Jump to content

REL

Members
  • Posts

    720
  • Joined

  • Last visited

Everything posted by REL

  1. Hey All Just wanted to know if there is a plan to release the Black Shark 1.0.1 patch for the online English version any time soon as well?
  2. Where can I download this mod from?
  3. Hey guys I was wondering if somebody knows about a complete list of all the modeled system failures ? It's sure would be nice to know what to expect
  4. REL

    WIP AH64

    +1
  5. Radio communication codes Can be Useful when creating in flight radio communications Brevity Code.pdf
  6. THX for the quick response EvilBivol-1 :thumbup:
  7. I guess this question is for ED developer’s team … Correct me if I’m wrong but I’ve noticed that all of the rules in the triggers section are actually from the “and” type of rules and I would like to know if there is any attention to provide the “or” type of rules as well later on? I believe that adding this option are going to make the creation of a trigger system more efficient and less time consuming especially when creating a mission with a large numbers of triggers. 8=)
  8. Good thinking Panzertard I will try to get the log files if there is any ...
  9. Thank you evil85 very much for the explanation i will give it a try later
  10. Thanks evil85 ... But I meant to ask if it’s possible to edit the skin in a 3D environment so I wouldn’t need to edit the skin blindly and then launch the games just to see if I got it right
  11. Hey all Is there a way to edit the ka 50 skin directly on a 3d model or at least see it somehow without starting the game? I try to search the forum …. But I couldn’t find if (and how) it can be done with Adobe Photoshop CS4 or Autodesk 3ds Max 2009
  12. Can you explain how you did it ?
  13. I don't know.... I can't get this one to work on my Vista 32 Bit , Q6600 (4 CPU's) although I did everything by the book. It seems to me that when I start the simulation there are two DCS.EXE processes that participate in the action. The first one actually getting affinity of all 4 CPU's but as soon as the first one switches with the second the affinity changing back to only one core. Any suggestions guys?
  14. + 1
  15. You can't until the patch comes!
  16. Sounds interesting .... going to try it
  17. Thanks for great missions
  18. Great job anyway !!!
  19. Very nice toby23 Although there are two more files that need to be modified as well So in a scenario of ejection or injury we will see the pilot with the same flight suit The location : Bazar\World\Cockpit-Ka-50 NIGHTextures.cdds The files : CADAVER.BMP KA-50 PILOTEJECT.BMP 8=)
  20. Hi Who knows what this option actually do ?
  21. Never mind .... Thank you anyway 8=)
  22. I see... I couldn’t find this coordinate’s converting formula Maybe someone else can help me trace it?
  23. OK guys this is the solution: To compensate for this error we need to place the object 850 meter to the east and 130 meter south on the mission editor map 8=)
  24. THX zdXu but perhaps I didn’t explained myself well. If I place a Fix Point in the mission editor on a bridge the same fix point actually placed else ware on the ABRIS map. That placement error is exactly what I’m trying to compensate for.
  25. Hey Guys Is there a way to calculate the Coordinates difference between ABRIS and the mission editor map or F10 map?
×
×
  • Create New...