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Firaga

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Everything posted by Firaga

  1. I owe you a beer, not sure how I didn't notice that earlier. Privileged to be a Rhino owner. Anyway, the DCS issue is still valid.
  2. This exactly. One more desperate VPforce Rhino user here. Understanding that the FFB setup might make sense for force sensing sticks, the feeling (especially for elevator axis) is simply not right for moving FFB sticks. This makes precision flying very unenjoyable. Wishlisting two alternative workarounds: - Alt 1: Implement another FFB profile option to work with moving FFB sticks - Alt 2: Add an option to bypass "real" FFB output with just spring & damping forces in relation to stick displacement, simulating a traditional non-FFB joystick
  3. Not sure if it was some of the recent updates or if the export repair fixed it, but the A-10 gun effect is working again and the beer placed in the cockpit cupholder is foaming again every time the trigger second detent is pressed. This is diamond.
  4. Yet another cinematic done. Updated to the first post
  5. Thanks for fixing the hornet right engine rumble, it is now working.
  6. Both, edited to the previous post. Worked perfectly fine with the same settings some time ago.
  7. So the hornet right engine rumble does not work, that's confirmed. Regarding the gun, could it be that the effect is working but being clipped out by other high amplitude effects? I have both, Jetseat in USB mode and 2 x Buttkickers with sound module. Worked perfectly before. Tested stable and beta versions of simshaker without success, also fresh install.
  8. It's obviously disabled. Does someone actually use unlimited ammo? Hornet right engine rumble (non-afterburner rumble) and hornet/warthog guns still not working. Other effects are working fine.
  9. Simshaker has for some time now had the bug where at least the following effects are completely missing: - F-18 right engine rumble (You can easily notice this when you are at the ramp starting your right engine first. Left engine effect is working fine.) - F-18 cannon/gun fire - A-10C cannon/gun fire (Quite fundamental effect for this particular plane) I have asked two other friends (similar setup) to test these and they are missing them as well. Hope to get this fixed soon. Regardless of this small issue, thanks for the magnificent product.
  10. A few things you have to note regarding the degrees and trigonometric functions: - The zero of a trigonometric unit circle is at 3 o'clock while the compass bearing zero is at 12 o'clock position - The degrees in the unit circle grow counter-clockwise while in compass they grow clockwise - You have to be careful with the sign of the sin/cos/tan functions and the degrees because these functions are periodic. For example sin(0) = sin(Pi) and tan(Pi/4) = tan(5Pi/4). - The getWind function does not seem to work if the vec3 elevation is set to 0 - The new offset waypoint should be far enough from the initial position You can do the math in different ways, but below is a working code (based on the above posts) that changes the carrier heading and matches the actual wind + ship movement speed to 25 knots, or minimum of 5 knots if the wind is over 20 knots. Note that I did not yet check the difference between magnetic and true headings since I don't remember how the editor and triggers handle them. Other than that, the script is working and the carrier is realigning by itself. function carrier_realign(carrier_unit) local BRA = nil -- compass bearing in degrees local wind = nil local desired_wind = 25 -- desired wind over the deck in knots local min_velocity = 5 -- minimum carrier velocity in knots if Unit.getByName(carrier_unit) then local pos1 = Unit.getByName(carrier_unit):getPosition().p if pos1 ~= nil then pos1.y = 200 wind = atmosphere.getWind(pos1) local dir = math.atan2(wind.z, wind.x) + math.pi / 2 if dir < 0 then dir = dir + 2 * math.pi end local abs_wind_velocity = math.sqrt((wind.z)^2 + (wind.x)^2) local cruise_speed = nil if abs_wind_velocity > (desired_wind - min_velocity) * 0.51444 then -- 1 knot = 0.51444 m/s cruise_speed = 0.51444 * min_velocity else cruise_speed = 0.51444 * (desired_wind - abs_wind_velocity) end group1 = Unit.getGroup((Unit.getByName(carrier_unit))) --grime's code local new = {} new.x = mist.utils.deepCopy(mist.utils.round((math.cos(dir+math.pi/2) * 10000) + pos1.x)) new.y = mist.utils.deepCopy(mist.utils.round((math.sin(dir+math.pi/2) * 10000) + pos1.z)) --send that to unit local path = {} path[#path + 1] = mist.ground.buildWP(pos1, 'Diamond', cruise_speed) path[#path + 1] = mist.ground.buildWP(new, 'Diamond', cruise_speed) mist.goRoute(group1 ,path) end end return BRA end carrier_realign('unit1')
  11. A new hornet cinematic online. Updated to the first post.
  12. Another cinematic online. Updated to the first post.
  13. A new Viggen cinematic online. Embedded to the first post.
  14. Hello, EDIT: New cinematic added: For entertainment and inspiration, I would like to share my DCS cinematics in youtube for you to enjoy. There are currently 15 cinematic videos with different themes in channel Lentämö. The full playlist can be found here: Other content in the channel is in Finnish, but occasionally I will keep uploading these cinematics as well. Best regards Firaga, Lentämö
  15. Thank you for a great product. Combined with re-greasing and sanding of the gimbals, the extension improves the overall flying experience much more than you would easily think of. The extension is quite expensive if you think it as a piece of metal. However, the new feel of the warthog is incredible and easily worth the price. The 75 mm extension already makes a huge difference and is perfect if the stick is directly mounted to the chair you are sitting on.
  16. Solved. The problem is caused by the windowed/fullscreen option being broken and not actually doing what it should. Hitting alt+enter fixes the issue.
  17. If NVIDIA shadowplay push to talk button is pressed or released, the screen flashes black, briefly displaying the big DCS SERIES -splash screen as if the game was alt tabbed. This occurs in menus and while flying. The feature makes the game unplayable with push to talk button enabled in shadowplay. The old DCS version doesn't have this problem. I have tried the following actions with no success: - Changing the push to talk button - Game in windowed and fullscreen - Aero enabled and disabled - Shadowplay recording set to windowed and fullscreen - Indirectly toggling the PTT button with a script
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