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colyoap

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About colyoap

  • Birthday 03/06/1992

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    45 min nort'a Green Bay

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  1. Gotcha, thanks. Fingers-crossed it gets resolved quickly, seems like a cool campaign
  2. Mission 1, A-10C II I have my FM radio set to 46.2 and preset 1 but neither seem to allow pressing the space bar to activate whatever trigger needed to progress the mission when coming up on the range.
  3. I was in the Hornet weapon training instant action and found a bug. I used the HMD to designate a point on the ground, hit MK1 to save it as a markpoint, scrolled to MK1 on the HSI, and hit WPDSG.. the target point was then moved to a location in the air in my HUD. It seems to only move the target point when the target point isn't within the HUD's FOV and WPDSG is selected. I( cannot attach a Track as i only have a Multiplayer folder in my Tracks folder for some reason?
  4. Just looking for clarification on the last OB changelog for Fixed: AUTO Int impact error with Dive Toss. Is this just for IAMs, do we have dive toss parameters?
  5. I believe it was reported as cor.as-is due to the fact that @NineLineasked the original op to provide any source that it should be spring loaded and he could not. Therefore, it was assumed to be correct. I'm providing a source. https://forum.dcs.world/topic/295351-windshield-wiper-switch-park-position-not-spring-loaded/?do=findComment&comment=4916353 I just happened to be pursuing the bugs forums after just having read it in the manual, so figured I'd share
  6. This was brought up before and marked "Correct as is". It is not as per the manual attached. The windshield wiper knob IS spring loaded from PARK to off.
  7. wow, in my excitement to put to use what i've learned form LeCuvier's post I never thought to look and see if it was already in-game under 'special for joystick'.. thank you gentleman...
  8. whoops, I forgot to add the up command too, so this is what i currently have that still is in-game, can be assigned, but does nothing. { down = ctrl_commands.Flapsw, up = ctrl_commands.Flapsw, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('FLP AUTO up HALF mid'), category = {_('Left Vertical Panel')}}, { down = ctrl_commands.Flapsw, up = ctrl_commands.Flapsw, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = -1.0, value_up = 0.0, name = _('FLP FULL down HALF mid'), category = {_('Left Vertical Panel')}},
  9. Hey guys, first time at this and I'm running into some trouble. I'm trying to create a command for an on-off-on toggle to select flap position in the F-18. The commands appear in the adjust controls menu and i can bind them, but they do nothing. Code below. Any help is very appreciated, Thanks. { down = ctrl_commands.Flapsw, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('FLP AUTO up HALF mid'), category = {_('Left Vertical Panel')}}, { down = ctrl_commands.Flapsw, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = -1.0, value_up = 0.0, name = _('FLP FULL down HALF mid'), category = {_('Left Vertical Panel')}},
  10. This seems to be my issue, thanks!
  11. Hey, anyone else having issues self-lasing a -65E on anything other than 1688? I tried on 1776 (both stores and tpod setup correctly) but no joy.. mav searches but cannot find the laser.
  12. It seems that any group (troops) being unloaded is no longer being recognized by their assigned groupID.. meaning they cannot fire any triggers assigned to their group. ex) this doesnt work anymore. Anyone else with this issue???
  13. In other words this doesnt work anymore
  14. I have a mission in which a group "test1" is loaded into the players UH1. Once the player unloads "test1" in a zone triggers are set to fire to deactivate "test" and activate "test2". I have added "test1" to the CTLD lua and have no problem loading them in the beginning, but cannot get the trigger to fire when "test1" is unloaded in the zone??? Any ideas?
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