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mrwell started following Remove stutters by clearing NVIDIA DXCache and GLCache , Is it possible to use VR + MFCD export together? , MFD export in VR possible? and 7 others
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Quest 3: what is the best connection method for performance?
mrwell replied to nessuno0505's topic in Virtual Reality
I've tried all of them. I obviously started with option 1, but a friend told me Meta don't provide native Quest3 resolution on it. That SteamVR or VD could force it. SteamVR is garbage for Quest3 and I tried VD. It does provide native resolution without reescalation. Hence... Option 3 gives me much better visual in DCS than the others, provided good wifi connectivity (at least Wifi6, 5Ghz, 2400 Mbds) that I have. Plus freedom of wires with extended battery. Cheers! Mr.Well -
Thank you very much for sharing it!
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Thank you Fulcrim, it is a good approach
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Hi, I think the same. Sharing would be great. I tried with my limited knowledge and I couldn't get much. Anyhow, a game developer told me that DCS should implement that, because glaring, shadows, etc. need to show the same behavior. If not, weird things would happen when the sun or the shadow hits the panels. Falcon BMS is getting ready to release it... Cheers, Mr.Well
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Hi mates, I've been in VR from the very beginning and I'm a cockpit builder. My dream always was to be able to see my cockpit through my stereo front cameras and all the rest coming from DCS. Well, there were some dirty solutions so far, but very limited or very expensive. We finally have the first affordable, easy and powerful solution. With Virtual Desktop new feature (still beta), we could define which part of a cockpit can be seen through Quest 3 passthrough, while in DCS. All we need is to create a DCS cockpit model in a flat chosen color (pink?) but avoiding to mask the parts you want to see from DCS. In my case with the Viper, only MFDs, HUD and the upper part (towel racks, canopy seals and canopy) won't be masked. All the rest would be pink. This way, we will see our real life well illuminated cockpit through the passthrough cameras, and the rest through DCS, isn't it great? Here a concept video, not mine, of the idea: Now, who knows how to edit a 3D model cockpit to achieve this? ;) Take care, Mr.Well
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VRK - a virtual reality enabled kneeboard with touch and ink support
mrwell replied to AMVI_Rider's topic in DCS Modding
I'm afraid the latest beta didn't work. It didn't show anything under Oculus engine [emoji31] -
VRK - a virtual reality enabled kneeboard with touch and ink support
mrwell replied to AMVI_Rider's topic in DCS Modding
Thank you very much! -
VRK - a virtual reality enabled kneeboard with touch and ink support
mrwell replied to AMVI_Rider's topic in DCS Modding
OMG, that would be great! It doesn't work anymore with MT exe. It shows an empty page [emoji24] -
And how could you know which ones you've chosen in game?
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It works for MP but I you cannot max it out in SP or it would be too much for MP. Therefore reduce some settings in SP and try again. Cheers
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I'm in the exactly same point as Edmuss. Same bugs, same work arounds. Pretty annoying but at least it works better that it did. Cheers
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VRK - a virtual reality enabled kneeboard with touch and ink support
mrwell replied to AMVI_Rider's topic in DCS Modding
Well, I made it work. - Start DCS with VRK, as usual - when it stalls, close VRK and DCS will start. - when DCS starts in VR, don't wait! - Start VRK again Works like a charm. This is for DCS beta and Win10 but try it if the same happens to you. Cheers, MrWell