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Rlaxoxo

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Everything posted by Rlaxoxo

  1. Well It's generally debate weather or not ED will push the update or not Take for example Razbam http://forums.eagle.ru/showpost.php?p=2777450&postcount=19
  2. Okay I've been feeling for a while that there were some keybinds missing for the Mirage Definitely nothing major just something that would be more convenient to use (Most of the Important working stuff is covered already) However I've made some new binds in response of me actually needing them so why not share ... If Devs use them or not it's their choice ether way It's all good ------------------------------------------------------------------------------------ --Custom Binds (Added) (Updated 15.05) --Warning Switch {down = 3658, up = 3658, cockpit_device_id = 16, value_down = 0, name = _('Audio Warning Switch OFF'), category = _('Electrical')}, {down = 3658, up = 3658, cockpit_device_id = 16, value_down = 0.5, name = _('Audio Warning Switch ON'), category = _('Electrical')}, {down = 3658, up = 3658, cockpit_device_id = 16, value_down = 1, name = _('Audio Warning Switch Test?'), category = _('Electrical')}, --PRF Switch {down = 3109, up = 3109, cockpit_device_id = 11, value_down = -1, name = _('PRF Selector Low'), category = _('Sensors')}, {down = 3109, up = 3109, cockpit_device_id = 11, value_down = 0, name = _('PRF Selector Int'), category = _('Sensors')}, {down = 3109, up = 3109, cockpit_device_id = 11, value_down = 1, name = _('PRF Selector High'), category = _('Sensors')}, --TDC Mode Switch {down = 3710, up = 3710, cockpit_device_id = 11, value_down = 0, name = _('TDC Mode Switch S'), category = _('Sensors')}, {down = 3710, up = 3710, cockpit_device_id = 11, value_down = 1, name = _('TDC Mode Switch Z'), category = _('Sensors')}, --Auxiliary Gunsight {down = 3206, up = 3206, cockpit_device_id = 5, value_down = 0, name = _('Auxiliary Gunsight OFF'), category = _('Weapons Management')}, {down = 3206, up = 3206, cockpit_device_id = 5, value_down = 1, name = _('Auxiliary Gunsight ON'), category = _('Weapons Management')}, {pressed = 3207, up = 3207, cockpit_device_id = 5, value_pressed = 0.15, name = _('Auxiliary Gunsight Deflection Up (WIP)'), category = _('Weapons Management')}, {pressed = 3207, up = 3207, cockpit_device_id = 5, value_pressed = -0.15, name = _('Auxiliary Gunsight Deflection Down (WIP)'), category = _('Weapons Management')}, --HUD Altimeter Power Switch {down = 3204, up = 3204, cockpit_device_id = 5, value_down = 0, name = _('HUD Altimeter Power Switch OFF'), category = _('Electrical')}, {down = 3204, up = 3204, cockpit_device_id = 5, value_down = 0.5, name = _('HUD Altimeter Power Switch ON'), category = _('Electrical')}, {down = 3204, up = 3204, cockpit_device_id = 5, value_down = 1, name = _('HUD Altimeter Power Switch TEST'), category = _('Electrical')}, --HUD Declutter Switch {down = 3203, up = 3203, cockpit_device_id = 5, value_down = 0, name = _('HUD Declutter Switch OFF'), category = _('Electrical')}, {down = 3203, up = 3203, cockpit_device_id = 5, value_down = 1, name = _('HUD Declutter Switch ON'), category = _('Electrical')}, --Landing Lights {down = 3450, up = 3450, cockpit_device_id = 16, value_down = 0.5, name = _('Landing Lights TAXI (Middle)'), category = _('External Illumination')}, --Switches (Added by dannyq8 & Gliptal) {down = 3450, up = 3450, cockpit_device_id = 16, value_up= 0, value_down = 1, name = ('Landing light ON else OFF'), category = '3-Pos. Switch Abstractions'}, {down = 3450, up = 3450, cockpit_device_id = 16, value_up= 0, value_down = -1, name = ('Taxi light ON else OFF'), category = '3-Pos. Switch Abstractions'}, {down = 3109, up = 3109, cockpit_device_id = 11, value_down = -1, value_up = 0, name = _('PRF Selector Low, else Int'), category = _('3-Pos. Switch Abstractions')}, {down = 3109, up = 3109, cockpit_device_id = 11, value_down = 1, value_up = 0, name = _('PRF Selector High, else Int'), category = _('3-Pos. Switch Abstractions')}, {down = 3710, up = 3710, cockpit_device_id = 11, value_down = 0, value_up = 1, name = _('TDC Mode S, else Z'), category = _('3-Pos. Switch Abstractions')}, {down = 3900, up = 3900, cockpit_device_id = 22, value_up= 0, value_down = 1, name = _('Seat Height Increase'), category = '3-Pos. Switch Abstractions'}, {down = 3900, up = 3900, cockpit_device_id = 22, value_up= 0, value_down = -1, name = _('Seat Height Decrease'), category = '3-Pos. Switch Abstractions'}, {down = 3453, up = 3453, cockpit_device_id = 16, value_up= 0, value_down = 1, name = _('Anti Cols'), category = '3-Pos. Switch Abstractions'}, {down = 3454, up = 3454, cockpit_device_id = 16, value_up= 0, value_down = 1, name = _('Nav lights'), category = '3-Pos. Switch Abstractions'}, --HSI {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0, name = ('HSI Mode 1 - Nav Cv'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.1, name = ('HSI Mode 2 - Nav'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.2, name = ('HSI Mode 3 - TAC'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.3, name = ('HSI Mode 4 - VAD'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.4, name = ('HSI Mode 5 - ?'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.5, name = ('HSI Mode 6 - ??'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.6, name = ('HSI Mode 7 - TEL'), category = 'Autopilot, Navigation, & INS'}, ---------------------------------------------------------------------------------------------------------------------------- Just add these in: DCS World/Mods/aircraft/M-2000C/input/M-2000C/keyboard/default.lua DCS World/Mods/aircraft/M-2000C/input/M-2000C/joystick/default.lua You can add them right before the first keybind code starts save the file and you're good ... If you're not confident in your self and got JSGME I got you covered bro ... I use these binds in conjunction with my NVG mod so if you're not a fan of that well you'll just have to deal with it I guess :music_whistling: -------------------------------------------------------------------- If you have any request for any extra binds (Because I can't really think of any) feel free to leave them in this thread and I'll see what I can do Note: (Toggle and increment binds are tough to make) ----------------------------------------------------------------- Uploaded file will be on this thread main page and I'll try to keep it up to date with the patch and stuff depending if I'm present or not. Keybinds ~~ M-2000C - NVG + Extra binds(Updated 15.05 v1).rar
  3. Okay I'll add that too Umm ... where are taxi lights lol? Edit: Nvm I guess you were talking about landing lights
  4. I'm just made those, I'll make a post soon on a side note what's caret mode?
  5. The buttons and interface is implemented but the functions behind the buttons are not still WIP
  6. Well me and my friends often have really silly dogfights We made an arena spawn which has all the aircraft and they're air spawns so when we want to mess around we hop on those and missiles go flying everywhere It's quite fun and there are some silly moments but if I'm gonna have to wait 30 seconds before fireing a missile (Not arguing this fact) then I'm probably gonna be dead by then And gonna have to use different aircraft or just not use missiles at all and that's a shame : P
  7. I know but like I said I was messing around trying to see how she feels when I'm as heavy as I could be : )
  8. I'll be honest here, I sorta like the complexity and realism part of the more detailed Mirage but truth be told ... It's going to be such a pain in the ass to keep the missiles cold and what if I spawn an airstart will I have to wait for 30 seconds before firing them? The options for guns are amazing can't wait for that
  9. Was messing around for a bit and found an odd bug When using the following loadout: I got a weird bug where I didn't have aiming reticule and it only told me i have 2 rockets 1 on each wing as seen here: Also I may be using rockets wrong but they almost never land on the target reticule
  10. Seams about right Man that's some weird design I understand to have it slower first sec or two for tiny ajustments but the needle sorta jumps to moving fast after moving really slowly. You would think they would make it so it gradually increases but oh well if it's correct then i guess it's better to keep it like that
  11. I also noticed that I get a warning when I touch down on landing why is this exactly?
  12. Did it came with the latest patch?
  13. Rlaxoxo

    Removed

    If you want to use this patch with a Mirage just switch to Open Beta it's really easy http://forums.eagle.ru/showthread.php?p=2548018 Check this link If you scroll a bit down you can see what it tells you Navigate to your DCS install and find the bin folder LShift + Right click on bin folder and press "Open command propmt here" After doing that paste the following line DCS_updater.exe update @release or DCS_updater.exe update @openbeta or DCS_updater.exe update @openalpha and that's how you can switch between clients without actually downloading new ones In case of 1.5 (Open beta vs stable) they're pretty much identical except few patch here and there so you can generally just keep it on Open Beta unless you really don't like it. As for Open Alpha (2.0) I'd have seperate client for that just in case
  14. For throttle if you take a hotstart and turn throttle to idle when you press and hold throttle up (keyboard) command it takes maybe 1 - 2 seconds until it starts moving Nothing gamebraking or something like that As for the HSI it feels that it's moving reallllly slowly for the first few seconds then it jumps to fast all of a sudden
  15. lol ... Correct me if I'm wrong but they have Viggen and F4U currently in Closed Beta and their goal is to fully release the module Not to mention all the work they're doing with Viggen releasing new map campaign then F-14 + carriers ... You need to chill out
  16. Rlaxoxo

    Removed

    Jesus some people like to whine -.-' ... Well guess what It's staying so deal with it
  17. That actually happened to me lol
  18. I believe Razbam can patch that as well next week It's WIP so be patient : )
  19. Rlaxoxo

    Removed

    Use these 2 lines to switch between 1.5 beta and release DCS_updater.exe update @release DCS_updater.exe update @openbeta and have an extra client for 2.0 that's how I do it
  20. Rlaxoxo

    Removed

    Is it just me or the Nav lights don't look updated?
  21. You have to hold to button for 4 seconds before it starts moving Also Throttle while on the ground gets stuck at iddle and you have to hold (Keyboard) Throttle up for few seconds in order to start moving
  22. Rlaxoxo

    Removed

    Downloading the patch, gonna check now
  23. Rlaxoxo

    Removed

    Not really the often release 3rd party changelogs we'll just have to see it for our selfs
  24. Rlaxoxo

    Removed

    Bro ... please ... Seperate module just because of an extra magic pylon compatibility
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