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cubanace

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Everything posted by cubanace

  1. New R-73 Code. Working on a more advanced Version of the R-73 to bring to the new weapon stable for the 5th gen Fighter.:D Just like the R-37 this one will have new 3d model as well.
  2. Poly count. Poly and Tris Count.
  3. Coding. Nothing much going on but the Coding part of things,Starting with the landing gear Lever!. I have Started learning how to make things Clickable,been searching this forum like crazy. Learning Process.
  4. Great Find i have downloaded the research,thank you, i use( Autodesk Flowdesign ) for the Aerodynamics of my model.
  5. i am ready for the next step into starting the Clickable cockpit, i have already added the needed LUA to be able to start this new journey they include Clickabledata LUA. MainPanel_Init LUA. Devices LUA. Device_Init LUA. I am also aware that i will need to make a dummy and make the shape of the lever il be making clickable , my first attempt is the Gear lever so i have made a long dummy box with the name of PTN_83 and this is the code in clickable data. elements["PTN_83"] =default_animated_lever(_("Landing Gear Lever"), devices.INSTPANEL, device_commands.Button_83, 83,5.0) Anything else i would be aware off guys those that have been on this road b4 ?? As for 3x max i go into helpers then dummy i hope this is the correct way to add the connector for the gear lever. i am almost done adding the new LUA commands so i can model the clickable parts i am so exited.
  6. i am ready for the next step into starting the Clickable cockpit, i have already added the needed LUA to be able to start this new journey they include Clickabledata LUA. MainPanel_Init LUA. Devices LUA. Device_Init LUA. I am also aware that i will need to make a dummy and make the shape of the lever il be making clickable , my first attempt is the Gear lever so i have made a long dummy box with the name of PTN_83 and this is the code in clickable data. elements["PTN_83"] =default_animated_lever(_("Landing Gear Lever"), devices.INSTPANEL, device_commands.Button_83, 83,5.0) Anything else i would be aware off guys those that have been on this road b4 ?? Just to add a gear handle lever dummy connector what would be the steps to take ? and do i need to add something else in the Entry LUA as well here is mines.. make_flyable('T-50', 'Mods/aircrafts/Flaming Cliffs/Cockpit/Scripts/KneeboardRight/', {'T-50', nil, old = 3}, current_mod_path..'/comm.lua') plugin_done() As for 3x max i go into helpers then dummy i hope this is the correct way to add the connector for the gear lever. i am almost done adding the new LUA commands so i can model the clickable parts i am so exited.
  7. Flight Testing the Avionics Suite,there's still lot more to work on and add animation too and also check out the explosion at the end after i land lol, i got to work on the collision model. i still need to Animate the ADI and EGT and other things.
  8. REal Sounds Legal MAtter Permission! accomplished. Here is a Screenshot of the talk i had to the maker of the pak fa video ,thnks to this video i am able to add real sounds of the pak fa engines,below is the Proof that everything is done legal,here is my permission to use it,this is for SKATEZILLA or anyone else that would like to know where i get the sounds from or if i have Permission,so here you go.:thumbup: Credits go to( KHMedia )for letting me use the real sounds!..
  9. Chaos is right on, this mans videos are a life saver, i been looking at he svideos from day one and i have come this far thanks to him and other youtube videos and this community.
  10. Avionics suite Avionics Suite during daylight and A bit more,Everything is work in progress.
  11. I will try this with the Pak Fa. Amazing Work as always.
  12. Awesome!! thanks man!! its great to have team and work together! great Job!!!:thumbup::D I will be adding it asap.
  13. PAK FA AVIONICS SUITE PREVIEW AT NIGHT. I just Finished implementing the Next page on the Left MFD to display the Avionics Suite,this is early work and all gauges need to be calibrated because most of them are reversed and the Back light i need to tune that too and figure out how to make better backlighting.:book:
  14. MOd has been updated to be JSGME compatible by JunMkill i have uploaded the file and from now on will be this way!. https://www.digitalcombatsimulator.com/en/files/2609606/
  15. Thank you i will uploaded asap!.
  16. Sometimes when you get models into 3dx max, you have to reaply all materials textures to that model ,for example you have to reaplay textures to the fuselage,wings,gear,engine ex all parts and then you make cool, if you dont reaply the materials you get those errors, it happend to me with the pak fa untill i reaplied all materials one by one and make cool,also make sure you dont have parts on the hidden scene,some parts that are hidden can and will keep you from exporting, to see the hidden parts click on mesh and click on (unhidde all) and aply textures to those parts as well or delete them if you dont need them. Also delete any cameras and skylight use wireframe to see inside model if you have any parts that showed up on the error, when you get the error message look at the parts and look for them start fixing one by one,you will get the idea.
  17. This is great to know,perfect thanks for the Information now i know how to get it implemented thank you so much.
  18. Check under your f-14 mod imput key bindings and see if the arrestor hook code is missing.
  19. We are also adding the option of controling the sweep angle manually but with SFM the flight envelope of different angles does not affect the flight performance in anyway.
  20. Thanks man i still have to fix the stick and drag chute bug along other things. I am stuck at work this weekend,so il be back on monday to work on the projects.
  21. More Weapons Added A lot of bombs and Rockets. Also the R-24 do work you just need to Overwrite the launch. Mig-23 98 Updated 5/5/2017 4:09 PM. https://www.digitalcombatsimulator.com/en/files/2609606/
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