surrounded our positions and our small infantry groups were encircled. Commander Patrick decided to evacuate our guys in the night. So the plan was easy: infiltrate and land our spec team near the area under night vision conditions, hovering over the area and stand by for fire support, attack located enemy positions and finally bring our boys back home. Normally, I have nothing to do with ground ops- Fighters only. So I installed the good old Huey and tryed to fly it. What can I say: Finding the correct location in the night is pretty hard. As long as you stay un-detected. After dropping the special ops team I circled over the area and tried to get situation awareness. It was really intense - what is that? A friend? An enemy? ... Oh ... A BTR82! So ... where are my rocket pods? For luck I not only gave my fire teams night vision but laser pointers to. After a while I saw small little laser beams pointing to the enemy locations. That helped a lot. So I decided to switch to the gatling gun pods and sent a hot shower of steel into the direction. That worked well. Step by step our forces got the initiative and pushed the confused enemy out of the urban area ... and under my cover, the special ops team attacked without any casaulties. Finally, the area was completely under control of our forces. In the early morning, more Rangers arrived and the wounded have been evacuated to the nearest front hospital. A great success! So, what can I say... First: Ugra Media has built one of the most beautiful maps for DCS- the Normandy 2.0. The textures are very nice. It´s a European area which means: not endless sand and dessert, but fields, woods and nice villages and cities. The ground is too lighten, and the buildings too dark. But this can easily be done by adjusting the shadow options- Please see Mustangs mod. With a nice LUT filter ( more contrast - less colours) the Normandy map is looking more photo realistic what I really prefer. Even with boring helicopters you can have a really immersive scene and very interesting tasks (evacuate, infiltrate, cover your team - help them to survive) With the right radio comms, authentic actors, DCS can be not immersive, but epic! Cheers TOM PS: I crashed 3 times while I tried to learn the Huey
  14. Hi, so - that was a long weekend with modeling only. I will not have the time for the next 2 weeks. So I can provide some latest updates: The different equipment and uniforms can be selected in the editor. It´s like a "what you want-shop" ... I´m really impressed by the 3d art made by EagleDynamics. The hole C47 is so wow and the pilots are so detailed and accurate - just amazing ED! On this picture you can see the different sets: Face shield and glasses, Night vision, just sun glasses and so on ... I think I have to prepare another rifle - I love the German G36 ... will see. Thats the news so far. Cheers TOM
×
×
  • Create New...