

Capn kamikaze
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Everything posted by Capn kamikaze
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It's not an IR contrasting object, it's a building, and why would say the upper right corner of it be any warmer than the steps at the base of it. We're not talking about the hot engine block at the front of a truck.
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I'm having some trouble with this, when I move the crosshair to adjust the target, the missile seeker seems to want to snap to the centre of the object, like a point, rather than go after the specific part of a target. I built a mission to practice using these on, and it uses the new headquarters ground object, as it's nice and large, and I wanted to play about with hitting different parts of it, eg posting it through the window of an enemy general, so I press the designate button and move the X over say the upper right of the building, and release the button, the missile then changes to this, but then about 1-2 seconds later it snaps back to the centre of the object on its own. Is this a bug, or am I not doing something right?
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Would it be possible to be given the option of selecting a different installation directory for modules than the default one, so that if you are running out of space on one drive you can start installing them onto another?
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Just updated, now lost authorisation for several moules...
Capn kamikaze replied to Capn kamikaze's topic in General Bugs
I've reinstalled the files, kept my AV off, and it's still saying they're not authorised, just running repair now incase some other files have been damaged/removed. -
Going to try that after the maps have re-installed.
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Just updated, now lost authorisation for several moules...
Capn kamikaze replied to Capn kamikaze's topic in General Bugs
Just reinstalled the F-4 aswell, still getting the same thing, reinstalling the maps now, bet it will be the same. -
I've uninstalled it, removed the files, and reinstalled from scratch, without the AV being on during this, so any files should have been reinstalled, yet it's still not working, DCS says it can't authorise it, it did the same thing with several other modules, the F-4, the Kola map and the Sinai map. This is looking like an ED problem TBH.
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Just updated, now lost authorisation for several moules...
Capn kamikaze replied to Capn kamikaze's topic in General Bugs
I've just reinstalled the module with my AV disabled. -
Got the same problem, disabled my AV duing install, still not working, guess the F-15E is now dead for me.
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Just updated, now lost authorisation for several moules...
Capn kamikaze replied to Capn kamikaze's topic in General Bugs
I didn't get any warnings from my AV, however on completion of the update I did get a warning about not being able to remove a dll file related to the F-15. -
Can you shorten the audio files, or come up with some way to clear the quewe of them when they're no longer relelvant, I just did a practice dogfight against an F-5, shot it down and kept on getting Jester position call outs for about 15 seconds AFTER it had hit the ground. The only thing that makes this make sense is that what is going on in the dogfight is triggering a quewe of audio files, it is playing through the list regardless of what is actually going on, this would also explain why his call outs are BS most of the time because by the time they're played the bandit is no longer anywhere near that clock position, so the call outs actually do the exact opposite of help.
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I get this feeling from fighting the MiG that it seems to shrug off what should cause damage, eg 9 hits from 20mm HEI, and it carries on flying as if nothing happened, seems a little suspect...
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How to win at BFM in the Mighty F-4E Phantom
Capn kamikaze replied to Victory205's topic in DCS: F-4E Phantom
Keep the speed up, if you're not greying out you're not fast enough. -
Just been learning the Mavericks and I had a load out of 4, fired two of them off both off the same side, and I would expect the plane to start wanting to roll to the heavier side, but instead there was nothing, no roll at all, or if there was it was so small I couldn't really see it.
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In the radar menu, where you tell jester to lock a target up, and it generates a sub menu listing the targets, would it be possible to make these key bindable, so the target that is closest is the first in the list, eg Lctrl 1, and so on. I like to make macros for my stream deck and flight stick for Jester for these sorts of things and bind them but these not being bindable makes that impossible at the moment, it gets only so far into the menus before it can't go any further.
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Exactly my plan, no more third party modules for me, they can't be trusted now.
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That would be fine, except this situation would not be avoided by doing that.
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When I say final, I mean in what ever state it ends up in, and my access to it in that state not being hindered or limited. I am not demanding it be made into the "release" version no matter what, just that what I have should not be taken away like the Hawk was.
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If my purchase is final, then so should my product be.
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Ditto, I want my money back! If we have to be "grown up" then we have to expect the same of the companies that take our money, they need to either provide the product they made a contract with us to provide, or they need to give us back our money. Demanding one or the other isn't "childish", childish is taking someone's money for a job, and then not delivering.
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This is the Hawk BS all over again!