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TOMCATZ

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About TOMCATZ

  • Birthday 04/11/1980

Personal Information

  • Flight Simulators
    Hornet
    Tomcat
  • Location
    Germany / Hamburg
  • Interests
    sports/ simulations/ art
  • Occupation
    Luftwaffe

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  1. Hi Thanks In the Editor use the MiG 23 and just Chance the last digit of the bord number in order to switch between both variants. Cheers Tom
  2. Hello, and thank you very much. To answer: It is possible but I dont know how. So i would be more than happy if somebody would pack it as a mod and provide the MiG23 to the community in "DCS user files" If somebody is interested about the 3ds files please contact me. Everybody can use my mod in order to share, modify - all permissions are given. Thanks again and cheers TOM
  3. Hello and good morning, DOWNLOAD of newest version of the AI MiG-23 replacement: https://www.mediafire.com/file/trqpute3b9ibgd9/TOMsMiG23-MOD_V2.0.rar/file Before you overwrite or replace a file, please create a backup copy first. This mod replaces the AI model for the MiG-23 and features the MLD and MF variants. It comes with skins for the Soviet, Syrian, Polish and East German air forces. In the early '70s, it was the state-of-the-art fighter designed to counter American and European fighters such as the F-4 Phantom or the F-104 Starfighter. The MiG-23 was never designed as a "dogfighter", but rather as a ground-controlled interceptor. To this end, the MiG carried R-24 missiles, which were infrared and radar guided. The tactic was to fly the MiG behind an enemy aircraft without using the radar. Once in position, the command was given to activate the sensors and fire the primary missiles in a single attack before escaping at high speed. However, despite the sound design, the MiG-23 was too expensive and complex, meaning the older MiG-21 is still in service. In the '80s, with the emergence of more modern jets such as the Tomcat, Eagle and Falcon, the MiG-23 was no longer competitive, but could still pose a threat if used within its limits and tactics. For the mod: To switch between variants, please change the board number in the DCS editor: below 5 (0–4) for the MF variant and above 5 (5–9) for the MLD variant. Cheers TOM
  4. BRILLIANT WORK!!!!! Cheers TOM
  5. Hello Urbi, Well yes and no. I will not start a discusion here. Please provide the named files as .png or dds if you want. I will take a look about it. (You sent me .psd`s but I haven`t a licence for photoshop) Thank you very much for your comments. And nice skin for the ED-model of the MiG23. Very well done. Cheers TOM
  6. Hi, I use the argument 32 - bord numbers, second digit to present the MiG23 MDL. Works good so far ... interesting as long as there is no switch in DCS ... Damage models next ... Hope it will be good. Cheers TOM
  7. Hello friends, After a long time I returned back to my low-poly-MiG-project. So - some things I changed so far: - afterburner modeled - drag chute modeled and animated ( touches the ground when the AI is landing - ED) - pilot shape remodeled and textured - airbrakes animated - the eternal fight against vertex errors continued - bump map textures corrected - landing gear corrected - light settings corrected and some new skins created (Poland ans Syria) So far I would say, for a presentation of one of the most important fighter during the cold war, my work is good enough. Please ignore the download some messages above. After I some damages are modeled, I will upload the work to the community. Thats the news from the engine room. Thank you very much and always happy landings. Cheers TOM
  8. Hello friends, I´ve updated the model file a bit. Some minor fixes of the wraping, landing lights and so on. So Phantom drivers - You have a new worthy enemy over east Germany now! Cheers TOM
  9. Well - As long as there is no major update that changes everything (Sexy new modul ) or something I really need ( real ATC and tactical radio comunication and AWACs calls) no. Why ? The problem is : If there are more freaks like me, doing the same thing, then ED could lose some community members because not everybody has unlimited finacial resources and time available. Because with no updates you can not join online games or servers. Somebody might think, thats fine for me - I enjoy my own DCS alone. But then in the result the community might be divided a bit more
  10. Yes - Exactly the point! I have the same problem and I avoid updates since ages. I have to make a decision: Delete Kola Map (The only map I have) and Update after or just let everything as it is. The problem is: Tons of skin files for types and aircrafts I `ve never asked and wanted. In order to download the Kola map or Cold War , I have to delete all the useless files I really not need or want ... 40GB´s just for the F-4 , 15GB`s for the F-1 , 600MB´s for the Christen Eagle What that fu.... plus all the WW2 stuff I not want or need. And evertimy when you hit the update button, DCS is trying to install all this ... again with the result ... guess what ... right, not enough space. So ... no updates, no problems. The real problem of ED nowadays: - too large skin files - too large map files (Kola 160GB`s, ColdWar 120GB`s) - too many unwanted modules ( I mean Christen Eagle ... come on!!!) Cheers TOM
  11. Hi, Very important module and for I will buy for sure. Further I hope for more reds like Flanker or ... No just the Flanker - It was the start of everything in 1995 under the label of SSI - tears of memories ... Cheers TOM
  12. Hello friends, Okay - So far from me. Have nice flights and happy landings. Cheers TOM
  13. Hello friends, I worked hard this weekend and I`ve created some first skins. So what can I say: I had to downsize the textures because of my VR settings and in order to save RAM. I still fight gainst the pylon settings given in ED`s engine. If I renember correct there is maybe a lua-life somewhere where the angle of the weapons can be corrected - there was some in the very old past. Maybe hardscripted or coded nowadays? Still lots of animations have to be done but so far, I´m pretty satified about the results ... I think the low poly replacement is comming to an end. Cheers TOM
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