"Solid Trees"? Please specify.
As someone that loves to fly the Black Shark more than anything else, I am extremely interested in learning whether the trees will provide cover for me from AI (or player, if they know where I am and playing in a Combined Arms module) in DCS 2.0.
One of the worst experiences playing DCS was the day that I found out that AI can see and shoot through trees, rendering one of the hallmarks of attack helicopter tactics (hiding) moot.
What is meant by "solid trees"? Is it just the trunk of the tree? Will there be some visibility through some layer of the outer branches? Will bullets and missiles "hit" all of the tree or just a hard part somewhere in the middle? Will some parts of the tree deflect projectiles more or less than other parts?
What will the AI "see"?
I know that many people playing DCS now fly well off the ground and for their purpose this may not be that important, but keeping in mind that DCS started with the Black Shark, an attack helicopter that is very intimate with the ground, and for the future to make Combined Assault more realistic and enjoyable I would like to see some effort put into making the ground objects' physics more realistic in general.