Hello all,
This is my first post here on these forums, and I hope to bring a few points to the table for discussion. Many of these points have been covered before, but none of those threads seem to be active anymore, and I'd like to have a new discussion given that we are on the verge of 1.5.
Let me start by saying that my experience in flight sims might be somewhat less extensive than some of you, but it has been a hobby of mine since I was very little. My Dad bought me Jane's '97 back in the day, soon followed by Jane's WWII Fighters. However, it wasn't until recently that I began to get back in to sims, and I started again more recently getting back into them with a Logitech Extreme 3D Pro. I have a set of MFG Crosswinds on order, and just this week I received my Track IR 5. Also, planning on upgrading to a TM Warthog HOTAS in the coming weeks. I tell you this to ensure you understand that I am serious about this hobby, and I'm not inexperienced in these matters.
The discussion I want to have is one of accessibility to DCS from someone who is interested solely in the WWII aircraft. I have logged some flight time in the TF-51, albeit mostly just taking off and landing, but I have not yet baught any of the DCS modules. Some of the reasons I have for not doing so are, price barrier to entry, no gun convergence adjustability, lack of understanding for the damage model, few aircraft/scenarios possible to experience in DCS World, and finally a very small player base for WWII DCS servers. This list of things are what has kept me from buying into DCS so far, and I suspect it is also possible why many other sim pilots have not taken the dive.
My goal is to have a discussion on some of these you, in a mature, and civilized manner, and see if we could boil down these points, and possibly make DCS look more inviting to the more average sim flyer.
My thoughts on the above mentioned points,
-Price is not an issue if one waits for a sale,or is more informed about what exactly they receive with the purchase, and what can be done in game.
-Gun convergence is a big issue to me. I prefer to get in very, very close to fire, and therefore I like my convergence much shorter than some. I know this has been covered before, but I'd like to put my two cents in, and say that this is something that definitely turns me off of DCS, and I think the easiest, and most acceptable remedy would be to add multiple, historically correct, presents to choose in the mission Editor.
-The damage model is something of a mystery to someone who has not played in DCS World, and would like some general clarification, and I think many others that are on the fence would as well.
-Obviously this will come in time. This is an issue that i believe will ve solved once the Spit and Thunderbolt are out. However, some other period aircraft that are flyable by AI would be a great addition.
-The lack of player base is what we are here to hopefully solve by additional information, and possibly some slight coaxing.
These are my basic points, and I will elaborate on any one of them should it be desired. I hope, not only for myself, but for many people on the fence about getting into DCS, we can make the WWII portion of DCS more appealing. Thank you for your time. And feedback.
-shadepiece