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dok_rp

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Everything posted by dok_rp

  1. Hello guys, I've read a lot of threads trying to find a solution for this problem which has been making my flying miserable since Flaming Cliffs 1.0. I have all the TrackIR axis mapped correctly in the game, but I still can't zoom past my 3 and 9 o'clock. The only way to do that is by zooming in my 12 o'clock and then moving my head left or right. The only way to "un-zoom" is by going back to the 12 o'clock position and then moving my head back again. This is far beyond irritating and since I've come back to flying FC2.0 regularly it has become too hard when ground pounding which is what I like to do most of the time. So is there a work-around for this, so I am able to zoom past my 3 and 9 o'clock without having to first zoom in at the 12 o'clock and then look left and right? I've tried using the scroll wheel on my X52PRO, but prefer usingf the TrackIR functionality for I'm more used to it. Thanks for any help. :thumbup:
  2. Are you kidding? I'd pay that with two smiles on my face. :joystick: :pilotfly:
  3. I have nowhere near that performance. I have a Phenom X4 955 @3.7GHz and a Radeon 5850 also overclocked through Catalyst. I also have my settings maxed out except for water and 8AA and 8Aniso. Over big cities I get down to 30's when flying low level or the same 30's sometimes a little lower when looking at them at altitude through the Maverick optics or the Shval. At busy bases when on the ground I get down to 20's. Overall I get around 40-50. When flying at altitude I get steady 60 due to Vsync.
  4. Dude... the day Flight Sims look and sound like Glowing Ammram's videos... our jobs will all be doomed. No one will ever work again. :pilotfly: Don't watch his videos... it's just like looking at your smooth neighbor over the fence while she's sunbathing and then looking back over your shoulders to your hairy tart. It hurts man... it hurts... :D Glowing Ammram is for Lockon what MysticPuma is for IL2. Check some of his videos... you slobber your mouth away. :thumbup:
  5. Now that is some nice information. Gotta love these forums and its users. :thumbup: :beer:
  6. Don't think the Sukhoi Design Bureau remembered to install this device into the ones we have available at FC 2.0. :lol: Hit "G" just for kicks while stationary on the ground and this is what happened: :pilotfly: My 2 cents on the matter at hand: Couldn't this same problem from the landing gear lever not being disabled, when it actually should, while WoW is detected be causing the incomplete landing gear retraction in the situation I've reported? .
  7. I think I've discovered what the problem is; at least with the Su25T. If you press the landing gear button while your main landing gear is still touching the runaway while you're rotating the nose, you'll get the problem portrayed at the screenshot I am sending. The nose landing gear will fully retract but the main landing gear will end up getting stuck about 3/4 into the landing gear compartment. I honestly don't know why. But, well, at least now I know how to avoid this bug (again... feature?) I've tried this with the other planes, including the Su25, but could not reproduce it. I am also enclosing the track of the fore-mentioned problem. Hope something can be done about it, if it is indeed a bug. Thanks for all the attention. :thumbup: Landing Gear Stuck.trk
  8. I know. One must wait a few seconds after taking off to start retracting the landing gear or so it'll get stuck and won't fully retract. What I'd like to reason is why. :helpsmilie: The bug (feature?) is easy enough to reproduce. Start rolling down the runaway, and normally rotate at about 270km/h. The very second you get that bird airborne, hit the key to retract your landing gear. The nose lg will retract just fine, but the main lg will get stuck about 3/4 into the landing gear compartment. Mission over for you. :cry: ------------------------------------------------------------------------- ------------------------------------------------------------------------- I've only managed to reproduce this with the Su25T. Don't know if payload is a contributing factor. Never have I tried to do this on an empty plane.
  9. Hello guys, This is something that has also happened with the old Flaming Cliffs and it happened to me for the first time a couple of minutes ago. I was flying a single player mission with the Su25T and just as I rotated the nose and the wheels left the tarmac I retracted the landing gear. The nose wheel retracted just fine but both wheels from the main landing gear got stuck and didn't fully retract. Well, mission over for me. Since the "problem" persists from as early as the first Flaming Cliffs version I reckon this is the way it's supposed to be? :helpsmilie: Never had I heard that retracting the landing gear the moment you get airborne could make them get stuck. Is it because of the momentum of the wheels while they are spinning and being retracted at the same time, sort of like an extremely undesirable gyroscopic effect? Thanks for any help. :thumbup:
  10. Hello Nomdeplume, Same here. If I create a mission using the mission editor, I can only view the objects that appear under the F10 screen. However, there are missions in the Single Player folder that will allow me to cycle the objects externally even though they "should" not the viewed for they do not appear in the F10 screen. Does anyone know if this is a bug? A feature? Another thing that has struck me dumb was the fact that in some missions your gameplay realism settings are overridden by the mission-defined ones, even though I had ticked that box under the "Gameplay" options to Override all mission realism settings with my own. It that also a known bug? Thanks again for all the help guys. :thumbup:
  11. Hello Mastiff, If I do not enable icons to appear in the F10 screen, then the only external view I get is my plane's. I'd like to be able to cycle through the externals of all aircraft and ground targets, the way we had in Flaming Cliffs 1.0 and in Black Shark. In those two titles we can do that even though the aircraft and ground unit icons are not showing in the F10 screen. In FC 2.0, on the contrary, viewing objects externally only seems to be enabled when their icons appear in the F10 screen.
  12. Hello guys, I am a quite simple question that doesn't seem to have been answered previously. I'd like to enable the external view for aircrafts and ground units, but without them all appearing in the F10 screen. I sometimes use the F10 screen for orientation, but I'd like my plane only to appear there. However, it seems that the only way to enable external views of other aircraft and ground units is by making them appear all together in the F10 screen. So is there a way to enable their external views without having them appear under the F10 screen? Thanks for any help. :thumbup:
  13. Hello folks, Just seen this video on Youtube, and I wanted to share it too. I know it's old school the story of ground pounders being tough and all, but this is another fine example of how resilient the A10 is when the situation calls for that. I for one love to fly the A10. Most missions I take on FC2.0 now end up with me being damaged by .50, 20mm or 30mm fire due to the aggressive AI. And, most times, I can get back home, get repaired and come back to the A.O. Great aircraft indeed. Bonus goes to Mr George C Scott's voice on the voice over. :thumbup: Hope you enjoy it.
  14. Jesus Christ, this is incredible. Can't stop listening to it. Thanx for sharing. :megalol::megalol::megalol::megalol::megalol::megalol:
  15. I haven't tested it with the BMP3 yet, but the BMP2 is ridiculously accurate at hitting me while diving at them for a straffing run. It makes the GAU8 of little use as you have to fire from more than 1km away and the dispersion at that distance is awful. I am another one to favor a little toning down on ground troops accuracy. It's really hard to hit a moving aircraft while diving at 500+ km/h and there has not been a single time that I was not critically hit by those BMP's. I'd respect it if it were an AAA battery, but they just seem over accurate for ground armor.
  16. The only sim I've seen such behavior is in IL2 1946 with the Opel canvas Trucks unloading soldiers who aimlessly run for their little lives while I pour 20mm havoc into their miserable souls with my 4 hispanos. :lol: It's fun to see them making a run for it. :pilotfly: Guess in Lockon they're more like suicidal bomber-mans than anything else. :lol:
  17. Well, Since everyone is throwing their 2 cents into the can, I wanna play a little too. I think this is one of the best A10 strafe videos I've ever seen. Three things to take note of: 1) The explosion sound of the rounds hitting the ground. 2) The roar of the gun which I miss tremendously in all sims (Arma 2 has it pretty well set with the Hi-Fi sound mod) after a few seconds. 3) The voice of Tom Hanks screaming at his subordinates saying they gotta link up to the west. :megalol: ==>Now this is by far the BEST OF THE BEST OF THE VERY BEST EVER!!! >>No way ground troops could survive the tension of being strafed on the ground by this beast, and we are not even considering being ACTUALLY hit by it. Never seen anything like this in a sim. Not even with ACE2, and boy does that Mod have some cool explosions or what!!! My dream is to see something like this in Lockon. :pilotfly: Now about the dust kicking complaint the said-to-be A10 pilot referred to. Give me one game engine and modern hardware that could handle that horrendous cloud of dirt that one second burst raised on the second strafe and keep playable fps?
  18. Hello guys, Thanks for the replies. I'll try and avoid flying the Su25T over larger urban areas for now and play around with the A10, whose problem is much less pronounced. The workaround on zooming in as fast as possible to reduce the FoV is valid, but definitely kills your scanning for targets capability. Let's just hope the developers can do something about this. I tried reducing the cockpit resolution, but that didn't affect the minimum fps. Haven't played with the Scenes setting yet. I do very little flying on public servers. The absolute majority of it is done with a few friends of mine with whom I fly cooperative missions. It just really sad that companies such as Eagle Dynamics and Bohemia, which produce software to military organizations, end up with beautiful game engines, but which suffer tremendously in terms of being well optimized for commercially-available hardware. Well, let's just hope. :happy:
  19. Su25T and A10 useless over large cities due to very low performace? Hello guys, I have recently bought FC2 and I was saddened by the very low performance I am having over larger cities when using the optical sensors of the Su25T and Tv guided Mavericks over larger urban areas. I get astronomical performance hits when using the Shkval over large cities and I get large fps drops when using the maverick. When using the Su25T, I get from 60 to 17 and when using the TV-guided Maverick, I get from 60 to 33. The maverick is still usable, but for the Shkval renders it useless over larger urban areas. When using the Thermal-guided Mavericks the performance hit is very low. I usually drop from 60 to around 50. Down bellow I am sending my game configuration, and screen shots to further exemplify the problem. I don't have an excellent system, but should definitively suffice to run FC2 at good graphical quality and with stable fps. My system is: Phenom X4 955 @3.7GHz 4GB DDR3 Radeon 5850 @775MHz and @1125MHz Like I said, it should definitely suffice to run it adequately and without such huge performance drops. This is the area where I decided to test. It's the same place where we fly the Su25T quick start mission. I simply set clear skies. In the Quick Start Mission, we have clouds, which also pose a significant performance hit when compared to clear skies. Under clear skies I get a significant performance boost. But as soon as the Shkval is turned on fps plummet to the teens much Same location viewed from the A10 Now with the TV Guided Maverick selected Now with the IR Guided Maverick >>Summing it up: The Shkval makes the SU25T only usable over moderately populated areas and practically useless over heally populated ones. The TV-Guided Maverick poses a significant fps loss, but not as severe as the Shkval. The IR-Guided ones pose the smallest fps loss. Setting cloud cover of almost any kind will eat up a good chuck off of your fps. >>Suggestions and or Advices for future patches and or Tweaks: Couldn't something be done to alter the way the game renders cities over the TV Displays on the A10 and Su25T? Couldn't clouds be made more fps friendly? Please - and I beg you for that - don't ask me to reduce this or that setting to low or to turn a bunch of things off. It makes absolutely no sense that this game cannot be run with the system I am running it with. If absolutely nothing can be done, and if all of these problems were indeed thoroughly analyzed during all the beta testing from ED, then what kind of system did you guys have in mind so to run this game smoothly over largely populated areas? Does this system exist? Will it ever exist? I really don't want to sound too bitter, but I am very disappointed with the game performance I am having. Thanks for reading and thank you very much for any feedback.
  20. Gosh thanks a trillion for the uber quick replies. Didn't know about this other patch that would make FC2 and BS compatible. I thought they were already interchangeable. Thanks again for the gentle replies, guys. :thumbup:
  21. Hello guys, I want to buy FC2, but I also have Black Shark. How do I merge those 2 installations? I've looking for a stiky thread that could clear these installation problems, but I did not find any. Also, all I need to install FC2 is Lock on? I have the CD version from when it came out a looong time ago. Will that suffice? Thanks for any help. :thumbup:
  22. Hello folks, I've just read the second part of the FAQ about Flaming Cliffs 2.0 release on SimHQ and I was a little surprised to see how far apart the requirements for ATI and nVidia cards are. The recommended ATI card is a 4850 and for nVidia-based systems it is a 8800 series card. How could those two cards be comparable when the former is much superior to the latter in every single aspect? I own a 4890 and I bought it because of its great costXbenefit potential. Can AIT owners expect mediocre performance from Flaming Cliffs 2.0? Will the game be primarily optimized for nVidia cards? Best regards!!!
  23. Black Shark is by no means a Lock On killer. Their resemblance ends in their similarlish engine, and that's it. The focus of both simulations are miles apart. It's the same as comparing Open Falcon with Lock on. Even though the ultimate goal is the fly jets the means are entirely different. That is even made even more evident since many hardcore Falcon fliers aren't appealed by Lockon, what they seem to call a little "arcadish"; compared to OF, of course. Black Shark is a step closer to OF in many ways. Let it be the fully-clickable cockpit and the simulation of systems, and that only takes a little farther from Lock on. What Black Shark did to Lock on was to further reduce the amount of human force at ED devoted to correct bugs that sill plague Lock on. I think that if there was still anyone left at ED working at Lock on, that last spark has been put out and their major interest is in releasing DCS: A10. I seriously doubt a new and reinvigorating patch for Lock on will ever make out the assembly line as these guys just seem to deliver products "as is" and let us solve and rant about the problems ourselves. That's my 2 cents.
  24. Well, sorry for my harsh reply. I just got really upset that such a solution would be the only thing available for such a great game. What puzzles me is why the developers seem to have forgotten about the game. There is a wish list for patch 1.13 which goes on forever and I seriously doubt any of that will ever get into the game. It has been years that a lot of bugs have been repeatedly reported and reposted and none of the developers seem to do anything about it. Indeed they do have their goals in delivering military sims for their high-paying contractors, but if the gaming business did not generate enough revenue to keep them happy, they wouldn't even bother to protect their product with Starforce, for example, which I read is one of the most expensive copy protection systems available in the market. Eagle Dynamics doesn't have a small developers' team. And relocating some of its human resources to develop patches to correct bugs that have plaguing this simulation for years only sounds the more sensible. Sure the developers pop up on the forums every now and them and say they listen and abide by some of our pleas, but isn't it time for you guys to really do something about Lockon? Or do you only base yourselves on the criteria that since there are no other competitive and equivalent sims on the market Lock on can be left "as is" and let the end-users roll-up their sleeves and try and solve problems that you should have solved in the first place? I love this product and have supported it since day one, but the lack of initiative from the developers is definitely something bewilder even the most skeptical ones. There's no ranting in the post above. Just my sadness in seeing such a great product left to rust in the open in favor of god-knows-what. :doh:
  25. There's no support whatsoever for Lockon under Windows Vista 64? What about for Windows 7? Does the game work under this platform without this sound bug? Don't take me the wrong way. I don't know if you've said this out of disdain for the product or out of irony, but this is not a fix, it's a slap in the face. I am sure there are numerous users running Lockon under Windows Vista who do not own or have not thought it to be fair for them to be obligated to purchase a separate sound board because the game producer has not yet implemented meager support for new operational systems that have been released years ago. I simply can't believe I'm alone on this boat. Isn't there any plausible fix for this problem? :doh:
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