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Rlaxoxo

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Everything posted by Rlaxoxo

  1. Yup exactly what happens to me but AI damage models are weeeeird
  2. I see thanks for the info
  3. I kinda prefer the 2.0.2 rather then rigid 1.5 but oh well i'm fine ether way
  4. Anyone tried new shells on players in the newst 1.5.3 patch? I didn't have a chance to and to AI targets well ... they're AI so you know the damage model of those things ... And on AI's i barely do any dmg with the new Shells only if I hit them in the engine is when they get set on fire and eject
  5. Something is wrong with the Radar lock I was in a SST lock the target was closure speed was 800 knots at the angle of 130 degrees everything was going okay from 20 > 8 miles I approached it at 7 miles fired fox 1 it tracked then I lost the lock half way trough The target was above me he wasn't notching me I don't see why the lock was dropped Anyone got any idea? Also PID (TWS) is losing lock almost 100% of the time after couple of seconds
  6. Ya the damage model feels odd a bit but at the end of the day when I get hit by a missile I can fly for a while before my engine fails or my controls stops responding Ether way there is no way I can stay in combat it with that much of damage so I bail out all the time If someone gets a lucky kill on you when your missile contacted him well I guess hes 1 stubborn pilot BTW I get this same effect on the F-15 I managed to land 2 missile shots at the guy he was still flying fine Sometimes if the lag is strong enough will cause some issues with missile hits Not saying damage model needs more quality just pointing the obvious
  7. Just a suggestion: Make a button to switch between @Release @OpenBeta and so on So it's easier to switch between the clients
  8. What distance did you fire them from?
  9. Rlaxoxo

    About landings

    If you look at youtube videos of Mirage taxing you'll notice that they start rolling out instantly and usually have to hold or parking brake to stay stationary Even with the nozzle fully opened the idle thrust is still significant
  10. I think my installation got messed up gonna double check some stuff but thanks for the information
  11. Could you show me please? Looks like my installation was borked
  12. Is it just me or the RWR has no sounds now?
  13. It's stated in the changelog that the external Navlights got improved but they still the same as they were before
  14. I noticed that even If i use Only rockets on both pylones the rockets don't really go where the aiming reticule on the hud is pointing They often go way above the expected impact point I often dive 30 degrees going 350 knots when deploying rockets is this correct way of doing this?
  15. Nah : D I deployed it just as I was about to touch down and made my plane drop harded and bent my wheels
  16. While that issue doesn't really mean much to me It's still a weird that it takes so much time
  17. Bug has been addressed and fixed in the latest patch for OpenBeta
  18. lol that's cool ... Not really 100% needed but cool
  19. I'll see what I can do later tonight but i believe most of them are already done
  20. Just disable the Close combat mode then unlock the target
  21. I managed to do it with a Chute only
  22. Okay I have added HSI binds and couple of others the front page is updated
  23. 1. Fuel emergency shut off valve 2. Electric Warfare panel? 3. It's not implemented I'll go about doing that when i catch some free time
  24. Ya but the circle is to big to judge where the tiny dot is But that's ok because I already solved that issue my self, Even tho it's not really realistic it helps me out alot As you can see here I added a tiny semi-circle that tells me the position of the center dot I also reduced the line width from 0.8 to 0.6 which also helps But this is a mod afterall
  25. Nah It doesn't For sake of perfection I used to remove the old Previous waypoint and renamed the Next waypoint to "Cycle waypoints" But got tired of deleting it every update and so on so I just got used to it
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