

Erpe
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Everything posted by Erpe
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updated for 1.5.6, there was a warhead added
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F-5E Dynamic Campaign: Desert Tiger 76
Erpe replied to MBot's topic in User Created Missions General
maybe it would be useful to use tacviews generated acmi log as eventlog, you get it for free since the new version is a native dll it doesn't use a lot of cpu. -
If can program a bit in python you could use my pydcs framework for exactly that. https://github.com/pydcs/dcs
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I just saw I still had the old mod version attached, maybe you used that. Download this one: http://dcs.oldsch00l.com/warhead_mod.zip
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I neither have the F5 or Mig21, but just looking through the amount of your code(and seeing the effort there) is enough to give you multiple: :thumbup::thumbup::thumbup: I hope I can sooner or later try the campaign with an A10 or Mirage. Btw. If you need for some reason export data for airport airplane slots, you can use any of my export scripts: https://github.com/pydcs/dcs/blob/master/tools/airport_import.py
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MOOSE - Mission Object Oriented Scripting Framework
Erpe replied to FlightControl's topic in Scripting Tips, Tricks & Issues
I think it would more dynamic and it would be possible to create more random missions. Creating groups in code would be easier for me than to create a few templates and than randomly choose one of them, instead I would write me a function that creates me random groups that I could spawn. I think this is possible in terms of the dcs framework or? I'm quite aware that it is cumbersome to create groups/units from code, but with a few helper functions/classes it gets manageable. Further you could define such group templates with functions snippets and carry them to other functions(via doscriptfile) instead to recreate/copy the editor templates. I have done something similar in my pydcs(https://github.com/pydcs/dcs) framework. -
MOOSE - Mission Object Oriented Scripting Framework
Erpe replied to FlightControl's topic in Scripting Tips, Tricks & Issues
Hi! Just started looking into MOOSE and read a bit through the Spawn class, but is there a way to dynamically create groups without defining templates beforehand for them? -
Hi! I finally put together my little editor mod that allows you to set a placement formation for ground units. Currently there are the following presets: Line Rectangle Circle Star Scattered (randomly place units around) Vee Echelon Left Echelon Right The start formation placement can be chosen below the heading input in the editor to the right. Download: I put together a ovgme repository also containing the warhead mod here: http://dcs.oldsch00l.com/mods.xml Or directly download it here: http://dcs.oldsch00l.com/erpes_editor_enhancements.zip Attached are a few sample screenshots of the formations. As a note ED is totally allowed to integrate my modifications in DCS World, even without giving me any credit. :smilewink: Cheers
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[OLD BUG REPORTS] Cleaning and Organization of old posts
Erpe replied to RAZBAM_ELMO's topic in Resolved Bugs
*bump* Zeus it woulb be cool if you could fix the tdc slew axis sensitivity to be actual analog and if this fix would take too much time, just reduce the sensitivity. the horizontal axis is currently unusable on my warthog (vertical seems kinda ok) -
actually the "msdos" windows should stay open and the last line should say: "warheads mod applied" did you run the script as administrator?
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I incorporated the rockets improvements mod into this one and also added a revert batch file to the updater. Additionally I added a JSGME version of the mod. Downloads on first page, if you already got the updater and don't need the revert batch file just run the update_warheads_mod.bat.
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No this is just the bombs upgrade, but I will merge it with the next update
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Good point about unapplying, for multiplayer. The thinking behind is that, files like this or another mod I'm working on in the editor, are highly likely to change more often, and with mostly weekly update it's a tedious work to always check what changed and if they added something. This approach uses the good old patch utility and hopefully only touch portions of a file and so minimize the chance that it will break DCS. I might still provide the JMGE compatible zip somewhere and add a way to revert all current patches.
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I created a new way to apply the mod and keep it up to date, check the first post for instructions.
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Hi Community! Here is my personal easter egg for you! I was very busy the last 3 months working on a python framework to create dcs missions. And I feel that it is now mature enough to let other people play/code/find bugs and bring in ideas with it. As a bit of disclaimer, I still see the framework in alpha and might change the interface radically if I think it is necessary. I guess the biggest thing currently missing is the whole rule triggers part(except that I already covered all the conditions) and of course there will be bugs and missing fields/properties. I hope at some point in time I can say the framework is complete. For all people having no idea about python or coding, there are also 2 goodies that might be worth installing and trying it. I wrote 2 random mission generator scripts, mostly as a proof of concept and to get a feeling of the framework interface. if you install it via pip you will get: dcs_random and dcs_dogfight_wwii script. dcs_random can generate 3 types of missions: A refueling training mission, for A-10C and Mirage 2000C CAS mission for most playable CAS fighters CAP mission for M-2000C and mig-21 Keep in mind I didn't spend an entire time optimizing the generated missions, they more show would the framework can do. dcs_dogfight_wwii creates a simple WWII dogfight environment with a number of planes you specify, currently a bit boring as we only have 3 types of WWII planes. As all of this framework is open source I would welcome people to contribute pull requests/documentation/bugs. Source can be found on github: https://github.com/pydcs/dcs Installing should be as easy as installing Python 3.5 from http://www.python.org and then in a command prompt: pip install pydcs Cheers
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I tried for an hour now without success. I could get heavy rain and nearly no sight, but no flashes or thunder, and such heavy winds helicopters flew backwards ;)
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judging by a quick look the latest release it also seems the changes to bomb explosives from my mod is missing.
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here: http://forums.eagle.ru/showpost.php?p=2696249&postcount=1149
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Incorrect bomb damage effect
Erpe replied to bigbear's topic in Aircraft AI Bugs (Non-Combined Arms)
Use this meanwhile: http://forums.eagle.ru/showthread.php?t=161371 -
Btw. it seems dimitriov already integrated the changes made in this mod, so feel free to use his work.
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nope, rockets are not touched yet. Didn't have time yet to get some research data on rocket explosives or how the current dcs rockets compare to real world.
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sorry, updated for the latest 2.0.1
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Files updated in 1. post.
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Thanks found it already, was a new caliber attribute for the AT_6 warhead. I'm preparing a update based on DNice modifications + a test mission for Caucasus