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mrwell

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  1. I've tried all of them. I obviously started with option 1, but a friend told me Meta don't provide native Quest3 resolution on it. That SteamVR or VD could force it. SteamVR is garbage for Quest3 and I tried VD. It does provide native resolution without reescalation. Hence... Option 3 gives me much better visual in DCS than the others, provided good wifi connectivity (at least Wifi6, 5Ghz, 2400 Mbds) that I have. Plus freedom of wires with extended battery. Cheers! Mr.Well
  2. Thank you very much for sharing it!
  3. Thank you Fulcrim, it is a good approach
  4. Hi, I think the same. Sharing would be great. I tried with my limited knowledge and I couldn't get much. Anyhow, a game developer told me that DCS should implement that, because glaring, shadows, etc. need to show the same behavior. If not, weird things would happen when the sun or the shadow hits the panels. Falcon BMS is getting ready to release it... Cheers, Mr.Well
  5. Hi guys, I was investigating a little and it seems BMS is already on making this "transparent cockpits" ready for passthrough in VR. Not only by making them with a single chroma color but also by taking lighting and shadows out of it. DCS Devs... you're falling behind ;)
  6. Passthrough full cockpit view https://r.tapatalk.com/shareLink/topic?share_fid=74365&share_tid=335059&url=https%3A%2F%2Fforum%2Edcs%2Eworld%2Findex%2Ephp%3F%2Ftopic%2F335059-Passthrough-full-cockpit-view&share_type=t&link_source=app
  7. Hi mates, I've been in VR from the very beginning and I'm a cockpit builder. My dream always was to be able to see my cockpit through my stereo front cameras and all the rest coming from DCS. Well, there were some dirty solutions so far, but very limited or very expensive. We finally have the first affordable, easy and powerful solution. With Virtual Desktop new feature (still beta), we could define which part of a cockpit can be seen through Quest 3 passthrough, while in DCS. All we need is to create a DCS cockpit model in a flat chosen color (pink?) but avoiding to mask the parts you want to see from DCS. In my case with the Viper, only MFDs, HUD and the upper part (towel racks, canopy seals and canopy) won't be masked. All the rest would be pink. This way, we will see our real life well illuminated cockpit through the passthrough cameras, and the rest through DCS, isn't it great? Here a concept video, not mine, of the idea: Now, who knows how to edit a 3D model cockpit to achieve this? ;) Take care, Mr.Well
  8. I'm afraid the latest beta didn't work. It didn't show anything under Oculus engine [emoji31]
  9. Hi, I don't understand why no one thank you before. Well, thank you very much for your effort and for sharing it. I'm sure it will help many people. I'm in the F16 building myself but it is perfect for any hornet builder or any VR player who wants to touch the actual shape. Take care!
  10. OMG, that would be great! It doesn't work anymore with MT exe. It shows an empty page [emoji24]
  11. And how could you know which ones you've chosen in game?
  12. It works for MP but I you cannot max it out in SP or it would be too much for MP. Therefore reduce some settings in SP and try again. Cheers
  13. I'm in the exactly same point as Edmuss. Same bugs, same work arounds. Pretty annoying but at least it works better that it did. Cheers
  14. Well, I made it work. - Start DCS with VRK, as usual - when it stalls, close VRK and DCS will start. - when DCS starts in VR, don't wait! - Start VRK again Works like a charm. This is for DCS beta and Win10 but try it if the same happens to you. Cheers, MrWell
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